undead: strenght feast ACCEPTED

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Stratego (dev)
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undead: strenght feast ACCEPTED

Post by Stratego (dev) » Tue Oct 25, 2016 8:05 pm

A tech that enables an ability for some undead units (skeletons/zombies) to be able to eat up a corpse and that will makes them stronger: +1 attack + 1/+1 armor.

or something like this.

tech cost: 5 turns.

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MightyGuy
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Re: undead: strenght feast

Post by MightyGuy » Tue Oct 25, 2016 8:32 pm

very excellent tech! feel like a soul eater that eats souls and become stronger and bigger xD
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MightyGuy
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Re: undead: strenght feast

Post by MightyGuy » Tue Oct 25, 2016 8:37 pm

that is a perpect and useful tech for weaker units like skeletons and zombie, after eating up a lot of corpse they will become strong and stronger.is
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Alexander82
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Re: undead: strenght feast

Post by Alexander82 » Tue Oct 25, 2016 9:45 pm

This one is like the one i propsed for orcs some times ago were they should have got +1 atk for every kill

My suggestion is: +1 attack and +1/+1 armor per corpse is a bit too much if the tech is going to affect every undead. I suggest that eating a corpse an undead unit get a random bonus among these:

+1 attack
+1 armor
+1 pierce armor
+5 maxhp/hp
+1 speed (like 2% chance) if you happen to find better joints or extra legs
+1 action (like 1% chance) like adding an extra arm
+50% spell resistance (about 5%)

OR

we might decide to vary the bonus depending on the kind of corpse you eat

basic corpse: +5 hp
swordman corpse: +1 armor
spearman corpse: +1 attack
archer corpse: +1 pierce armor
horseman corpse: +2 attack or +1 speed
dragon corpse: +5 attack or +1 action
Caster corpse: +50% spell resistance
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Alpha
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Re: undead: strenght feast

Post by Alpha » Tue Oct 25, 2016 10:33 pm

1st proposal
Awoo~ my dudes!

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MightyGuy
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Re: undead: strenght feast

Post by MightyGuy » Tue Oct 25, 2016 10:55 pm

i prefer the 1st
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Stratego (dev)
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Re: undead: strenght feast

Post by Stratego (dev) » Wed Oct 26, 2016 4:56 am

currently there is no such features, than we can make like +1attack +1 pierce armor (or if still too much than only the attack)

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Alexander82
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Re: undead: strenght feast

Post by Alexander82 » Wed Oct 26, 2016 12:07 pm

I think it might be ok since those who mostly rely on arrows are elves, that are those against whom the undeads struggle more.

Any other opinions?
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Re: undead: strenght feast

Post by MightyGuy » Wed Oct 26, 2016 12:42 pm

i think sir Daniel's Opinion is good also
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Alexander82
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Re: undead: strenght feast

Post by Alexander82 » Fri Nov 04, 2016 8:55 pm

What about that icon?
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Corpse Feast.png
Corpse Feast.png (21.83 KiB) Viewed 5471 times
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Re: undead: strenght feast

Post by MightyGuy » Fri Nov 04, 2016 9:06 pm

lol its really funny! :lol: but the image is very nice!
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Alexander82
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Re: undead: strenght feast

Post by Alexander82 » Sat Nov 05, 2016 2:54 pm

If you are ok with the image and we decide the final effect i can put it in the vote list
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Re: undead: strenght feast

Post by MightyGuy » Sat Nov 05, 2016 5:24 pm

no! the image is already perpect! :) it's ready now! :)
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Re: undead: strenght feast ACCEPTED

Post by Stratego (dev) » Thu Oct 26, 2017 7:12 pm

good

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Re: undead: strenght feast ACCEPTED

Post by Sunrise Samurai » Fri Oct 27, 2017 12:32 am

Use this to upgrade the existing consume corpse spell. Requires and replaces consume corpse.

Feast
Consume adjacent corpse to heal for 15, gain 5 max hp, and 1 power.

Currently, consume corpse is a waste of corpses. You can get 10 or so life from a corpse, or you can get a whole new skeleton, adding more hp, plus attack power. This would at least give a reason to do so, for the healing plus upgrade. No armor though. I've seen what helmsmasher can become with 20+ armor. We don't need that kind of ability here.
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Re: undead: strenght feast ACCEPTED

Post by makazuwr32 » Mon Feb 18, 2019 6:06 am

Bumping.
Can we get this in, @Alexander82 ?
Even if just as additional ability.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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Re: undead: strenght feast ACCEPTED

Post by Tankhead » Mon Feb 18, 2019 6:57 am

Sunrise Samurai wrote:
Fri Oct 27, 2017 12:32 am
Use this to upgrade the existing consume corpse spell. Requires and replaces consume corpse.

Feast
Consume adjacent corpse to heal for 15, gain 5 max hp, and 1 power.

Currently, consume corpse is a waste of corpses. You can get 10 or so life from a corpse, or you can get a whole new skeleton, adding more hp, plus attack power. This would at least give a reason to do so, for the healing plus upgrade. No armor though. I've seen what helmsmasher can become with 20+ armor. We don't need that kind of ability here.
Im more with this than daniels suggestion
Much more balance and reasonable
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Re: undead: strenght feast

Post by Tankhead » Mon Feb 18, 2019 7:05 am

Alexander82 wrote:
Wed Oct 26, 2016 12:07 pm
I think it might be ok since those who mostly rely on arrows are elves, that are those against whom the undeads struggle more.

Any other opinions?
I strongly ask you reconsider
This is Too Op like way too op.
Allowing every undead to pretty much have veteran is too much.

People will just use grave digger to dig corpses up and start making a army of super powered units.
( Why did no one mention this?? )
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Alexander82
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Re: undead: strenght feast ACCEPTED

Post by Alexander82 » Tue Feb 19, 2019 7:34 am

This tech have been made before the gravedigger

I also think it can be op this way (especially the armor bonus)

We might reconsider it to give a different kind of bonus

For example 100% regeneration and a higher but temporary bonus (+5 attack for 3 turns and you can only have one instance of this effect)

What do you think?
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makazuwr32
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Re: undead: strenght feast ACCEPTED

Post by makazuwr32 » Tue Feb 19, 2019 7:58 am

Full regen + additional attack?
Actually i like this variant.

Undeads need some temporary buffs.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Re: undead: strenght feast ACCEPTED

Post by Tankhead » Tue Feb 19, 2019 9:13 am

Alexander82 wrote:
Tue Feb 19, 2019 7:34 am
This tech have been made before the gravedigger

I also think it can be op this way (especially the armor bonus)

We might reconsider it to give a different kind of bonus

For example 100% regeneration and a higher but temporary bonus (+5 attack for 3 turns and you can only have one instance of this effect)

What do you think?
So Like a unit can only use this once and never again?
Or like some high cooldown?

Either way I like it
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makazuwr32
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Re: undead: strenght feast ACCEPTED

Post by makazuwr32 » Tue Feb 19, 2019 9:31 am

I think it can be used every turn as long as you have corpse nearby.
But it won't give permanent bonuses, only temporary, like strengthen, double strike or dragon's might.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Alexander82
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Re: undead: strenght feast ACCEPTED

Post by Alexander82 » Tue Feb 19, 2019 9:41 am

Exactly. It il like a temporary self buff fuled by corpses
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Tankhead
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Re: undead: strenght feast ACCEPTED

Post by Tankhead » Tue Feb 19, 2019 8:56 pm

Ok I see but must it have 100% Regeneration?
Can it not be 50% Regeneration?
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Alexander82
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Re: undead: strenght feast ACCEPTED

Post by Alexander82 » Wed Feb 20, 2019 12:40 am

Maybe it is ok 50% since a high hp unit would still have a great advantage from it.
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Re: undead: strenght feast ACCEPTED

Post by Alexander82 » Fri Sep 20, 2019 2:48 pm

since there is eating corpse already I'd like to make this tech a corpse fueled self buff. We might consider giving differet kind of buffs to different units (e.g. range for ranged, armor for shielded units, attack for pikes, speed for cavalry...)
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