Rune smith

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Hardeep
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Rune smith

Post by Hardeep » Sat Dec 03, 2016 8:37 am

Classification: DUI unit

A unit trained from the rune mason. Rather costly. Gem unit.
Low personal combat stats but good armour.
Can 'inscribe' runes on units according to their type/equipment. Runes would be long lasting and have a moderate effect.
Ex.
Dwarven Defender: +1 to armour/pierce armour
Abus gun: 20% more accurate
Dwarven axe warrior: +5 max hp
Doomdabad war machine: +1 Speed
Dwarven priest: +7 heal rate
Etc. Etc.
These inscription runes will also be bought for gems. They can come in bundles of 3 or so.
What do you think? I think this adds to the durability vibe of the Dwarven race
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Alpha
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Re: Rune smith

Post by Alpha » Sun Dec 04, 2016 4:13 am

Agree.
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MightyGuy
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Re: Rune smith

Post by MightyGuy » Sun Dec 04, 2016 12:12 pm

Sounds Good!
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Menselot
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Re: Rune smith

Post by Menselot » Sat Nov 11, 2017 4:20 pm

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Menselot
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Re: Rune smith

Post by Menselot » Sat Nov 11, 2017 4:20 pm

I started making an image from this picture do you like it ?
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Re: Rune smith

Post by Menselot » Sat Nov 11, 2017 4:29 pm

I think runesmiths and runecasters are almost the same why not merge the posts ? viewtopic.php?f=118&t=3531
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makazuwr32
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Re: Rune smith

Post by makazuwr32 » Fri Jul 13, 2018 3:06 pm

Complete rework:

All Runes are immovable buildable only by Rune Smith units with health, 0/0 armor, 0% construction and -93% mend rates that consume themself to give effect to target non-mechanical unit. Their effects can't be disenchanted. (also you can speed up construction with help of normal workers)
All runes can't affect Rune Battle Priest.

Unique unit - Can be trained only 1 per player. Can't get Double Strike buff. Can't be affected by his own runes (or affect other Rune Smith with them)
Cost - 12 turns, trainable at Kingdom Under Mountain.
Hp - 50
Armor - 4/4
Attack - 10
Actions/turn - 2
Range - 1
Speed - 3
Sight - 7
Mend Rate - 10
Builds:
Rune of Diamond Sharpness - gives +1 attack to target unit near rune at cost of rune itself. Has 5 hp (so it will take 5 worker actions with normal workers to make it).
Rune of Fire Lord's Rage - gives +1 Action/turn to target unit near rune at cost of rune itself. Has 20 hp (so it will take 20 worker actions with normal workers to make it). Doesn't stack with itself but stacks with Double Strike spell.
Rune of Mithril Toughness - gives +1/+1 armors to target unit near rune at cost of rune itself.Has 10 hp (so it will take 10 worker actions with normal workers to make it).
Rune of Mountain King's Might - gives +1 Power Range to target unit near rune at cost of rune itself. Has 15 hp (so it will take 15 worker actions with normal workers to make it). Doesn't stack with itself but stacks with Trample spell.
Rune of Gryphon's Speed - gives +1 Speed to target unit near rune at cost of rune itself. Has 12 hp (so it will take 12 worker actions with normal workers to make it). Doesn't stack with itself.
Rune of Ancentor's Regeneration - gives +10%/turn hp regen to target unit near rune at cost of rune itself. Has 18 hp (so it will take 18 worker actions with normal workers to make it). Doesn't stack with itself.
Last edited by makazuwr32 on Fri Jul 13, 2018 3:29 pm, edited 5 times in total.
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Menselot
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Re: Rune smith

Post by Menselot » Fri Jul 13, 2018 3:11 pm

Less "ancectors" please
He is not a spirit guide
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makazuwr32
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Re: Rune smith

Post by makazuwr32 » Fri Jul 13, 2018 3:14 pm

Is this better?
Have no ideas for Regeneration -with what word change "Ancestor's".
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Menselot
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Re: Rune smith

Post by Menselot » Fri Jul 13, 2018 8:38 pm

Rune of greater regeneration?
(You can leave it as it is. I do not know how to name it)
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Menselot
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Re: Rune smith

Post by Menselot » Sat Jul 14, 2018 8:58 pm

The next image i will start making is for this unit.
(the helicopter have to wait)
Also i plan to remake the image of the hammerer, engineer and war smith. (i will use their current images as a base and then try to make them look better)
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General Brave
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Re: Rune smith

Post by General Brave » Sat Jul 14, 2018 9:36 pm

Menselot wrote:
Sat Jul 14, 2018 8:58 pm
The next image i will start making is for this unit.
(the helicopter have to wait)
Also i plan to remake the image of the hammerer, engineer and war smith. (i will use their current images as a base and then try to make them look better)
Smith.png
Smith.png (22.86 KiB) Viewed 237 times
Actually here is a picture of it, might be out date.
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Menselot
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Re: Rune smith

Post by Menselot » Sat Jul 14, 2018 9:45 pm

I like your concept but he looks more like a rune mage rather than a rune smith.

Also i propose to add less shadow bellow his feet (just circle his feet with a bit of dark).

The hands are too big and his feet are too small.
Try work more on his robe to make it look more random upon his feet.
We can add an animation for the cube to look cool.
The staff he caries needs complete rework (it is bigger than his head and too square).
Last but not least: you can make his hood look more pointed or remove it ?
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General Brave
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Re: Rune smith

Post by General Brave » Sat Jul 14, 2018 10:01 pm

Pretty sure Alexander made this, I think I just found this after image hunting through the forms past.
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makazuwr32
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Re: Rune smith

Post by makazuwr32 » Sun Jul 15, 2018 6:47 am

If it had less team colour that that image can be good.
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Menselot
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Re: Rune smith

Post by Menselot » Sun Jul 15, 2018 9:07 am

i will fix it later
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