Druid tech spell - Shapeshifting

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Savra
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Re: Druid tech spell - Shapeshifting

Post by Savra » Tue Oct 16, 2018 10:41 pm

That's still a lot of spells for just 1 unit, no matter the cost. Even heroes shouldn't have more then 6.

10 is way too many, 6 should be max. Some of those spells druid has won't even be needed with this are on, e.g. Forest walk which only is useful for 1 unit, the wolf.

If we do this, you end up opening the door for every other race to get 10 spells, and most those aren't rather useful. Besides it ends up covering the whole bottom row of the screen.

I'm not against the idea, just the number of spells for 1 unit.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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makazuwr32
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Re: Druid tech spell - Shapeshifting

Post by makazuwr32 » Wed Oct 17, 2018 4:05 am

One little comment:
1. This tech actually is accepted.
2. All spells in shapeshifted form exept of transform back are unaccessable.
3. 4 additional spells are researchable for 10 turns.
4.
Alexander82 wrote:
Thu Aug 09, 2018 8:46 am
I discussed with @General Brave since we are working on new implementation and we agreed to create new stats for every unit and for the druid.

We'll raise the druid cost at 4, or 5 at most, but he will become a much more effective unit.

Druid base stats:
Cost: 4
Hp: 16
attack: 7
range: 1
armor: 0
p.armor: 0
speed: 4
sight: 6
action: 1
heal rate: 10
spell range: 4
spell resistance: 80%
Eagle: (movement form)
Cost: -
Hp: 16
attack: 7
range: 1
armor: 0
p.armor: 0
speed: 6 (flying)
sight: 8
action: 1
dodge counter: 70%
spell resistance: 80%
It retains dodge tech bonuses
Snake: (poison form)
Cost: -
Hp: 18
attack: 8
range: 1
armor: 0
p.armor: 0
speed: 4
sight: 7
action: 1
spell resistance: 80%
Dodge arrows: 50% (nimble body)
Special: poison, immunity to poison
It retains dodge tech bonuses
Wolf: (Aura form)
Cost: -
Hp: 20
attack: 7
range: 1
armor: 0
p.armor: 0
speed: 5
sight: 7
action: 1
spell resistance: 80%
Special: pack aura (it gives +1 attack to every other wolf in its range)
It retains dodge tech bonuses
Bear: (Fighting form)
Cost: -
Hp: 30
attack: 12
range: 1
armor: 4
p.armor: 4
speed: 3
sight: 7
action: 1
spell resistance: 80%
Special: charge (like the minotaur skill we are implementing: +50% attack, +100% movement, -100% armor/p.armor until the end of the turn, cooldown 5)
It doesn't retains dodge tech bonuses (big body)
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Savra
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Re: Druid tech spell - Shapeshifting

Post by Savra » Wed Oct 17, 2018 4:39 am

That much spells will end up overlapping with the stat pg.
Unless we shrink spell sizes to a smaller standard, we would have to get rid of some spells. After a while it will get annoying trying to switch between units when the spells block out the bottom screen.

If we do this, then shrink spell image sizes down so it doesn't overlap with stuff.

And again, it's nothing wrong with the idea, it's with the number of spells we have already for one unit that's not a human who are supposed to be best with spells. Good spell casters aren't about just powerful spells or else orcs would have the best spell casters. It's about the number of spells the mage knows and the diversity of their spells.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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makazuwr32
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Re: Druid tech spell - Shapeshifting

Post by makazuwr32 » Wed Oct 17, 2018 4:52 am

The thing is that nobody has shapeshifting spells.

This is completely new magic.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Savra
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Re: Druid tech spell - Shapeshifting

Post by Savra » Wed Oct 17, 2018 5:16 am

Yes I know, but at least just make the icons smaller in game. Maybe 32x32 if we do go through with this.

I just have a feeling that this 10 spell thing won't be the last one.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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makazuwr32
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Re: Druid tech spell - Shapeshifting

Post by makazuwr32 » Wed Oct 17, 2018 5:21 am

I am pretty sure it will be the last one.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Lynx Shafir
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Re: Druid tech spell - Shapeshifting

Post by Lynx Shafir » Wed Oct 17, 2018 6:25 am

I don't think 10 spell is a problem.

When Implemented the "silence spell" - one CD for all transforms) may will help this too

Savra, One slot what opens a window where u chose between 4 forms.-can help in long row issue,?



And hope u want to make normal wolves forest walkable (without spell)
Doom is chasing me and war is calling my name.
The only thing I have is the power of words.

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makazuwr32
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Re: Druid tech spell - Shapeshifting

Post by makazuwr32 » Wed Oct 17, 2018 8:34 am

Forest walk actually is pretty useful spell for support ally.
It allows to move freely for land units who can't move through forests move through them.
Such as wagons, battering rams...

I once played on very forestry map as human in alliance with elf.
And damn we had such great logistics because he supported my wagons with forestwalk that we won pretty fast (less than 30 turns on map 30x30).

If elves will gain their own wagons than this spell will become even more useful.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Savra
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Re: Druid tech spell - Shapeshifting

Post by Savra » Wed Oct 17, 2018 3:05 pm

I take it silence prevents a spell caster from using spells?

If we shrink spells down to 32x32 they end up fitting and leaving plenty of room for players to see.
Right now spell icons are 64x64.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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