Sergeant - FINALIZED

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Alexander82
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Re: Sergeant

Post by Alexander82 » Sun Dec 31, 2017 3:01 pm

yep

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General Brave
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Re: Sergeant

Post by General Brave » Sun Dec 31, 2017 4:51 pm

Alexander82 wrote:yep
http://www.ageofstrategy.net/viewtopic.php?f=86&t=5056

Would this work?
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General Brave
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Re: Sergeant

Post by General Brave » Wed Jan 03, 2018 2:05 am

Sergeant v1.png
Sergeant v1.png (1.22 KiB) Viewed 1584 times
How's this new version?
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General Brave
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Re: Sergeant

Post by General Brave » Wed Jan 03, 2018 2:35 am

So here is the stats.
Cost: 4
Power: 12-11
Armor: 1-2
Penetrating Armor 1-2
Range: 1
Spell resistance: 50%
Speed: 3
Builders: Castle
Bonuses: Same bonuses as warrior
Sight: 4
Hp: 28
Abilities:
Leadership(give +1-2 attack and 1/1 armor to each human unit in radius of 4)
Is this good for the sergeant?
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StormSaint373
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Re: Sergeant

Post by StormSaint373 » Wed Jan 17, 2018 4:18 pm

I like it. *Two thumbs up*
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Ayush Tiwari
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Re: Sergeant

Post by Ayush Tiwari » Sun Feb 18, 2018 8:41 am

TO JUSTICE

The image looks nice,and so are the stats,but one thing I feel is bonus should be more than warrior,it won't be able to counter anything,if it is swordsman,because elves will definitely finish it in seconds,when it is a weak unit,there won't be difficulty to counter it,making leadership,of less use.But rest things are pretty awesome
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General Brave
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Re: Sergeant

Post by General Brave » Sun Feb 18, 2018 10:09 pm

So what's your suggestion?
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Ayush Tiwari
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Re: Sergeant

Post by Ayush Tiwari » Thu Feb 22, 2018 8:53 am

I think elite warrior would be ok.But probably,this is among the units I really like,and I am really curious for it to get implemented
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Ayush Tiwari
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Re: Sergeant

Post by Ayush Tiwari » Tue Mar 20, 2018 10:45 am

I think its ready
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rikoargatha
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Re: Sergeant

Post by rikoargatha » Thu Jun 14, 2018 5:22 pm

General Brave wrote:So here is the stats.
Cost: 4
Power: 12-11
Armor: 1-2
Penetrating Armor 1-2
Range: 1
Spell resistance: 50%
Speed: 3
Builders: Castle
Bonuses: Same bonuses as warrior
Sight: 4
Hp: 28
Abilities:
Leadership(give +1-2 attack and 1/1 armor to each human unit in radius of 4)
Is this good for the sergeant?
Agreed, just add the sight 1 point, and it would be nice.
Power: 12
Armor: 2/2
Leadership(+1 attack, +1/+1 armor)
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Ayush Tiwari
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Re: Sergeant

Post by Ayush Tiwari » Mon Aug 13, 2018 9:31 am

I think its ready
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makazuwr32
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Re: Sergeant

Post by makazuwr32 » Mon Aug 13, 2018 10:49 am

Please. again... No bonus armor aura.
Specifically for not so genious persons
makazuwr32 wrote:
Sat Nov 03, 2018 3:52 pm
When i am saying "standart bonus to buildings" i mean this:
100% to factories
200% bonus to towers and walls
700% to mega buildings

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Ayush Tiwari
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Re: Sergeant

Post by Ayush Tiwari » Mon Aug 13, 2018 2:23 pm

makazuwr32 wrote:
Mon Aug 13, 2018 10:49 am
Please. again... No bonus armor aura.
Simple strength aura would be fine
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Alexander82
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Re: Sergeant

Post by Alexander82 » Mon Aug 13, 2018 10:48 pm

I think we might give a multiple effect:

1) a smaller bonus for every unit
2) a higher bonus for melee infantry

This is to make infantry more worth its cost.

A straight +5 attack is far better on a archer than on a swordsman

So it might be

+1 attack to everyone
An extra +1 for throwers and melee infantry
An extra +1 for melee infantry

So every unit will get a +1 (maybe not casters and workers)

Throwers will get a +2

Infantry will get a +3

Also I'm not sure about the image since it doesn't really looks like the current army

We might also consider making 3 levels (every level aura will become wider)

What do you think?

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Alexander82
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Re: Sergeant

Post by Alexander82 » Mon Aug 13, 2018 10:49 pm

We might otherwise add a light spell resistance and +1 speed for melee infantry at levels 2 and 3

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General Brave
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Re: Sergeant

Post by General Brave » Mon Aug 13, 2018 10:56 pm

I really like the first suggestion, Can you make the image the same style as the regular humans because if I try, it will not be the same.
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Alexander82
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Re: Sergeant

Post by Alexander82 » Mon Aug 13, 2018 11:13 pm

Yes. I will do it.

Also the second proposal were in addition to the attack bonus but instead of the widening of the aura

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General Brave
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Re: Sergeant

Post by General Brave » Tue Aug 14, 2018 12:28 am

Let me read this again.
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Alexander82
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Re: Sergeant

Post by Alexander82 » Tue Aug 14, 2018 12:31 am

Go ahead 😁

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General Brave
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Re: Sergeant

Post by General Brave » Tue Aug 14, 2018 12:34 am

Every unit will get a +1.

Throwers will get a +2.

Infantry will get a +3.

I really like this, does the range get wider for each upgrade or the bonuses get out of more.
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Alexander82
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Re: Sergeant

Post by Alexander82 » Tue Aug 14, 2018 12:35 am

Perfect

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General Brave
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Re: Sergeant

Post by General Brave » Tue Aug 14, 2018 12:36 am

Not really a answer but okay.
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Alexander82
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Re: Sergeant

Post by Alexander82 » Tue Aug 14, 2018 12:41 am

Sorry i didn't get it was a question.

My proposals were 2

1) attack bonus as you stated and +1 range to the aura for every upgrade

2) attack bonus in the same way and 2 additional effects with level up (spell resistance or maybe dodge counter and +1 speed for melee infantry in range)

So the attack bonus is the part we agree is good, right?

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General Brave
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Re: Sergeant

Post by General Brave » Tue Aug 14, 2018 12:51 am

I do agree on the second one, attack, Dodge and resistance level up each time.
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makazuwr32
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Re: Sergeant

Post by makazuwr32 » Tue Aug 14, 2018 4:59 am

I will prefer speed for infantries rather than dodges.
Specifically for not so genious persons
makazuwr32 wrote:
Sat Nov 03, 2018 3:52 pm
When i am saying "standart bonus to buildings" i mean this:
100% to factories
200% bonus to towers and walls
700% to mega buildings

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General Brave
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Re: Sergeant

Post by General Brave » Tue Aug 14, 2018 5:01 am

Why.
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makazuwr32
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Re: Sergeant

Post by makazuwr32 » Tue Aug 14, 2018 5:10 am

Because with higher speed infantries will have higher mobility and because of that lower turns to reach enemy.
Especially that will be useful for imperials.
Specifically for not so genious persons
makazuwr32 wrote:
Sat Nov 03, 2018 3:52 pm
When i am saying "standart bonus to buildings" i mean this:
100% to factories
200% bonus to towers and walls
700% to mega buildings

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General Brave
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Re: Sergeant

Post by General Brave » Tue Aug 14, 2018 5:20 am

Wouldn't a wagon work for that anyway.
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makazuwr32
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Re: Sergeant

Post by makazuwr32 » Tue Aug 14, 2018 5:23 am

Sometimes you don't have extra tc or workers for making a wagon.
Specifically for not so genious persons
makazuwr32 wrote:
Sat Nov 03, 2018 3:52 pm
When i am saying "standart bonus to buildings" i mean this:
100% to factories
200% bonus to towers and walls
700% to mega buildings

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General Brave
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Re: Sergeant

Post by General Brave » Tue Aug 14, 2018 5:29 am

All right, I see your point even though you should really make wagon. Does anyone agreed changing the Dodge with speed.
Wise, Might, Loyalty. Forever stands Warfell.

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