Town Center to Necropolis

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Sunrise Samurai
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Town Center to Necropolis

Post by Sunrise Samurai » Sat Jan 27, 2018 3:41 am

Cost 8
Must be researched once for each tc being upgraded, just like church to cathedral.

Upgrades the tc that researched it into a necroposting. It still counts towards the number of tcs you own, and can be captured, retaining all benefits of the upgrade. Once a tc is upgraded, it cannot be changed if another race captures it. I'll be suggesting similar for other races

Necropolis has
1 action
6 power
8 range
Dig corpse spell
Raise dead spell (3 range)
Clockspinning spell
Delayed vanishing aura

Makes the tc able to give corpses, and raise them if necessary, to boost production. It can also act as an indestructible spirit tower, plus use clockspinning to put some life in golems. In a pinch, it can shoot to defend itself, though this feature is secondary.

Most likely you will upgrade safer tcs with this to boost production, as opposed to other race alternatives that are more suitable for tcs on a battlefield.
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General Brave
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Re: Town Center to Necropolis

Post by General Brave » Sat Jan 27, 2018 4:06 am

Sounds nice, I would like it. Is that all?
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Sunrise Samurai
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Re: Town Center to Necropolis

Post by Sunrise Samurai » Sat Jan 27, 2018 4:51 am

General Brave wrote:Sounds nice, I would like it. Is that all?
It's pretty powerful as it is. Note the other 3 similar topics for the other races. These make up a whole series to make tcs into something bigger.

Also note. These can​ backfire. If you let your opponent get ahold of this, for example, you may find your opponent using it in interesting ways. An orc player, for example, could summon a dragon near it, raise the corpses and use the skeletons for another free dragon. An elf player could easily abuse clockspinning and delayed vanishing on ents.
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Typhoon
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Re: Town Center to Necropolis

Post by Typhoon » Sat Jan 27, 2018 6:45 am

How about upgrade will be kind of building over building which mean you can/have to destroy it before entering eventually after being capture by another race will vanish in few turns leaving non upgrwded TC
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makazuwr32
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Re: Town Center to Necropolis

Post by makazuwr32 » Sat Jan 27, 2018 1:02 pm

Don't know what does clickspinning spell?
Or is it Dealyed vanishing one?

Also i think there is too much abilities. Suggest to remove "Dig corpse"/"Raise dead".
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)

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Sunrise Samurai
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Re: Town Center to Necropolis

Post by Sunrise Samurai » Sat Jan 27, 2018 3:50 pm

It can only cast one spell per turn. Honestly the clockspinning spell and delayed vanishing aura are probably the most redundant part, as you could just build a spirit tower nearby for delayed vanishing, and clockspinning isn't really necessary to make flesh golems useful if they are under delayed vanishing already.
Typhoon wrote:How about upgrade will be kind of building over building which mean you can/have to destroy it before entering eventually after being capture by another race will vanish in few turns leaving non upgrwded TC
I actually want the chance of this backfiring. Upgraded tcs are valuable targets, and each one is pretty unique, offering significant advantages if used wisely. Each one includes a way to make itself harder to capture, whether by ranged attack, powerful melee attack, or summoning. That provides a good reason to want to upgrade to them to begin with, especially in contested areas, but also makes them more valuable to your opponents.

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General Brave
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Re: Town Center to Necropolis

Post by General Brave » Sat Jan 27, 2018 4:04 pm

So do not let it fall into enemy hands, all right. I would just keep the race dead and dig corpses.
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makazuwr32
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Re: Town Center to Necropolis

Post by makazuwr32 » Sat Jan 27, 2018 6:03 pm

Maybe even with delayed vanishing also.
Also agree with Sunrise about their backfire ability.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)

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General Brave
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Re: Town Center to Necropolis

Post by General Brave » Sat Jan 27, 2018 6:12 pm

That would be annoying fighting against the elves, the tree creatures that could be infinite spawn in that radius don't die and another one always takes their place.
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Sunrise Samurai
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Re: Town Center to Necropolis

Post by Sunrise Samurai » Sat Jan 27, 2018 6:40 pm

Lol yeah, but no less annoying than infinitely spawning flesh golems.
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Savra
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Re: Town Center to Necropolis

Post by Savra » Sun Aug 12, 2018 9:27 pm

Necropolis.
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General Brave
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Re: Town Center to Necropolis

Post by General Brave » Sun Aug 12, 2018 10:31 pm

Mini Mega.
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Savra
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Re: Town Center to Necropolis

Post by Savra » Sun Aug 12, 2018 10:50 pm

No, I just didn't get it scaled down properly.
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General Brave
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Re: Town Center to Necropolis

Post by General Brave » Sun Aug 12, 2018 11:55 pm

It less like a town, more like a tower. It doesn't go well with the name I think.
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Savra
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Re: Town Center to Necropolis

Post by Savra » Mon Aug 13, 2018 6:41 am

I have an idea, why don't we switch this image out with the Dark citadel image?
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Lynx Shafir
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Re: Town Center to Necropolis

Post by Lynx Shafir » Mon Aug 13, 2018 8:16 pm

Necropolis
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"The moth wants a star
The night wants tomorrow
The King wants what's far
Outside his sphere of sorrow"

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makazuwr32
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Re: Town Center to Necropolis

Post by makazuwr32 » Mon Aug 13, 2018 8:22 pm

I like more homm design of necropolis and warcraft 3 one.

Image
Image
Image
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)

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