Snakeman Shaman

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Lynx Shafir
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Snakeman Shaman

Post by Lynx Shafir » Sun Jul 29, 2018 1:43 pm

A snakeman Shaman

Cost 5, Building :Snake pit
Hp 21
Attak 6(mellee rang 1)
Armor 1/1
Action/turn 1
Speed 4.
Sight 5
Dodge 30/30/60%
Spell res 20%

Abilities :
Ice bolt -5 elemental dmg *
Range 4, no CD
Kobras bite -ranged magical attack,
Range 3?
Deals no dmg - instead applies posion of weakness (NEW) - no or low dmg/turn (0-2dmg/turn) but reduces enemy Attak by 3.
Last 2 turns ,dont stack to itself.
One target

OR posion of weakness - passive?

Sharp senses - buff - increase 1 ally dodge 25 %(mellee n ranged) last 2 CD 3
Kobra gaze - persuasion - chance 40%
Snake skin -adds +1/1armor to any ally . (or only to Snakeman?)
Last 2 turns. No stack.


Thoughts?
Last edited by Lynx Shafir on Sat Sep 15, 2018 3:14 pm, edited 6 times in total.
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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General Brave
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Re: Snakeman Shaman

Post by General Brave » Sun Jul 29, 2018 1:58 pm

Not bad.
Wise, Might, Loyalty. Forever stands Warfell.

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makazuwr32
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Re: Snakeman Shaman

Post by makazuwr32 » Sun Jul 29, 2018 2:03 pm

Snake skin doesn't need cooldown.
otherwise it is fine.
Specifically for not so genious persons
makazuwr32 wrote:
Sat Nov 03, 2018 3:52 pm
When i am saying "standart bonus to buildings" i mean this:
100% to factories
200% bonus to towers and walls
700% to mega buildings

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Lynx Shafir
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Re: Snakeman Shaman

Post by Lynx Shafir » Sun Jul 29, 2018 2:12 pm

:D tank you
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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General Brave
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Re: Snakeman Shaman

Post by General Brave » Sun Jul 29, 2018 2:14 pm

I'm guessing it's design will be a cobra.
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Lynx Shafir
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Re: Snakeman Shaman

Post by Lynx Shafir » Sun Jul 29, 2018 2:33 pm

What is the difference?
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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General Brave
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Re: Snakeman Shaman

Post by General Brave » Sun Jul 29, 2018 2:44 pm

Different design.
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Skelegonsans
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Re: Snakeman Shaman

Post by Skelegonsans » Sun Aug 12, 2018 4:41 pm

Like the idea! only have a small suggestion for the first spell (Kobra Bite).
It would have a cooldown of 4, a range of 6, affect an 13-tile area (like the fireball spell), dealing no damage, but poisoning the enemies hit and applying a 2-turn 1-speed slow, as well as reduce attack by 3 for 2 turns. It would be a weakening offensive spell (a very useful one at that).

I also suggest adding yet another spell to it, the Ice Missile. Range 4, damage 5 and would apply a 2-turn 1-speed slow. No cooldown.

Would be a very useful offensive mage with a few nice buffs as well.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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Skelegonsans
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Re: Snakeman Shaman

Post by Skelegonsans » Sun Aug 12, 2018 4:46 pm

Also, you should add these stats to the shaman.
Melee dodge = 30%
Ranged dodge = 30%
Counter dodge = 60%
as it was agreed that all snakemen would have a dodge rate and these were the numbers used for it so far.
To compensate the dodge rate I'd also lower its hp to around 20. so it wouldn't be to much of a pain to kill if engaged.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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makazuwr32
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Re: Snakeman Shaman

Post by makazuwr32 » Sun Aug 12, 2018 4:55 pm

Currently kobra bite is better for balancing because it is like magic missle.
scaledfolks have currently one of strongest AOE magic in the game and they don't need more.
Specifically for not so genious persons
makazuwr32 wrote:
Sat Nov 03, 2018 3:52 pm
When i am saying "standart bonus to buildings" i mean this:
100% to factories
200% bonus to towers and walls
700% to mega buildings

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Skelegonsans
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Re: Snakeman Shaman

Post by Skelegonsans » Sun Aug 12, 2018 6:27 pm

Hmm, true. Then maybe it is a magic missile like spell with no cooldown, range 5 that deals 5 damage and poisons, also giving a -3 attack penalty and a 1-speed slow for two turns? (if so we won't need the ice missle thing)
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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makazuwr32
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Re: Snakeman Shaman

Post by makazuwr32 » Mon Aug 13, 2018 5:24 am

It can give only one on-hit status effect.
Either poison effect or stats reduction effect.
Specifically for not so genious persons
makazuwr32 wrote:
Sat Nov 03, 2018 3:52 pm
When i am saying "standart bonus to buildings" i mean this:
100% to factories
200% bonus to towers and walls
700% to mega buildings

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Lynx Shafir
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Re: Snakeman Shaman

Post by Lynx Shafir » Mon Aug 13, 2018 7:18 am

I want the weakening one cos
The variety either active or passive attack.
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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Skelegonsans
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Re: Snakeman Shaman

Post by Skelegonsans » Thu Aug 16, 2018 2:52 am

Hmm. In that case, a -3 attack, -2 both armors and -1 speed for one turn seems good.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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General Brave
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Re: Snakeman Shaman

Post by General Brave » Thu Aug 16, 2018 2:58 am

Is always nice when you return.
Wise, Might, Loyalty. Forever stands Warfell.

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Savra
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Re: Snakeman Shaman

Post by Savra » Thu Sep 13, 2018 12:50 pm

Let's see here the only difference you want him to have over the other snakemen is a staff correct? I can do that.

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Savra
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Re: Snakeman Shaman

Post by Savra » Thu Sep 13, 2018 2:26 pm

Like this?
Attachments
Snakeman shaman.png
Snakeman shaman.png (2.22 KiB) Viewed 267 times

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Lynx Shafir
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Re: Snakeman Shaman

Post by Lynx Shafir » Thu Sep 13, 2018 2:34 pm

Kobra head and bigger staff.
May different skin colour Idk
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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Savra
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Re: Snakeman Shaman

Post by Savra » Thu Sep 13, 2018 2:38 pm

I'll wait first to see what others think. Snakemen (with the exception of mr. Black momba and the crimson fangs) are all yellow while Lizardmen (again with the exception of the Lizardmen brutes) are all green. That means colour should be fine but agree on staff.

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Savra
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Re: Snakeman Shaman

Post by Savra » Thu Sep 13, 2018 2:39 pm

Funny they look like they're about ready to bop each other on the head. :lol:

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Lynx Shafir
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Re: Snakeman Shaman

Post by Lynx Shafir » Thu Sep 13, 2018 2:48 pm

Sneezing snakes.
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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Skelegonsans
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Re: Snakeman Shaman

Post by Skelegonsans » Sun Sep 16, 2018 3:43 pm

lmao sneezing snakes :lol: :lol:

yeah I like the images as well, look gucci to me :)
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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Savra
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Re: Snakeman Shaman

Post by Savra » Thu Sep 27, 2018 11:25 pm

Alright so we should settle for:

Cobra bite
Sharp senses
Cobra gaze
Snake skin

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Skelegonsans
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Re: Snakeman Shaman

Post by Skelegonsans » Thu Oct 04, 2018 9:31 pm

Yeah. Exact effects weren't mentioned in the stats above tho (except for kobra bite). these are what I suggest, feel free to opinate on them.

kobra bite - range 5, single target (enemy living flesh and blood units only)
Reduces attack by 3, both armors by 2 and speed by 1. Lasts 1 turn.

snake skin - range 4, single target (allied living flesh and blood units only)
increases both armors by 2. lasts 2 turns. doesn't stack.

kobra gaze - range 4, single target (any enemy non-building, non-mechanical unit)
has a 30% chance to persuade the target. chance is affected by magic resist.

sharp senses - range 4, single target, cooldown 3 (any allied non-building, non-mechanical unit)
gives an ally a 25% dodge chance increase to all their dodge rates (melee, ranged, counter). lasts 2 turns. doesn't stack.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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General Brave
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Re: Snakeman Shaman

Post by General Brave » Thu Oct 04, 2018 9:49 pm

Somehow I missed the Image thanks you.
Wise, Might, Loyalty. Forever stands Warfell.

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Tankhead
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Re: Snakeman Shaman

Post by Tankhead » Fri Nov 16, 2018 3:51 am

Finish imaged and not complete stats.
Hmmmm

Also if your gonna give new abilities atleast alter existing abilities/Spells so it may be easier for those who do Jsons to make those abilities

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