Dark citadel

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General Brave
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Re: Dark citadel

Post by General Brave » Sat Aug 11, 2018 1:57 am

I forgot about the vanishing towers, perhaps make it a buildable instead.
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Savra
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Re: Dark citadel

Post by Savra » Sat Aug 11, 2018 2:48 am

Sunrise Samurai wrote:
Sat Aug 11, 2018 1:54 am
Maybe I better put it this way. We can't have summons on the same strength level as elite troops. Vanishing is meaningless in undead, and best able to summon a 95 hp 20 power monstrosity every 3 turns that's immune to burning and very hard to slow is just op. The only saving factor is speed 2, but that kind of armor ensures it will eventually reach the battle anyway.
Ya, your right I just modified the state so it w could be worth the sacrifice of a phantom to get. Updated to lower stats.

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Lynx Shafir
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Re: Dark citadel

Post by Lynx Shafir » Sat Aug 11, 2018 7:21 am

Where are the stats?
"Souls To Revive Us
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And Death For The Sane
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Sunrise Samurai
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Re: Dark citadel

Post by Sunrise Samurai » Sat Aug 11, 2018 11:12 am

I'd suggest it drop the spell resistance by a lot. It's still fairly tanky for no real weaknesses. Lower armor did help a lot though.
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Savra
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Re: Dark citadel

Post by Savra » Sun Aug 12, 2018 2:18 am

Hmmm, you know what, honorable it is I got a lil guy who could fulfill the summon job instead without being to overpowered. Say hello to the phantom minion, goblin spiked style.
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Last edited by Savra on Mon Aug 13, 2018 12:25 am, edited 1 time in total.

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Savra
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Re: Dark citadel

Post by Savra » Sun Aug 12, 2018 9:20 pm

Here's an image of dark citadel you might have to resize it to be a 2x2 building since I don't know how you work that.
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General Brave
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Re: Dark citadel

Post by General Brave » Sun Aug 12, 2018 10:30 pm

Mini Mega.
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Savra
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Re: Dark citadel

Post by Savra » Sun Aug 12, 2018 10:49 pm

Now I know the proper size when making mini megas.

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General Brave
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Re: Dark citadel

Post by General Brave » Sun Aug 12, 2018 11:59 pm

Perhaps I could work on this a bit to make it scenes a bit better.
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Savra
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Re: Dark citadel

Post by Savra » Mon Aug 13, 2018 6:46 am

Here's the switch.
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Lynx Shafir
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Re: Dark citadel

Post by Lynx Shafir » Mon Aug 13, 2018 7:28 am

O...
If u accept an advice. Don't resize it manually or u get this..
What was the original?
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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Savra
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Re: Dark citadel

Post by Savra » Mon Aug 13, 2018 4:43 pm

This better?
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Savra
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Re: Dark citadel

Post by Savra » Thu Aug 23, 2018 12:59 am

Alright here's an alternate version. :D
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General Brave
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Re: Dark citadel

Post by General Brave » Thu Aug 23, 2018 1:03 am

Definitely yes.
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DoomsdayDragonfire
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Re: Dark citadel

Post by DoomsdayDragonfire » Thu Aug 23, 2018 3:00 am

Do you have an image of what you where trying to reproduce to make the juggernaut? It will make things easier to me when drafting it.
Why cut if you can BURN IT?

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DoomsdayDragonfire
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Re: Dark citadel

Post by DoomsdayDragonfire » Thu Aug 23, 2018 3:08 am

I think this img is really good one, all i needed was to just put the right team color to it and resized the img to the right canvas. GJ.
Phantom minion.png
Why cut if you can BURN IT?

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Savra
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Re: Dark citadel

Post by Savra » Thu Aug 23, 2018 4:22 pm

Thx, the juggernaut was just modified, no reference but if you could give it the phantoms mask and maybe add a little modification here and there of your own that would be good.

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DoomsdayDragonfire
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Re: Dark citadel

Post by DoomsdayDragonfire » Thu Aug 23, 2018 7:20 pm

Yep it send to general and it is in the post, I will put here just in case someone missed:
Juggernaut 4.png


Also here is the little eye.
Corrected the canvas and added the right team color to it.
Phantismal watcher.png
Why cut if you can BURN IT?

Find me in-game as Visconti :)

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Savra
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Re: Dark citadel

Post by Savra » Fri Aug 24, 2018 12:09 am

Thx, juggernaut looks more fitting now. And she doesn't have light pink canvas anymore. :lol:

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Savra
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Re: Dark citadel

Post by Savra » Wed Aug 29, 2018 2:33 am

now we need a better dark bolt with maybe an animation.

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Savra
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Re: Dark citadel

Post by Savra » Wed Aug 29, 2018 4:08 am

Funny how this building is basically ready, yet none of Mission he units are. :lol:

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Savra
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Re: Dark citadel

Post by Savra » Wed Aug 29, 2018 4:40 am

Here's the new dark bolt.
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Savra
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Re: Dark citadel

Post by Savra » Mon Sep 17, 2018 1:36 am

Didn't like how the red looked how's this?
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General Brave
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Re: Dark citadel

Post by General Brave » Mon Sep 17, 2018 3:28 am

I'm pretty sure this design is inspired by something.
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Lynx Shafir
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Re: Dark citadel

Post by Lynx Shafir » Mon Sep 17, 2018 5:41 am

Better than red, and I guess nor the grayish/türkis-cian looks better?

May try some lighter nuance at walls like in Mansion . playing with light source and wall direction.

Occupied version the door can be closed.


The Dark bolt can be darker.
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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General Brave
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Re: Dark citadel

Post by General Brave » Mon Sep 17, 2018 8:08 pm

Guessing this building is good.
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Savra
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Re: Dark citadel

Post by Savra » Tue Sep 18, 2018 8:53 pm

So here's a darker bolt. Btw I just made what seemed good. No references.
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Stratego (dev)
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Re: Dark citadel

Post by Stratego (dev) » Sat Oct 20, 2018 5:31 am

this has nofinal image imho

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Savra
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Re: Dark citadel

Post by Savra » Sun Oct 21, 2018 6:08 am

For what? The buildings final image is on first page.

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Lynx Shafir
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Re: Dark citadel

Post by Lynx Shafir » Sun Oct 21, 2018 8:05 am

I'll make the corrections next week.
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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