Feral tribe Gnolls-hostile neutral

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General Brave
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Re: Feral tribe Gnolls-hostile neutral

Post by General Brave » Thu Sep 13, 2018 11:28 pm

Seems to fit with the Scaledfolk as well but I suppose this is good for you.
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Savra
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Re: Feral tribe Gnolls-hostile neutral

Post by Savra » Thu Sep 13, 2018 11:44 pm

General Brave wrote:
Thu Sep 13, 2018 11:28 pm
Seems to fit with the Scaledfolk as well but I suppose this is good for you.
Shall I replace the dark bolt with the scarecrow? ;)

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Savra
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Re: Feral tribe Gnolls-hostile neutral

Post by Savra » Fri Sep 14, 2018 12:05 am

How's this for scarecrow stats:
Van:3
Hp:30
Atk:12 passive fear weapon
Rng:1
Sight:4
Spd:3
Arm:1
P.arm:2
Res:0%

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Re: Feral tribe Gnolls-hostile neutral

Post by General Brave » Fri Sep 14, 2018 12:42 am

What exactly are you making here?
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Savra
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Re: Feral tribe Gnolls-hostile neutral

Post by Savra » Fri Sep 14, 2018 2:57 am

General Brave wrote:
Fri Sep 14, 2018 12:42 am
What exactly are you making here?
A summon for the trickster that matches his name. It matches more then the dark bolt since that move is dark and this would be like a trick of the mind or a Illusion.

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Savra
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Re: Feral tribe Gnolls-hostile neutral

Post by Savra » Fri Sep 14, 2018 4:24 am

We need some things cleared up here real quick and it should be ready.

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Re: Feral tribe Gnolls-hostile neutral

Post by Savra » Fri Sep 14, 2018 9:28 pm

I have decided to hold on the summon scarecrow ability for the trickster and will just give him slowing instead. That way he'll be easier to make and doesn't go to far with the unit.

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Re: Feral tribe Gnolls-hostile neutral

Post by Savra » Fri Sep 14, 2018 9:30 pm

Updated first post. You think this is ready?

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Re: Feral tribe Gnolls-hostile neutral

Post by General Brave » Fri Sep 14, 2018 9:41 pm

Perhaps sure seems like you have everything.
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Re: Feral tribe Gnolls-hostile neutral

Post by Savra » Fri Sep 14, 2018 9:48 pm

Shall I lost remaining images that weren't added to the first page here so we can do editing on the ones that we think need them or no? Not that long of a topic.

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Re: Feral tribe Gnolls-hostile neutral

Post by Savra » Fri Sep 14, 2018 9:50 pm

All images are on pg 3.

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Re: Feral tribe Gnolls-hostile neutral

Post by Savra » Fri Sep 14, 2018 10:21 pm

@Alexander82 what do you think of this? I'm pretty sure everything that's supposed to be there is there. All the other images that I didn't add are either being put on hold, omitted, or I just missed them.

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Re: Feral tribe Gnolls-hostile neutral

Post by General Brave » Sat Sep 15, 2018 12:04 am

Link images to the first post.
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Re: Feral tribe Gnolls-hostile neutral

Post by Savra » Sat Sep 15, 2018 12:15 am

How do... Oh wait link ok so click on chain icon of image icon?

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Re: Feral tribe Gnolls-hostile neutral

Post by General Brave » Sat Sep 15, 2018 12:16 am

Hold view image, copy the link of it and put that in the front page with this beside it. [img /img]
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Re: Feral tribe Gnolls-hostile neutral

Post by General Brave » Sat Sep 15, 2018 12:17 am

Just press the icon with the image thingy.
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Re: Feral tribe Gnolls-hostile neutral

Post by Savra » Sat Sep 15, 2018 1:29 am

Done, first post has been updated.

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Re: Feral tribe Gnolls-hostile neutral

Post by General Brave » Sat Sep 15, 2018 2:44 am

Good job.
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Re: Feral tribe Gnolls-hostile neutral

Post by Savra » Sat Sep 15, 2018 3:27 am

So does this mean it's ready?

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Re: Feral tribe Gnolls-hostile neutral

Post by Savra » Sat Sep 15, 2018 5:12 pm

Updated.

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Re: Feral tribe Gnolls-hostile neutral

Post by Savra » Sat Sep 15, 2018 7:52 pm

I believe that's everything.

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Re: Feral tribe Gnolls-hostile neutral

Post by General Brave » Sat Sep 15, 2018 9:00 pm

Good.
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Savra
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Re: Feral tribe Gnolls-hostile neutral

Post by Savra » Sun Sep 16, 2018 2:19 pm

Btw, do I add something to the title to notify its ready?

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Re: Feral tribe Gnolls-hostile neutral

Post by Savra » Tue Sep 18, 2018 8:44 pm

@Alexander82 for future reference, should I post Gnoll updates in here that way it be easier to find or just stick with separate topic thing? By Gnolls updates I mean just new units and bug fixes.

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Re: Feral tribe Gnolls-hostile neutral

Post by Savra » Fri Sep 21, 2018 4:16 am

Updated to add descriptions and bonuses.

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Re: Feral tribe Gnolls-hostile neutral

Post by Savra » Sat Sep 22, 2018 3:24 pm

Savra wrote:
Wed Sep 05, 2018 3:23 pm
For future units to this group when it is in, I'll probably add the Bandersnatch, Condor rider, Gnoll defiler, Flind warchief, Flind bushwacker, Flind Corsair, Flind myrmidon, Flind Pathfinder, Gnoll Corrupter, Gnoll catapult, Gnoll raiding ship, Gnoll warship, Flind hut, gnoll docks. These will be in future.
Also to be added in the future:
Bastion
Maybe roc
Attachments
Hyena.png
Hyena.png (976 Bytes) Viewed 223 times
Gnoll Encampment v2.png
Gnoll Encampment v2.png (3.3 KiB) Viewed 223 times
Trickster hyena form.png
Trickster hyena form.png (1 KiB) Viewed 223 times
Spiked barrier v1.png
Spiked barrier v1.png (478 Bytes) Viewed 223 times
Beast pen.png
Beast pen.png (665 Bytes) Viewed 223 times
Gnolls bandit v2.png
Gnolls bandit v2.png (1.18 KiB) Viewed 225 times
Last edited by Savra on Mon Sep 24, 2018 5:20 am, edited 2 times in total.

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General Brave
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Re: Feral tribe Gnolls-hostile neutral

Post by General Brave » Sat Sep 22, 2018 8:52 pm

A what?
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Savra
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Re: Feral tribe Gnolls-hostile neutral

Post by Savra » Sun Sep 23, 2018 5:47 am

Which one is the what for?
Bastion- A giant rhino with a simpler name. Acts like a war elephant.http://dinoanimals.com/animals/giant-rh ... ric-rhino/

Roc- A huge bird that will take the place of a dragon. They're just as big as one and, being a bird, are better flyers.

Btw before anyone jumps to conclusions, this is just a reminder for naming purposes on units that would be needed when ai neutral needs a little more power to compensate for the units added in future. Just gives you something to look forward to. :)
Attachments
Gnoll bruiser.png
Gnoll bruiser.png (1.23 KiB) Viewed 226 times
Gnoll Brigand.png
Gnoll Brigand.png (1.8 KiB) Viewed 226 times
Gnoll rogue.png
Gnoll rogue.png (1.16 KiB) Viewed 226 times
Gnoll Gladiator.png
Gnoll Gladiator.png (1.69 KiB) Viewed 226 times
Gnoll Champion.png
Gnoll Champion.png (1.66 KiB) Viewed 226 times
Gnoll Chieftain v3.png
Gnoll Chieftain v3.png (1.72 KiB) Viewed 226 times
Gnoll hunter.png
Gnoll hunter.png (1.17 KiB) Viewed 226 times
Last edited by Savra on Mon Sep 24, 2018 4:38 am, edited 2 times in total.

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Re: Feral tribe Gnolls-hostile neutral

Post by Savra » Sun Sep 23, 2018 5:53 am

Added shading. Knew I was missing something.

Will fix first page later since it threw the images I posted out. :?
Attachments
Raider v1.png
Raider v1.png (2.1 KiB) Viewed 227 times
Gnoll shaman.png
Gnoll shaman.png (1.49 KiB) Viewed 227 times
Brute.png
Brute.png (1.53 KiB) Viewed 227 times
Gnoll trickster v1.png
Gnoll trickster v1.png (1.19 KiB) Viewed 227 times
Gnoll Trapper.png
Gnoll Trapper.png (2.14 KiB) Viewed 227 times
Gnoll Outpost v2.png
Gnoll Outpost v2.png (753 Bytes) Viewed 227 times
Gnoll Murauder.png
Gnoll Murauder.png (1.68 KiB) Viewed 227 times

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Savra
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Re: Feral tribe Gnolls-hostile neutral

Post by Savra » Mon Sep 24, 2018 5:26 am

Alright fixed the problem, and added a few more units/buildings shading. :D

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