Water goblin tech-sea urchin venom - ARCHIVED

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Savra
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Water goblin tech-sea urchin venom - ARCHIVED

Post by Savra » Wed Oct 31, 2018 3:38 pm

Water goblin tech- Sea Urchin venom
Image
Research:5
Effect: causes 4 dmg/turn for 3 turns, plus 1 slowing to target living.
Cool:3
Active:2 turns
Last edited by Savra on Wed Oct 31, 2018 6:23 pm, edited 2 times in total.

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Savra
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Re: Water goblin tech-sea urchin venom

Post by Savra » Wed Oct 31, 2018 5:15 pm

This tech will take the place of the gernade.
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Tankhead
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Re: Water goblin tech-sea urchin venom

Post by Tankhead » Wed Oct 31, 2018 6:18 pm

Savra wrote:
Wed Oct 31, 2018 3:38 pm
Water goblin tech- Sea Urchin venom
Image
Research:5
Effect: causes 4 dmg/turn for 3 turns, plus 1 slowing to target living.
Cool:3
Lasts:2 turns
Damages for 3 turns but last 2???
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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Savra
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Re: Water goblin tech-sea urchin venom

Post by Savra » Wed Oct 31, 2018 6:23 pm

It remains active for 2 so you have one turn to use it. Like orc tech weapon poisoning.

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Alexander82
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Re: Water goblin tech-sea urchin venom

Post by Alexander82 » Tue May 28, 2019 4:00 pm

Is that like poison weapon?
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Savra
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Re: Water goblin tech-sea urchin venom

Post by Savra » Fri Aug 23, 2019 2:33 pm

Yes, but for merblins.

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Alexander82
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Re: Water goblin tech-sea urchin venom

Post by Alexander82 » Sun Aug 25, 2019 1:32 am

Poison weapon is one of the oldest feature of orcish army and it will be revised later on (it should also include levels for other subs) and generally is a subpar ability for orcs (you can't really rely on it with such a low duration and long cooldown)
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Savra
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Re: Water goblin tech-sea urchin venom

Post by Savra » Sun Aug 25, 2019 2:45 am

I actually find it quiet useful, especially when applied to aoe units.

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Alexander82
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Re: Water goblin tech-sea urchin venom

Post by Alexander82 » Sun Aug 25, 2019 9:58 am

Goblins are not AoE though

it should definitely last more anyway
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Savra
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Re: Water goblin tech-sea urchin venom

Post by Savra » Sun Aug 25, 2019 3:29 pm

Yes, it could last more (3 turns). And yes I know goblins aren't aoe but it could still be good for ranged units of you time it right.

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Alexander82
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Re: Water goblin tech-sea urchin venom

Post by Alexander82 » Sun Aug 25, 2019 6:18 pm

I think i'll keep goblin grenade as it is (after all there are mines in sea battles too)
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Savra
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Re: Water goblin tech-sea urchin venom

Post by Savra » Sun Aug 25, 2019 6:54 pm

Ok. Could this be archived then?

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Alexander82
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Re: Water goblin tech-sea urchin venom

Post by Alexander82 » Wed Aug 28, 2019 1:07 pm

Yes
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