Overall Plane Remastering

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Hyacintho
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Overall Plane Remastering

Post by Hyacintho » Sun Jan 13, 2019 3:25 pm

I've heard a lot about planes needing an overall change, if not all planes then some planes.
Here we shall discuss that.

I'm going to post some of my ideas soon, once I get in some research.
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Midonik
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Re: Overall Plane Remastering

Post by Midonik » Sun Jan 13, 2019 4:01 pm

My proposal is to heavily lower the damage to begin with. We don't want figters slaughtering infantries. Bombers aren't that effective by any means, same as the close air support. Anit structure and ship damage is fine, but against other units it's too high. More that 10 damage to infantry is unacceptable for anything, same for artillery. For vehicles it can be higher, but no one shooting (way too much stuff one shoots other in this game). Maybe a buff of AAs should be considered.
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Hyacintho
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Re: Overall Plane Remastering

Post by Hyacintho » Sun Jan 13, 2019 4:11 pm

Base damage is calculated by the stats XLS, so for a comprehensive debuff I would suggest removing or modifying existing bonuses.

That brings to mind, is it possible for a 'negative' bonus? Like a plane deals -50% damage to infantry? If so, that would make things much easier.

I'm going to test that out.

II think I'd also back an AA and Artillery health or armor buff, seeing as how they are useless with an escort to protect them planes. In the war, I'm pretty sure it used to be the other way around.
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Stratego (dev)
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Re: Overall Plane Remastering

Post by Stratego (dev) » Sun Jan 13, 2019 4:52 pm

Xls expressions can be altered so all planes will have lower damage at once.

I suggest not using negative bonus, looks weird. I suggest giving lower base damage abd giving bonus on some targets.

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samuelch
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Re: Overall Plane Remastering

Post by samuelch » Tue Jan 15, 2019 10:02 am

For plane rebalancing, all damage to land units should be lower but dive bombers should keep the bonus against vehicles in not too high amount. For slow moving vehicles, dive bomber should deal bigger than normal vehicles. Also I think aa should deal more damage. Maybe one hit kill bomber. And three hit kill normal plane. The same for all aa including the moving one. So the pros of the stationary one should be way cheaper and longer range. If aas are made stronger, planes could be cheaper.
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Hyacintho
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Re: Overall Plane Remastering

Post by Hyacintho » Wed Jan 16, 2019 12:41 am

Interesting ideas, and they will be sure to be discussed soon. I'm heading into decreased activity mode again due to the onslaught of more external work I need to finish, so I won't be able to weigh in too heavy on this topic for the time being.

I will say this though,
I like the idea of strengthening the AA guns, and also the idea of lowering plane to damage to some ground units, especially infantry.

The one thing that I will pursue vehemently though, is the rebalancing of the Messerschmitt 109.
I don't care what it is exactly, just make it weaker!
You can essentially ensure air superiority regardless of strategy by spamming these planes, and occasionally making a Ju88 for ground attack purposes.
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