M10 Tank destroyer IMPLEMENTED

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DoomsdayDragonfire
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M10 Tank destroyer IMPLEMENTED

Post by DoomsdayDragonfire » Sat Apr 06, 2019 3:21 am

One of the most sucessful Tank destroyers of the WW2, combining a light slopped armor with the very reliable Sherman transmission to make it reach where it was needed. Proven its value even when better tanks had entered on the field. Staying in combat untill the very end of the war...

Came in 2 versions for Americans. One in for the early part of the war and second for the late part...
M10 Wolverine.png
M10 Wolverine.png (2.86 KiB) Viewed 216 times
M10 Wolverine late.png
M10 Wolverine late.png (2.86 KiB) Viewed 216 times
And 2 for the British. (Note that they had equiped the same 17-pdr AT gun from firefly on later versions aswell)
M10 Achilles.png
M10 Achilles.png (2.88 KiB) Viewed 216 times
M10 Achilles late.png
M10 Achilles late.png (2.89 KiB) Viewed 216 times
Breaking the barrier of "work for the job" to "put the job to work for you" is a thing that i want to reach someday aswell... Probably i should make some notes about it...
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Stratego (dev)
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Re: M10 Tank destroyer

Post by Stratego (dev) » Sun Apr 07, 2019 8:53 am

awesome!

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Re: M10 Tank destroyer

Post by Stratego (dev) » Sun Apr 07, 2019 9:28 pm

can someone make a json for them?

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Re: M10 Tank destroyer

Post by DoomsdayDragonfire » Mon Apr 08, 2019 7:26 pm

Here is their stats. Basically same for both Wolverine and Achilles beside bonus.

M10 | early -> late
Cost: 3

Atack power: 7 -> 8
Range: 1 -> 1
Armor: 2 -> 2
E.Armor: 2 -> 2
Speed: 4 - 4
Sight: 4 - 4
Actions/turns: 1/1 - 1/1
Resist: 0%

Bonuses:

For Wolverine:
300% Tanks
150% Vehicle NonCombat

For Achilles:
325% Tanks
180% Vehicle NonCombat
Breaking the barrier of "work for the job" to "put the job to work for you" is a thing that i want to reach someday aswell... Probably i should make some notes about it...
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Re: M10 Tank destroyer

Post by Stratego (dev) » Mon Apr 08, 2019 8:17 pm

thanks!
you post "late" game versions of them pleae help me with type names too - i need to find the late game versions on internet to see how properties changed and how type numbers indicate these.
(these are needed to properly put in xls) thanks!

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Re: M10 Tank destroyer

Post by DoomsdayDragonfire » Tue Apr 09, 2019 2:41 am

All right, when i mean "Later", I mean it is an upgraded version or a retrofit of an unit... The first is how it was firstly seen in the field or on the paper... It isn't related to the service/combat period.

Btw here are overall links for it.

For M10
https://en.m.wikipedia.org/wiki/M10_tank_destroyer

The first prototypes of m10 were designed as T35 and T35A1
One for M4A2 chassis and the other for M4A3... It firstly had the 3-inch M5 AT gun on the prototypes and later it got the 3-inch M7 for mass production, it also had plans to retrofit it with the same 76mm M1 AT gun of Hellcat, to make it equivalent of 17-pdr Achilles, but the production efforth of M10 was redirected to refit them as M36 with better armor and high caliber.

For Achilles variant, here is the link.
https://en.m.wikipedia.org/wiki/17pdr_SP_Achilles

Achilles was received and used by the british with the standard 3-inch m7, then adapted with the more powerful 17-pdr AT gun.

So the standard is called 3in-sp M10 Mk 1 or 2
The later is called as 17-pdr M10
Breaking the barrier of "work for the job" to "put the job to work for you" is a thing that i want to reach someday aswell... Probably i should make some notes about it...
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Re: M10 Tank destroyer

Post by Stratego (dev) » Tue Apr 09, 2019 5:04 am

awesome! thanks!

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Re: M10 Tank destroyer

Post by Stratego (dev) » Wed Apr 17, 2019 11:15 am

M10 Wolverine.png is in.
shall i make an upgrade for the late game version - was that improved somehow? (on wiki it shows same stats - at least the ones are counts in xls)

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Re: M10 Tank destroyer

Post by Stratego (dev) » Mon May 27, 2019 6:59 pm

please help me with early and late version of wolverine i see everywhere only one and only version.
(with xls stat change ino please)

thanks!

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Re: M10 Tank destroyer

Post by DoomsdayDragonfire » Mon May 27, 2019 10:36 pm

Kinda hard to use xls to calculate stuff when the main visible improvements where made on parts that it doesn't simulate, like the difference of improved penetration of weapons of same caliber, if it have muzzle breakers, smoothbore or rifled barrels, armor angles, or the difference to one suspension to an improved one... Or for any other internal modules to another... As mentioned b4 only if we manually made directly these minor changes... So the same apply here as for the late, receive these changes compared to early ones:

- It has a better gun of same caliber (with much improved penetration and effective range againt axis armors).
- A counterheight behind the turret to stabilize the extra punch on the gun.
- A better engine and suspension to allow it keep the same mobility of the base version even with this extra weight.
- No design changes on hull armor unless they where welded with scraps in the field.

Btw i think i should re-do the M10 img, firstly to lookalike suspensions to match the others, and... I actually forgot the muzzle breaker on the upgraded version gun that is a must...
Breaking the barrier of "work for the job" to "put the job to work for you" is a thing that i want to reach someday aswell... Probably i should make some notes about it...
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Re: M10 Tank destroyer

Post by Stratego (dev) » Tue May 28, 2019 5:52 am

image: ok, feel free to modify image.

namings: i need to give names of the tanks if the early version was "M10 TD" than how to call the late version?

very good stat informations! here are ideas
- It has a better gun of same caliber (with much improved penetration and effective range againt axis armors).
good! than we can increase the bonuses, any specific suggestion?
- A counterheight behind the turret to stabilize the extra punch on the gun.
also good! this also increases attack power bonus imho
- A better engine and suspension to allow it keep the same mobility of the base version even with this extra weight.
extra weight is extra hull, what is the early and late vesino weights?
- No design changes on hull armor unless they where welded with scraps in the field.
than this is extra weight thing if apply

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Re: M10 Tank destroyer

Post by Stratego (dev) » Tue May 28, 2019 2:42 pm

@DoomsdayDragonfire
until you answer i implemented this:

name: "M10 Wolverine" - > "M10 Wolverine improved"
weight: 29t -> 30t (resulting hp: 41 -> 43)
bonus non war units: +150% -> +200%
bonus tanks: +300% -> +350%

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Re: M10 Tank destroyer IMPLEMENTED

Post by DoomsdayDragonfire » Fri May 31, 2019 6:10 pm

I think it is ok, btw for the improved Achilles, it should have the same attack power from Firefly as they both use the same main gun.

Here are the newer images.
M10 Wolverine - New.png
M10 Wolverine - New.png (2.37 KiB) Viewed 63 times
M10 Wolverine late - New.png
M10 Wolverine late - New.png (2.47 KiB) Viewed 63 times
M10 Achilles - New.png
M10 Achilles - New.png (2.56 KiB) Viewed 63 times
M10 Achilles late - New.png
M10 Achilles late - New.png (2.67 KiB) Viewed 63 times
Breaking the barrier of "work for the job" to "put the job to work for you" is a thing that i want to reach someday aswell... Probably i should make some notes about it...
(ノಠ益ಠ)ノ彡┻━┻

Stratego (dev)
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Re: M10 Tank destroyer IMPLEMENTED

Post by Stratego (dev) » Fri May 31, 2019 8:49 pm

ok! images are in - thanks!

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