Cursed lands

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Lynx Shafir
Posts: 1528
Joined: Mon May 28, 2018 4:24 am

Cursed lands

Post by Lynx Shafir » Thu May 09, 2019 5:09 am

Something special for undeads

CURSED LANDS
Cost :?

-Negative stealable techs

Dosnt affect undead itself

Two category
A.
If stolen will affect globally that race
for the rest of that game
B.affects only the invader but high chance and major debuff

-techs are stolen ONLY when enemy occupies undead TC(stepping on cursed land)

The possible Following teck/effects:(Wip)
Exemple
A. -rusted blades (-1atk to all melee units)

-Bloodloss -... Affects only the unit who accupies - Bleeding 3,target loses 20%max HP (wither)



If you have idea I welcome .;)


Thech itselfshould unlock the pack of stealable techs/effects

Reseeched with middle cost individually at each Tc with higher chance of stealing (~50)

Or globally at high(12+)turns and low chance (30%)
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

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Alexander82
Posts: 6735
Joined: Thu Feb 26, 2015 8:18 pm

Re: Cursed lands

Post by Alexander82 » Thu May 09, 2019 11:00 pm

A permanent total debuff of the other race made by researching a tech tha might be randomly stolen?

Please let's forget about that...
Age of Fantasy design leader

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