Mercenary camps

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SirPat
Posts: 101
Joined: Tue Apr 30, 2019 6:39 am
Location: Bulacan, Philippines

Mercenary camps

Post by SirPat » Sun Nov 10, 2019 12:42 am

A Camp Can be built be laborer and worker

2housing space
Low hp

And can train Mercenaries
acts like a factory that has limited comstructions but is seperated from other factories
At the start build limit for camps are 3 camps and increases limit by 1 per castle built
Is it possible to code?

And Im still reaserching about other Mercenaries to be trained by this camp some examples are Celtic Greek and also germanic mercenaries Ill hust learn about them for a few days

Use

When you're going to war build these clise to the battlefield or nearby enemy base to easily train reinforcements
In brightest day, in blackest night, No evil shall escape my sight. Let all who worship evil's might, Beware my power, Green Lantern's light!" :mrgreen: :mrgreen: :mrgreen:

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Puss_in_Boots
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Re: Mercenary camps

Post by Puss_in_Boots » Sun Nov 10, 2019 1:35 am

Possible? Yes. But worthwhile?
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Gral.Sturnn
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Re: Mercenary camps

Post by Gral.Sturnn » Sun Nov 10, 2019 5:42 am

What other mercenaries would this add? Only from tje greek/roman era? Or beyond?
~Gral.Sturnn

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SirPat
Posts: 101
Joined: Tue Apr 30, 2019 6:39 am
Location: Bulacan, Philippines

Re: Mercenary camps

Post by SirPat » Sun Nov 10, 2019 10:36 pm

I was planning every mercenary types through out th ages so even The Celts as mercenaries til the end of late medieval period
In brightest day, in blackest night, No evil shall escape my sight. Let all who worship evil's might, Beware my power, Green Lantern's light!" :mrgreen: :mrgreen: :mrgreen:

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Lynx Shafir
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Joined: Mon May 28, 2018 4:24 am

Re: Mercenary camps

Post by Lynx Shafir » Mon Nov 11, 2019 5:17 pm

I'd like some Neutral mercenary camps what are generated along TCs
-far from starting point and few (1-2 max depending map size)
and train neutral units (what wander wander around camp) what you can convert with couriers.
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