Heavy/Armored Maceman

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Squirrel5555
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Heavy/Armored Maceman

Post by Squirrel5555 » Sat Mar 21, 2020 6:55 pm

I think someone said increasing macemans attack would make it too strong, so how about an upgrade which doesnt change offensive stats, just increases armour and HP to make him a more viable option that doesnt die so easily.
If this is approved i can try make a sprite for it based on the current maceman, unless someone else wants to :D

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Endru1241
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Re: Heavy/Armored Maceman

Post by Endru1241 » Fri Mar 27, 2020 8:16 pm

I think it's good idea to make him an upgrade.

Maceman, even though usable even on endgame, is balanced around the start.

His upgrade could be another one unique to nordic hall.
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Squirrel5555
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Re: Heavy/Armored Maceman

Post by Squirrel5555 » Sat Mar 28, 2020 4:47 pm

Nordic Hall ? Ehm, i was thinking more along the lines of plate armour, would that fit ? :D

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Re: Heavy/Armored Maceman

Post by Squirrel5555 » Sat Mar 28, 2020 7:09 pm

Something along the lines of this, same posture, changed the mace as it was huge, most maces were much smaller.
Can change further if you would like.
:D
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Heavy Maceman Helmeted.png
Heavy Maceman Helmeted.png (1.01 KiB) Viewed 161 times
Macemen.png
Macemen.png (1017 Bytes) Viewed 161 times

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Re: Heavy/Armored Maceman

Post by phoenixffyrnig » Sat Mar 28, 2020 11:30 pm

Just a thought, take it or leave it, my good man, but if he's going to be an upgrade, could we give him a big bog off warhammer instead of a mace? I know the initial post was about upgrading the armour/durability, but what can I say.... I kinda want a big bog off warhammer too :)

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Re: Heavy/Armored Maceman

Post by L4cus » Sun Mar 29, 2020 12:14 am

Then, u should make another topic
Maybe having differents bonuses, or another role
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Re: Heavy/Armored Maceman

Post by phoenixffyrnig » Sun Mar 29, 2020 12:27 am

No, I'm thinking of exactly the same role, just better. Like when the archer is upgraded, he gets a more powerful weapon - the crossbow. Same with voulgier and svardstaff, it's pretty much exactly the same thing, but because it's an upgrade, it's a bigger and bog off-ier weapon.

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Squirrel5555
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Re: Heavy/Armored Maceman

Post by Squirrel5555 » Sun Mar 29, 2020 1:52 am

Warhammer, sounds cool :D
Except most warhammers weren't very large so no 'big bog off' warhammers :lol: but a warhammer itself could be doable
Of course up to endru not us :)
Anyway changed the image around a bit
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Re: Heavy/Armored Maceman

Post by phoenixffyrnig » Sun Mar 29, 2020 9:03 am

Good stuff Squirrel :) I think it's definitely needed, the overlap in roles between zweihander and mace man leaves mace man behind a bit once heavy zweihander are in town.

Now, I'm just gonna sit here and hope for the biggest and bog offiest we can get :)

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Re: Heavy/Armored Maceman

Post by Squirrel5555 » Sun Mar 29, 2020 10:27 am

Yeah, heavy zweihander is superior in nearly every way, damage, armour health and most importanty bonuses
It does macemans job better in every way, even having a bonus against melee foot(i assume that means light, medium ,heavy) that is larger than macemans bonus! And Maceman only has bonus against heavy foot. Maybe change zweihander bonuses so he doesnt get bonuses against heavy infantry since zweihanders weren't very effective against armour, but dangerous for lightly armoured troops? I feel that bonus againdt heavy foot should be a role reserved for a mace/warhammer.
And zweihander hits multiple units :?

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Squirrel5555
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Re: Heavy/Armored Maceman

Post by Squirrel5555 » Sun Mar 29, 2020 2:14 pm

Also updated the current sprite of Maceman to fit with the upgrade, if we decide to go with that :)
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AoS Mace-Warrior 2.png
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Re: Heavy/Armored Maceman

Post by Endru1241 » Tue Mar 31, 2020 1:37 am

Resizing the mace - not really needed. Most of weapons are a little too big. It's related to limits of pixel graphics in 32x32 size. Also - sometimes it's symbolic.
Enleghtening the legs - this I don't get at all. Why?
Overall image of upgraded Maceman - I am not sure if it fits. It does look good though. Somehow like the Mountain from GoT. Even if not used as a regular unit, I think he could be great for map editor.

What I thought to be more fitting upgrade was just a little better maceman.
With full plate armor he's looking kind of like another unit (BTW. I actually plan to add anti-heavy armored unit, something like discussed poll-axe/polehammer knight).
So I finally made my own sprite (with regular one for comparison:
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unit_mace.png
unit_mace.png (1.25 KiB) Viewed 64 times
unit_mace_upg1.png
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Squirrel5555
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Re: Heavy/Armored Maceman

Post by Squirrel5555 » Tue Mar 31, 2020 9:37 am

That mace really bothers me :lol: is the size of his head
the legs i didnt want to change but the original looked really weird with the rest of the body of the image i made, so i changed :D
I guessed already that it wouldnt make sense for nordic hall to have plate armor

You would like to make a polehammer knight, sounds cool :D

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Re: Heavy/Armored Maceman

Post by godOfKings » Wed Apr 01, 2020 4:01 pm

After mentioning zweihander advantag, i have been thinking, zweihander with heavy sword throws away all heavy armored infantry around, but light armored units are much nimble and easier to dodge such straight forward attacks, also zweihander has aoe damage

@Endru1241 wat do u think about reducing bonus on medium and removing bonus on light infantry?
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Squirrel5555
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Re: Heavy/Armored Maceman

Post by Squirrel5555 » Wed Apr 01, 2020 5:57 pm

The thing is, zweihanders were VERY effective against light armour, they were made to cleave straight threw it.
They struggled with heavy armour not light, against heavy armour they could only use the swords weight, not as effective as mace

Which is why they should do have no bonus against heavy, mace man should be the go to destroyer of heavy infantry

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Endru1241
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Re: Heavy/Armored Maceman

Post by Endru1241 » Wed Apr 01, 2020 5:59 pm

Actually - I already changed something, but the amount of things left was still great, so it's in the pack:
Zweihander and his upgrade instead of +100% vs melee foot gets bonuses: +10% vs heavy melee, +15% vs polearm weilders, +20% vs medium melee, +30% vs light melee.
Here I have taken a little different approach - bonus vs polearms is based on historical application.
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Squirrel5555
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Re: Heavy/Armored Maceman

Post by Squirrel5555 » Wed Apr 01, 2020 6:32 pm

:D nice

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