Search found 202 matches

by L4cus
Sun Mar 29, 2020 12:43 am
Forum: Unit - infantry
Topic: Helenic pack
Replies: 1
Views: 382

Re: Helenic pack

Some ideas for 2 turns random units Light Hellenic Support Cost 2 Greek Shortbowman Hp 10 Attack 6 Range 4 Armor 0/0 Speed 3 Sight 5 +50% v light and medium foot melee, flying Light Peltast Hp 11 Attack 4 Range 1 Armor 0/3 Speed 4 Sight 5 Actions/turn 2 +50% v archer, light foot melee Ability: trow ...
by L4cus
Sun Mar 29, 2020 12:14 am
Forum: Unit - infantry
Topic: Heavy/Armored Maceman
Replies: 10
Views: 121

Re: Heavy/Armored Maceman

Then, u should make another topic
Maybe having differents bonuses, or another role
by L4cus
Sat Mar 28, 2020 12:27 pm
Forum: Unit - mounted
Topic: Seleucid Cataphract Elephant
Replies: 6
Views: 147

Re: Seleucid Cataphract Elephant

I dont understand pretty well, but it seems like is possible
Anyway, if its possible, then lets do it
by L4cus
Sat Mar 28, 2020 12:32 am
Forum: Unit - ranged (like archers)
Topic: Roman Plumbata Thrower
Replies: 2
Views: 97

Re: Roman Plumbata Thrower

Well, plumbata werent as heavy as pilum
Maybe the attack is a little high
Also bonuses are too high
I will think again on stats
by L4cus
Fri Mar 27, 2020 10:27 pm
Forum: Unit - water (ships)
Topic: Illyrian Mercenaries
Replies: 4
Views: 77

Re: Illyrian Mercenaries

Actually - I would just decrease marine overall stats. They could be good for regular mercenary, but if he's supposed to be summonable and serve the pupose of conversion - it's too high. I'd say - 15hp, 8-10 power, no armor, no conversion resistance, lower bonuses vs ships by half, remove vs melee ...
by L4cus
Fri Mar 27, 2020 10:20 pm
Forum: Unit - mounted
Topic: New Mercenarie: African Battle Elephant
Replies: 6
Views: 64

Re: New Mercenarie: African Battle Elephant

Endru1241 wrote:
Fri Mar 27, 2020 9:19 pm
Also - I just now found out proposed stats have 2 actions - it's obviously too OP.
Should be 1.
I already said something about that on the other topic
1 for bash
1 for javelin
Each one has 1 turn coldown, then u cant use one of them twice a turn

0 range for not to use 14 base power attack twice
by L4cus
Fri Mar 27, 2020 10:16 pm
Forum: Unit - mounted
Topic: Seleucid Cataphract Elephant
Replies: 6
Views: 147

Re: Seleucid Cataphract Elephant

Looking at the image- armor should rather be 4/2 in the stats or even 4/1 as it gets a little more hp. The weakest point, vulnerable to arrows are actually humans on top and elephant face - both hard to reach from ground, but pretty easy using arrows. There is also no reason for archer attack to ha...
by L4cus
Fri Mar 27, 2020 8:48 pm
Forum: Unit - mounted
Topic: New Mercenarie: African Battle Elephant
Replies: 6
Views: 64

Re: New Mercenarie: African Battle Elephant

Of course it is.
Do u think tower should be placed?
Maybe it could be more usefull for Seleucid Cathaphract Elephant
The clothes it wears on his back could be the armor they weared

Its just an idea, anyway it is usefull
by L4cus
Fri Mar 27, 2020 8:27 pm
Forum: Unit - infantry
Topic: Early Romans and Etruscans - ACCEPTED
Replies: 28
Views: 3094

Re: Early Romans and Etruscans - ACCEPTED

Ui have just looked for hastati. They were spearmen at the begining of rome, and swordman before marian reforms. Maybe make them both, or only spearman There is also princeps as elite swordman, and triari as elite spearman Velit role is already defined I was thinking adding sanmites warriors too, fo...
by L4cus
Fri Mar 27, 2020 8:23 pm
Forum: Unit - infantry
Topic: NEW UNIT Queen
Replies: 5
Views: 635

Re: NEW UNIT Queen

Maybe something more common like maiden.
Idk if its right written, but in spanish it is "doncella"
by L4cus
Mon Mar 23, 2020 1:58 pm
Forum: Unit - infantry
Topic: Roman legionary mod, variant and upgrade
Replies: 24
Views: 278

Re: Roman legionary mod, variant and upgrade

I meant currently they can ALREADY get these stats using just aura bonus without needing any upgrad, with a single centurion they already become as good as foot knight upgrade And wat is healing bonus? Foot knights can have 12 attack, 5/4 armor and even more attack with effects like high morale. An...
by L4cus
Sun Mar 22, 2020 2:29 am
Forum: Unit - infantry
Topic: Roman legionary mod, variant and upgrade
Replies: 24
Views: 278

Re: Roman legionary mod, variant and upgrade

Well at that point it wasnt legionnaires, iirc. Since legionnaires are already arguably as powerful as unupgraded foot knights, with the help of a centurion more powerful, and dont need any upgrades (i think) to get this powerful, there are two things i think you could do: 1) Slightly adjust stats/...
by L4cus
Sun Mar 22, 2020 1:12 am
Forum: Unit - infantry
Topic: Roman legionary mod, variant and upgrade
Replies: 24
Views: 278

Re: Roman legionary mod, variant and upgrade

That's good, knights should be more powerful than some roman legionnaire :D If anything you should be balancing the legionnaire around men at arms :) Not necessarily I think. Byzantines wouldn't last that long if they're not as good as the knights in some way. Thats also true. But im not sure if th...
by L4cus
Sat Mar 21, 2020 9:37 pm
Forum: Unit - infantry
Topic: Roman legionary mod, variant and upgrade
Replies: 24
Views: 278

Re: Roman legionary mod, variant and upgrade

They can have 12 atk, 4 speed, 5/4 armor without any upgrade, and increase to 14 atk and even more armor eventually I meant currently they can ALREADY get these stats using just aura bonus without needing any upgrad, with a single centurion they already become as good as foot knight upgrade And wat...
by L4cus
Sat Mar 21, 2020 8:46 pm
Forum: Unit - infantry
Topic: Roman legionary mod, variant and upgrade
Replies: 24
Views: 278

Re: Roman legionary mod, variant and upgrade

About armor, i agree with u. But, leagionaries were also well trained, and had a hard discipline Legionaries armors changed as time passes. Late empire legionaries used scaled armors. Thats y i say they should have and upgrade. In that way, the dont become useless at middle and late game. About plum...
by L4cus
Sat Mar 21, 2020 5:39 pm
Forum: Unit - infantry
Topic: Roman legionary mod, variant and upgrade
Replies: 24
Views: 278

Re: Roman legionary mod, variant and upgrade

They can have 12 atk, 4 speed, 5/4 armor without any upgrade, and increase to 14 atk and even more armor eventually That's too op. 10 attack is ok, is the same than foot knight Even his hp is ok But when foot knight gets his upgrade, he becomes much better than legionary. I think a middle point bet...
by L4cus
Sat Mar 21, 2020 1:12 am
Forum: Unit - infantry
Topic: Roman legionary mod, variant and upgrade
Replies: 24
Views: 278

Re: Roman legionary mod, variant and upgrade

I think this Romans soldier are too expensive and hard to make as an army. Maybe add some Levy troops that would only cost two turns with the same bonus as a normal Romans Unit like that shield wall buff Actually, legionary becames obsolet after upgrading foot knight It should have a upgrade to be ...
by L4cus
Fri Mar 20, 2020 9:12 pm
Forum: Unit - infantry
Topic: Roman legionary mod, variant and upgrade
Replies: 24
Views: 278

Re: Roman legionary mod, variant and upgrade

The aenator sprite could be usefull..
by L4cus
Fri Mar 20, 2020 8:22 pm
Forum: Unit - mounted
Topic: New Mercenarie: African Battle Elephant
Replies: 6
Views: 64

Re: New Mercenarie: African Battle Elephant

SirPat wrote:
Fri Mar 20, 2020 7:52 pm
Increase leaving too 4-5 turns
I am more worried about sprite :(
That is an small detail, i can change it whenever
I did it already
by L4cus
Fri Mar 20, 2020 6:49 am
Forum: Unit - mounted
Topic: New Mercenarie: African Battle Elephant
Replies: 6
Views: 64

New Mercenarie: African Battle Elephant

Actually, African elephants are bigger than indians. These war beasts were employed by hannibal against rome. Later, rome would employ them too Cost 4 Leaving 4 Hp 130 Attack 14 Range 0 Armor 1/3 Speed 3 Sight 5 Action/turn 2 C R 100% Bash Power 14 Range 1 Area damage Tower javelin thrower Power 7 R...
by L4cus
Fri Mar 20, 2020 6:44 am
Forum: Unit - infantry
Topic: Roman legionary mod, variant and upgrade
Replies: 24
Views: 278

Re: Roman legionary mod, variant and upgrade

Actually, others officers with less men at his comand had at their side the eagle standard holder. The officee wasn't it. There was another person who did that


I am also thinking on Legio Adiutrix, a legion made of marines
by L4cus
Fri Mar 20, 2020 6:35 am
Forum: Unit - water (ships)
Topic: Illyrian Mercenaries
Replies: 4
Views: 77

Re: Illyrian Mercenaries

Then, Liburna should has
Hp 32
Attack 10
Range 1
Armor 2/6
+50% v ship

And Illyrian Marine bonuses
+100% v structures
by L4cus
Thu Mar 19, 2020 10:53 pm
Forum: Unit - water (ships)
Topic: Illyrian Mercenaries
Replies: 4
Views: 77

Illyrian Mercenaries

Marines who worked for a lot of kingdoms around Mediterrain sea (rome, chartage, greek cities, etc) Liburna (ship, raider) Cost 2 Leaving 4 turns Hp 34 Attack 19 Range 1 Armor 4/3 Speed 6 Sight 7 +50% v ship Ability: Land Marines Deployes a Illyrian Marine Coldown 2 turns Ability: Boading C P 40% on...
by L4cus
Tue Mar 17, 2020 4:55 pm
Forum: Unit - infantry
Topic: Roman legionary mod, variant and upgrade
Replies: 24
Views: 278

Roman legionary mod, variant and upgrade

Legionary rebalance: Cost 4 Hp 25 Attack 10 Range 1 Armor 3/2 Speed 3 Sight 4 Same bonus Throw pilum Power 7 Range 3 Coldown 1 turn +25% v archer, mounted, foot meele +50% v mounted archer, shield bearer Eagle Legionary (variant) Cost 5 Hp 26 Attack 11 Range 1 Armor 4/3 Speed 3 Sight 4 Same bonus Au...
by L4cus
Tue Mar 17, 2020 4:19 pm
Forum: Unit - ranged (like archers)
Topic: Roman Plumbata Thrower
Replies: 2
Views: 97

Roman Plumbata Thrower

Plumbata is similar to pilum. It is smaller and easier to shoot. Some Late roman legionaries were equiped with them instead of old pilum. Cost 3 Hp 16 Attack 6 Range 2-4 Armor 1/3 Speed 3 Sight 5 Action/turn 2 +20% v archer, mounted +50% v light and medium foot meele, mounted archer, flying https://...
by L4cus
Tue Mar 17, 2020 5:52 am
Forum: Unit - mounted
Topic: Seleucid Cataphract Elephant
Replies: 6
Views: 147

Seleucid Cataphract Elephant

It was a well trained indian elephant. It carried a wooden tower(it was an archer nest) and a heavy armor to protect from enemies weapons. Actually, they were ancient thanks. Cost 9 Hp 125 Attack 20 Range 0 Armor 3/4 Speed 2 Sight 6 Actions/turn 2 C R 35% Bash Power 14 Range 1 Area damage +50% v arc...
by L4cus
Tue Mar 17, 2020 5:21 am
Forum: Unit - infantry
Topic: Hypaspist and upgrades
Replies: 0
Views: 101

Hypaspist and upgrades

Its role is to be an anti-archer inf Its phalangite counterpart (not bonus v mounted, poor meele armor) Cost 4 Hp 21 (+3) (+5) Attack 11 (+2) (+2) Range 1 Armor 1/3 (+1/+1) (+1/+1) Speed 3 Sight 4 C R 40% (+25%) (100%) +50% v siege machine, foot meele +75% v archer, structures Ability forced march: ...
by L4cus
Tue Mar 17, 2020 4:21 am
Forum: Unit - infantry
Topic: Hoplite (not spartan)
Replies: 7
Views: 1417

Re: Hoplite (not spartan)

Hi, i am just not good at drawing But i can help with ideas Stats for hoplite and its upgrade Hoplite (to armored hoplite: 6 turns) Cost 4 Hp 21 (+3) Attack 9 (+2) Range 1 Armor 3/2 (+1/+1) Speed 3 Sight 4 C R 30% (+15%) +50% v archer +100% v mounted, structures, siege machine +200% v elephants Role...
by L4cus
Fri Mar 13, 2020 9:23 pm
Forum: Unit - infantry
Topic: Condottiero
Replies: 7
Views: 374

Re: Condottiero

So, new stats
Cost 2
Leaving 3
Hp 28
Attack 12
Range 1
Armor 1/3
Speed 3
Sight 5

About speed, some infantry units have 4 speed like highlander
by L4cus
Fri Mar 13, 2020 5:54 pm
Forum: Unit - infantry
Topic: Condottiero
Replies: 7
Views: 374

Re: Condottiero

I thought about stats
Cost 2
Leaving 2
Hp 26
Attack 11
Range 1
Armr 1/2 - 1/3
Speed 3-4 ( if more speed, less armor)
Sight 5

Bonus v buildings(worse than swordman line)
Bonus v ranged 50%
Bonus v siege 100%
Bonus v siege armored and gunpowder units 200%
Bonus v gunpowder siege 350%

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