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by Stratego (dev)
Thu Jan 23, 2020 5:46 pm
Forum: DEVELOPER version changes
Topic: version 1.111
Replies: 18
Views: 434

Re: version 1.111

2 new messaging kind:
Eff: Message announce fading Shows a big self-fading message on top of the screen "Show Announcement!"
Eff: Message flavour fading Shows a small self-fading message on bottom right of the screen "Show Flavour texting"
by Stratego (dev)
Thu Jan 23, 2020 5:14 pm
Forum: DEVELOPER version changes
Topic: version 1.111
Replies: 18
Views: 434

Re: version 1.111

uos 5 in all versions (aos/aof/aow)
by Stratego (dev)
Thu Jan 23, 2020 3:17 pm
Forum: DEVELOPER version changes
Topic: version 1.111
Replies: 18
Views: 434

Re: version 1.111

new coditions and their opposites (and since we have "invert" already) Cond: Player1 has Tech - This condition checks if the Player already invente a tech or not. "Does PlayerNr owns the tech?" Cond: Player1 producing Tech/Unit - This condition checks if the Player is now producing the given unit or...
by Stratego (dev)
Thu Jan 23, 2020 7:09 am
Forum: DEVELOPER version changes
Topic: version 1.111
Replies: 18
Views: 434

Re: version 1.111

"Cond: Obj1 or player1 unit beside/in Obj2" also fixed (the mandatory fields now set)
by Stratego (dev)
Thu Jan 23, 2020 12:28 am
Forum: DEVELOPER version changes
Topic: version 1.111
Replies: 18
Views: 434

Re: version 1.111

also "Cond: Obj visible to Player1" was not working - it is fixed now.
by Stratego (dev)
Thu Jan 23, 2020 12:09 am
Forum: DEVELOPER version changes
Topic: version 1.111
Replies: 18
Views: 434

Re: version 1.111

new feature in mapeditor: condition can be inverted. (so will be true if that is actually false)
by Stratego (dev)
Wed Jan 22, 2020 3:17 pm
Forum: Maps, campaigns
Topic: Tower defense map
Replies: 8
Views: 35

Re: Tower defense map

1. i put that but it is rather far - yes because u need to let pathfinding find way to tower so there needs to be a little gap beside the mega builkding you defend - so all enemy will swarm to it. 2. ok, than that is not a problem anymore :) 3. i think towers are good also in normal way too - in AOS...
by Stratego (dev)
Wed Jan 22, 2020 9:38 am
Forum: OFF Topics
Topic: Game idea gathering for Unity game engine learning
Replies: 14
Views: 292

Re: Game idea gathering for Unity game engine learning

here makaw voted for a tower defense game, i can imagine it in a very different basis then AOS engine. definitely a new 3D thing or 2D but different arts and mechanisms.
by Stratego (dev)
Wed Jan 22, 2020 9:37 am
Forum: Maps, campaigns
Topic: Tower defense map
Replies: 8
Views: 35

Re: Tower defense map

ok moved here
by Stratego (dev)
Wed Jan 22, 2020 9:35 am
Forum: Maps, campaigns
Topic: Tower defense map
Replies: 8
Views: 35

Re: Game idea gathering for Unity game engine learning

1. u need to put a reachable end-target - your base or something to the end of the road - they will attack that, maybe a little gap behind the "walls" so AI can pathfind to towers too so they will not get stuck on "climbing" tru walls. 2. ok, than i dont understand the problem - it seems to me no pr...
by Stratego (dev)
Wed Jan 22, 2020 7:34 am
Forum: Maps, campaigns
Topic: Tower defense map
Replies: 8
Views: 35

Re: Game idea gathering for Unity game engine learning

ideas: 1. you can make the "road" closed than - using nonwalkable terrain elements . so towers will not be reached by enemy units. istn that work? 2. you can set speed of units by triggers. 3. limited towers: what do u mean here? we have as much as we put in game, you mean too few towers are in game...
by Stratego (dev)
Tue Jan 21, 2020 10:24 pm
Forum: Maps, campaigns
Topic: Tower defense map
Replies: 8
Views: 35

Re: Game idea gathering for Unity game engine learning

tower defense: if u thought this than actually you can make such map in mapeditor, right?
by Stratego (dev)
Tue Jan 21, 2020 6:35 pm
Forum: OFF Topics
Topic: Game idea gathering for Unity game engine learning
Replies: 14
Views: 292

Re: Game idea gathering for Unity game engine learning

ok here are the current ideas for the first project, please tell me which u like best and naturally suggest new if u have idea 1. Making AOS or AOW in unity (which has less special unit abilities), in first step: only local games with some basic AI, no multiplayer, no mapeditor, no map-market, no ra...
by Stratego (dev)
Mon Jan 20, 2020 4:27 pm
Forum: Main menu
Topic: Daily gift
Replies: 6
Views: 88

Re: Daily gift

good idea!

i also thought (also needs coding) a "quick view" unlocking meaning it gets unlocked only for a few days (for half or quarter of gems)
by Stratego (dev)
Mon Jan 20, 2020 4:25 pm
Forum: Other discussions about the game
Topic: How many upgrades did you unlocked currently?
Replies: 8
Views: 59

Re: How many upgrades did you unlocked currently?

yes, i also still have 25 locked, they are too many :)
by Stratego (dev)
Mon Jan 20, 2020 4:24 pm
Forum: DEVELOPER version changes
Topic: version 1.111
Replies: 18
Views: 434

Re: version 1.111

actually i see that hey are all fired but the toasts might overlap/overwrite each other (by Android system)
by Stratego (dev)
Mon Jan 20, 2020 7:13 am
Forum: Others
Topic: To-Do list priorities for AoF
Replies: 31
Views: 1686

Re: To-Do list priorities for AoF

jump is ready
by Stratego (dev)
Mon Jan 20, 2020 5:59 am
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 42
Views: 3960

Re: Game definition jsons - Effect definition json

also never forget that the AI will not use these ever.
(until i implement it)
by Stratego (dev)
Sun Jan 19, 2020 10:53 pm
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 42
Views: 3960

Re: Game definition jsons - Effect definition json

new kind of effects: public static final int SYSTEM_SPECIAL_EFFECT_RELOCATE = 118; // used to "teleport" the caster unit to the target location, target is read by the green environmental floating action. public static final int SYSTEM_SPECIAL_EFFECT_REVEAL = 119; // used to reveal a spot on target l...
by Stratego (dev)
Sun Jan 19, 2020 6:01 pm
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 42
Views: 3960

Re: Game definition jsons - Effect definition json

New feature: "chancePercent":1.0,----------------------------------------------------------------chance of casting the spell, here use 1=100% if you want to be always // Also on WEAPON_SLOT_1,WEAPON_EFFECT_SLOT_HEAL the probability to take effect on targeted/damaged unit (eg. is weapon fire effect s...
by Stratego (dev)
Sun Jan 19, 2020 9:43 am
Forum: Main menu
Topic: Daily gift
Replies: 6
Views: 88

Re: Daily gift

very good ideas! thanks!
these all needs some/much coding.

do u have idea of any existing things that can be offered?
by Stratego (dev)
Sun Jan 19, 2020 9:35 am
Forum: Maps
Topic: Regicide multiplayer scenario map
Replies: 4
Views: 827

Re: Regicide multiplayer scenario map

thanks! yes. first please list the problems, i not completely understand what problems we have on that (these?) map thanks! here is what i see, please confirm 0. map name that has such problem: Regicide Forest Trap (and is there any other map?) 1. "Only first player can build something in tc's" is i...
by Stratego (dev)
Sat Jan 18, 2020 8:06 pm
Forum: Other discussions about the game
Topic: Tutorial Request - AUX
Replies: 4
Views: 49

Re: Tutorial Request - AUX

yes, that is that simple.
by Stratego (dev)
Sat Jan 18, 2020 6:40 am
Forum: Other discussions about the game
Topic: Tutorial Request - AUX
Replies: 4
Views: 49

Re: Tutorial Request - AUX

see attached jsons as examples also from this link http://www.ageofstrategy.net/viewtopic.php?f=216&t=2003 here is the "documentation" i hope all questions are answered if not, please ask again - thanks! "rndProd":{ // this will let you make unit groups, and among the group random spawning: eg. if w...
by Stratego (dev)
Fri Jan 17, 2020 8:45 pm
Forum: DEVELOPER version changes
Topic: version v0.134
Replies: 0
Views: 28

version v0.134

version v0.133 is published
by Stratego (dev)
Fri Jan 17, 2020 4:07 pm
Forum: DEVELOPER version changes
Topic: version v0.133
Replies: 6
Views: 149

Re: version v0.133

Ratte and karl gerat statfixes
by Stratego (dev)
Fri Jan 17, 2020 4:04 pm
Forum: DEVELOPER version changes
Topic: version 1.111
Replies: 18
Views: 434

Re: version 1.111

ok, but toasts should only be alone - so use only one or use other messaging method.
by Stratego (dev)
Thu Jan 16, 2020 6:21 am
Forum: OFF Topics
Topic: Game idea gathering for Unity game engine learning
Replies: 14
Views: 292

Re: Game idea gathering for Unity game engine learning

thanks!

tower defense is ok!

rebuilding aof/aos: that would be a little big task, about 1-2 years :)

rpg: good! (but i am afraid that would need many many 3d assets to not be boring.)
by Stratego (dev)
Wed Jan 15, 2020 9:09 pm
Forum: DEVELOPER version changes
Topic: version 1.111
Replies: 18
Views: 434

Re: version 1.111

ok, the "mini" fix on grouped pathfinding is uos 20 it will only spread the waypoints around the selected waypoint location in the same alignments as the selected units were standing. altough this can cause other problems we need to find out. (first i think is a unit too far from the "bunch" should ...

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