Search found 9668 matches

by Stratego (dev)
Sat Dec 07, 2019 12:21 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: V1 Flying Bomb
Replies: 23
Views: 1532

Re: V1 Flying Bomb

i was about to put this in but i see we still need image for the ramp+v1 rocket as that will be the structure that launches the v1 and vanishes. has anyone idea how to? he problem is that the ramp image will be directed to somewhere (left or right or up or down or sideways) but launcheing would be t...
by Stratego (dev)
Fri Dec 06, 2019 6:21 pm
Forum: Unit Design
Topic: Unit Design - Unit Propery sheet - Spec unit actions
Replies: 1
Views: 6

Re: Unit Design - Unit Propery sheet - Spec unit actions

new:
IS_FACTORY_COUNTED_AS_MEGA, //increases the mega building counter (even if it is not a factory!)
IS_FACTORY_COUNTED_AS_NORMAL, //increases the normal building counter (even if it is not a factory!)
by Stratego (dev)
Fri Dec 06, 2019 6:21 pm
Forum: Unit Design
Topic: Unit Design - Unit Propery sheet - Spec unit actions
Replies: 1
Views: 6

Unit Design - Unit Propery sheet - Spec unit actions

Usable specActions in datasheet //WHO am i TECH_IS_PROP_CHANGER, //if this tech is a property changer tech TECH_AGE, // if this tech is an AGE tech IS_TOJAS, // is this unit is an easter egg: appears differently in shopitems, will not appear in helpfile, will not be usable in mapeditor unless shopi...
by Stratego (dev)
Fri Dec 06, 2019 5:27 pm
Forum: Maps
Topic: Current campaign bugs IMPLEMENTED
Replies: 4
Views: 99

Re: Current campaign bugs IMPLEMENTED

these are fixed - thanks!
by Stratego (dev)
Thu Dec 05, 2019 3:40 pm
Forum: DEVELOPER version changes
Topic: version 1.109
Replies: 8
Views: 159

Re: version 1.108

new things by Endru: Added Bard - suppoorting unit capable of buff increasing movement and another giving 2nd action. Added two new ninja trasformations - sai and kusarigama. Sai ninja is defensive oriented - he has first strike, x2 counter damage and because of blocking melee damage is lowered vs h...
by Stratego (dev)
Thu Dec 05, 2019 11:36 am
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: V1 Flying Bomb
Replies: 23
Views: 1532

Re: V1 Flying Bomb

good idea!
by Stratego (dev)
Thu Dec 05, 2019 7:51 am
Forum: Issues
Topic: campaigns need fixed
Replies: 8
Views: 119

Re: campaigns need fixed

@StormSaint373 have u tried since? - thanks!
by Stratego (dev)
Thu Dec 05, 2019 7:48 am
Forum: Maps
Topic: Current campaign bugs IMPLEMENTED
Replies: 4
Views: 99

Re: Current campaign bugs

thanks!

family meeting: this was an old TMX based map, having no any enem on it - so i simly removed it :) i wander how no one reported it in the last 6 years lol :)
by Stratego (dev)
Thu Dec 05, 2019 7:29 am
Forum: Ships
Topic: National navy Flagship
Replies: 3
Views: 11

Re: National navy Flagship

ok! good idea! thanks!
by Stratego (dev)
Thu Dec 05, 2019 7:11 am
Forum: Ships
Topic: National navy Flagship
Replies: 3
Views: 11

Re: National navy Flagship

ok, but will be the "role" of a flagship in game?
by Stratego (dev)
Wed Dec 04, 2019 5:31 pm
Forum: Maps
Topic: Current campaign bugs IMPLEMENTED
Replies: 4
Views: 99

Re: Current campaign bugs

cool! thanks!

tamtam: can u please try to fix them or shall i try to check? thanks!
by Stratego (dev)
Wed Dec 04, 2019 4:17 am
Forum: Reporting Issues
Topic: Cant read numbers in other languages IMPLEMENTED
Replies: 4
Views: 64

Re: Cant read numbers in other languages

ok, these are fixed in next update -t hanks!
other languages: in all languages these should be short.
by Stratego (dev)
Tue Dec 03, 2019 9:28 pm
Forum: OFF Topics
Topic: In game Chat moderators
Replies: 17
Views: 2637

Re: In game Chat moderators

ok, in next update you will be such! thanks!
by Stratego (dev)
Tue Dec 03, 2019 8:03 pm
Forum: Reporting Issues
Topic: Cant read numbers in other languages IMPLEMENTED
Replies: 4
Views: 64

Re: Cant read numbers in other languages

gen u suggest shorted text instead?
by Stratego (dev)
Sun Dec 01, 2019 9:26 pm
Forum: Technologies
Topic: Produced things in cities ANSWERED
Replies: 2
Views: 40

Re: Produced things in cities

that is only because of AI that is not that wise building all kind of buildigns.

ideally those should not be produced in TC.

it is workaround :)
by Stratego (dev)
Sun Dec 01, 2019 6:44 pm
Forum: Technologies
Topic: Air-ground missiles
Replies: 11
Views: 95

Re: Air-ground missiles

i would like to keep them.

i originally set it to have low damage (-16) because of its inaccuracy and i also gave them 2 turns cooldown.

Air-air: they were effectiev against low maneuverability strategic bombers, that is why they can only target the "heavy" bombers in game
by Stratego (dev)
Sun Dec 01, 2019 11:36 am
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: V1 Flying Bomb
Replies: 23
Views: 1532

Re: V1 Flying Bomb

i see great interest here! :) little rethought: range the V2 will have bigger range than V1, eg. v1 : 9 tiles, v2: 14 tiles. it will be tartgeted as normal attacking abilities and ONLY buildings will get targeted, after launching the launch site vanishes. damage will be almost the same eg. 30 on tar...
by Stratego (dev)
Sun Dec 01, 2019 8:01 am
Forum: Others
Topic: New topic on forum"send map" ANSWERED
Replies: 8
Views: 320

Re: New topic on forum"send map" ANSWERED

i can imagine this: - you send each map in email to me from mapeditor "send to dev" button (image+mapfile) - you open a topic about the campaign: a) naming the campaign b) stating its difficutly c) stating if it is a historical or a fictive one d) listing all map names in proper order this will help...
by Stratego (dev)
Sat Nov 30, 2019 9:36 pm
Forum: DEVELOPER version changes
Topic: version v0.130
Replies: 1
Views: 43

Re: version v0.130

Supply vehicle (small and big)

like money courier in AOS

uos already
by Stratego (dev)
Sat Nov 30, 2019 7:37 pm
Forum: Technologies
Topic: Air-ground missiles
Replies: 11
Views: 95

Re: Air-ground missiles

corsair is called: Carrier-based fighter-bomber based on Wiki
but we can make a only figter version as we made for FW190.
by Stratego (dev)
Sat Nov 30, 2019 2:29 pm
Forum: Technologies
Topic: Air-ground missiles
Replies: 11
Views: 95

Re: Air-ground missiles

planes are repairable in airports/carriers.
by Stratego (dev)
Sat Nov 30, 2019 11:22 am
Forum: DEVELOPER version changes
Topic: version 1.109
Replies: 8
Views: 159

Re: version 1.108

icy-water terrain logic fixed, uos 10
by Stratego (dev)
Sat Nov 30, 2019 11:20 am
Forum: DEVELOPER version changes
Topic: version 1.109
Replies: 8
Views: 159

Re: version 1.108

if Endru says it is final i will move it into AOF too.
by Stratego (dev)
Sat Nov 30, 2019 10:47 am
Forum: DEVELOPER version changes
Topic: version 1.109
Replies: 8
Views: 159

Re: version 1.108

GIGA pack again from Endru! Also NEW TERRAINS! Added new action - demoralise. Range 4 debuff decreasing power -4, armor -1/-1, speed -1 and conversion resistance -30%, lasts 4 turns. Added new unit - Roman Senator - support unit with conversion and demoralise debuff. Change: Heavy Catapult farther (...
by Stratego (dev)
Sat Nov 30, 2019 8:55 am
Forum: DEVELOPER version changes
Topic: version 1.109
Replies: 3
Views: 83

Re: version 1.109

i have no open emails about maps so probably yes - please check. thanks!
by Stratego (dev)
Fri Nov 29, 2019 10:25 pm
Forum: DEVELOPER version changes
Topic: version v0.130
Replies: 1
Views: 43

version v0.130

version v0.129 is published
by Stratego (dev)
Fri Nov 29, 2019 10:25 pm
Forum: DEVELOPER version changes
Topic: version 1.109
Replies: 3
Views: 83

version 1.109

version 1.108 is published
by Stratego (dev)
Fri Nov 29, 2019 9:24 pm
Forum: DEVELOPER version changes
Topic: version 1.108
Replies: 6
Views: 210

Re: version 1.108

to-be published version is uos 15

with few additional fixes - ask Alex about them.

thanks!
by Stratego (dev)
Fri Nov 29, 2019 9:23 pm
Forum: DEVELOPER version changes
Topic: version v0.129
Replies: 6
Views: 87

Re: version v0.129

this is a to-be published version, please tell me if you find any problems in it.

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