Search found 602 matches

by Endru1241
Thu Feb 20, 2020 8:55 pm
Forum: Other discussions about the game
Topic: Centurion hero
Replies: 1
Views: 10

Re: Centurion hero

It only affects visuals in existing games, where centurion was present.
It's temporary bug, newly produced centurions should be normal.
by Endru1241
Wed Feb 19, 2020 12:23 am
Forum: Unit - mounted
Topic: mounted teutonic knight
Replies: 23
Views: 4376

Re: mounted teutonic knight

I think images are great. I'd say they are ready for implementation. Stats: About Hochmeister - I am not opposed to him having aura. I am only against absolutes. E.g. I don't think any first line units should die in from another unit in 1 turn. Such occurrence dictates only using ambushing tactics. ...
by Endru1241
Tue Feb 18, 2020 9:08 pm
Forum: Unit - mounted
Topic: mounted teutonic knight
Replies: 23
Views: 4376

Re: mounted teutonic knight

Graphics: Teutonic Knight Mounted with Horns.png Those horns are a little too long and they look like they are connected. You could try to shorten them by a pixel or two. Teutonic Lancer no banner.png He looks good, but I wonder if teutonic enough. Maybe horse barding could have 1px more wide black ...
by Endru1241
Tue Feb 18, 2020 6:00 pm
Forum: Structures
Topic: Monastery ACCEPTED
Replies: 53
Views: 1493

Re: Monastery ACCEPTED

I really wanted to add it, but posted image is after all too castle-looking. I started to create something more monastery-like, based on StormSaint373 image. I anyone has idea what to add inside the walls to look like proper monastery - feel free to edit this, because right now - it looks like a pri...
by Endru1241
Mon Feb 17, 2020 11:12 pm
Forum: Structures
Topic: Armored water-based structure
Replies: 7
Views: 2940

Re: Armored water-based structure

My idea was to add water mega building - harbor. It would be armored, but not as much as castle, something maybe like 250 hp (it would work really well for this building to decrease hp scale for mega buildings). Just like castle it would build a little better/cheaper units (ships in case of harbor)....
by Endru1241
Mon Feb 17, 2020 10:31 pm
Forum: Structures
Topic: Road's
Replies: 32
Views: 636

Re: Road's

Merged.

I am an advocate for roads too, but we'll just do it properly (to work like terrain, not like building) after stratego codes "Some units can form terrain" from Needs, priorities - Which way would you like the roadmap?/Gameplay related
by Endru1241
Sun Feb 16, 2020 6:09 pm
Forum: AI
Topic: Fun Units Produced
Replies: 5
Views: 131

Re: Fun Units Produced

Now, that I think about that - I may have clicked on Uruk accidentally trying to train worker. Of course - I changed it second later, but it may have something to do with that.
And it's not as uncommon, as one could think - it happened to me, myself quite a few times.
by Endru1241
Sun Feb 16, 2020 5:32 pm
Forum: Structures
Topic: Mines and related stuff
Replies: 16
Views: 803

Re: Mines and related stuff

Ok. I tried to add this, but it seems game engine only allows PROD_SPEEDUP spec on unit. It doesn't have any parameters and halves production time. I started thinking about possible ways to implement it anyway and came with something like that: 35% Salt cart - no production speedup, only +1 to merce...
by Endru1241
Sun Feb 16, 2020 5:11 pm
Forum: AI
Topic: Fun Units Produced
Replies: 5
Views: 131

Re: Fun Units Produced

It's pretty much every campaign map - just today I experienced it in last map of Maximus campaign (The End of the Northern Union).
I am pretty sure I saw it in Viking Age (Invasion of England) yesterday and in Mediterranean 1 scenario few days back.
by Endru1241
Sun Feb 16, 2020 5:07 pm
Forum: Unit - mounted
Topic: mounted teutonic knight
Replies: 23
Views: 4376

Re: mounted teutonic knight

This image seems cut on the top. If You cannot fit image inside 32x32px limit - it can be increased to 32x64 (but beware - most units is only 35-37 px in height). Software for image manipulation: for android pixly, for windows, linux, macos - gimp. Well You can use photoshop if You have license for ...
by Endru1241
Sun Feb 16, 2020 4:50 pm
Forum: Unit - infantry
Topic: Battlefield Blacksmith IMPLEMENTED
Replies: 67
Views: 938

Re: Battlefield Blacksmith IMPLEMENTED

I had to change all these images - background has to be transparent!
While changing them I gave some depth to them.
Anyway - it's in the pack and sent, so should be in dev version soon.
by Endru1241
Sun Feb 16, 2020 12:43 pm
Forum: AI
Topic: Fun Units Produced
Replies: 5
Views: 131

Re: Fun Units Produced

Uruks are everywhere!

Seriously - it's a problem.

@Stratego (dev) can't AI just follow buildlist? Or have it's own separate one?
by Endru1241
Sun Feb 16, 2020 2:27 am
Forum: Unit - infantry
Topic: Early Romans and Etruscans - ACCEPTED
Replies: 26
Views: 2312

Re: Early Romans and Etruscans - ACCEPTED

Hastati were swordman, I ve already looked for. Early hastati were equipped with spear - that's were they got their name from. But they acted as swordsmen. Just like principes (principes had identical weapons, only better armor). Triarii is not a hybrid unit, is a heavy armored spearman. Not too ar...
by Endru1241
Sun Feb 16, 2020 2:07 am
Forum: Unit - ranged (like archers)
Topic: grenediers
Replies: 32
Views: 3830

Re: grenediers

That's what I meant.
Area damage + burn effect.
But I think regular burn should be used - thus no alive unit being burned.
by Endru1241
Sun Feb 16, 2020 2:05 am
Forum: Other discussions about the game
Topic: Suggestions/bugs about the game
Replies: 2
Views: 44

Re: Suggestions/bugs about the game

Gems & upgrades -Not enough for players to get all upgrade because players may not finish all campaign map(especially some hard & long time). The best thing to balance it is to add more campaigns - especially easy ones. But I actually already noticed it some time ago: Newbie hardships - problem for...
by Endru1241
Sun Feb 16, 2020 1:45 am
Forum: Unit - infantry
Topic: Battlefield Blacksmith IMPLEMENTED
Replies: 67
Views: 938

Re: Battlefield Blacksmith

Should be enough.
by Endru1241
Sun Feb 16, 2020 1:28 am
Forum: Unit - ranged (like archers)
Topic: grenediers
Replies: 32
Views: 3830

Re: grenediers

I don't really know if anybody used granades up to XVI century, but I thought of something similar, which were definitely used. Molotov's cocktails. Well, not exactly. In the middle east Naphtha (crude oil) was used along with various chemical igniters, often packed into vases and thrown into enemy....
by Endru1241
Sun Feb 16, 2020 1:12 am
Forum: Unit - infantry
Topic: Early Romans and Etruscans - ACCEPTED
Replies: 26
Views: 2312

Re: Early Romans and Etruscans - ACCEPTED

I got some ideas about them Hastati Cost 2 Hp 17 Attack 6 Range 1 Armor 0/1 Speed 3 Sight 4 Bonuses similar to swordman Ability: Throw pilum: power 5, range 3, coldown 2 turns Princeps Cost 3 (they were elite units) Hp 22 Attack 9 Range 1 Armor 1/2 Speed 3 Sight 4 Same bonus than hastati Ability: t...
by Endru1241
Thu Feb 13, 2020 9:51 pm
Forum: Unit - mounted
Topic: Cavalry Lancer
Replies: 6
Views: 49

Re: Cavalry Lancer

Since we already have a pilum ability like in Romans (I thought that would be illegal haha :D :D ). Why not add an ability for knights like a Lance ability. It's a skill given to knight by a tech which would be devastating for infantry and cavalry, but not outright kill them, I guess. The skill wou...
by Endru1241
Thu Feb 13, 2020 6:40 pm
Forum: Unit - infantry
Topic: New mercenarie: Ancient Iberian mercenaries
Replies: 10
Views: 82

Re: New mercenarie: Ancient Iberian mercenaries

I think this could be the definitive sprite: scutarii .png What about stats? Are they ok? I think thia image still lacks depth. Legs looks a somehow weird too. Stats should be good. But spear throw ability would be better with regular arxhwr bonuses, like throw pilum. Skirmisher specific bonuses ar...
by Endru1241
Thu Feb 13, 2020 5:18 pm
Forum: Unit - siege
Topic: Ribault
Replies: 67
Views: 5693

Re: Ribault

Remember there is the hawacha. The ribault needs gunpowder tech. It must be better. Hwacha needs gunpowder just the same. And it's longer to build. Wat about 1 action 12 atk 2 tile Area damage I like this. With a little infantry bonus (+25%) and additional gunpowder abilities (when introduced to ot...
by Endru1241
Thu Feb 13, 2020 5:06 pm
Forum: Unit - ranged (like archers)
Topic: grenediers
Replies: 32
Views: 3830

Re: grenediers

Merged.
by Endru1241
Thu Feb 13, 2020 5:03 pm
Forum: Structures
Topic: New structure: Helenic Academy
Replies: 9
Views: 61

Re: New structure: Helenic Academy

I think any rectangular building with columns will do.
Just google ancient greek buildings.
by Endru1241
Thu Feb 13, 2020 4:08 pm
Forum: Unit - siege
Topic: Roman Scorpion
Replies: 11
Views: 1114

Re: Roman Scorpion

I don't like to theme anything roman as fire-spewing. Romans were not known from destroying buildngs, quite the contrary. It's more the specialisation of steppe cultures, like mongols. I think roman scorpion could be something else - maybe single no-area attack unit destroyer (16-20 damage)? Or just...
by Endru1241
Thu Feb 13, 2020 3:53 pm
Forum: Unit - mounted
Topic: Equites
Replies: 30
Views: 9549

Re: Equites

L4cus wrote:
Wed Feb 12, 2020 8:25 pm
I was thinking he could be a light lancer with these stats:
Cost 3
Hp 18
Attack 4
Range 1
Armor 1/2
Speed 6
Sight 7
C R 30%

+50% v ranged, meele foot
+200% v cav
+350% v elephants
So basically light cavalry/lancer hybrid with a little resistance to signify national unit.
I think it is balanced.
by Endru1241
Wed Feb 12, 2020 2:16 pm
Forum: Unit - mounted
Topic: Companion cavalry
Replies: 19
Views: 380

Re: Companion cavalry

This may be a stupid question but how does the speed aura work. If I have 2 companion cavalry unit, won't only one of them will be able to use the speed aura? Like when I move the unit away from each other due to 6speed 3 space aura. Another reason to not add speed. But don't worry - I wasn't plann...
by Endru1241
Wed Feb 12, 2020 10:22 am
Forum: Structures
Topic: New structure: Helenic Academy
Replies: 9
Views: 61

Re: New structure: Helenic Academy

Hate to correct you but its "Gymnasium" Original: γυμνάσιον transliterates as gymnásion The name doesn't matter to me. The concept is the essence. So... What do u think about the idea? We can name it later. I'll be thinking on the aura or spell for this building. Concept lack ability and exact stat...
by Endru1241
Wed Feb 12, 2020 6:32 am
Forum: Structures
Topic: New structure: Helenic Academy
Replies: 9
Views: 61

Re: New structure: Helenic Academy

Think of special ability of this building - aura or healing units inside or maybe some active ability.
Also - doesn't Gymnasion sound better?
by Endru1241
Wed Feb 12, 2020 6:23 am
Forum: Unit - infantry
Topic: Falcata-Rhomphaia thracian
Replies: 38
Views: 284

Re: Falcata-Rhomphaia thracian

SirLuciano wrote:
Wed Feb 12, 2020 6:20 am
Endru1241 wrote:
Wed Feb 12, 2020 6:00 am
I was thinking of more like that:
Nothing like a Battlefield Blacksmith can fix ;) :lol:
Great idea - b.blacksmith will dispell it.
by Endru1241
Wed Feb 12, 2020 6:00 am
Forum: Unit - infantry
Topic: Falcata-Rhomphaia thracian
Replies: 38
Views: 284

Re: Falcata-Rhomphaia thracian

I was thinking of more like that:

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