Search found 780 matches

by DoomsdayDragonfire
Sun Jan 26, 2020 11:24 pm
Forum: Planetary
Topic: Vtols
Replies: 13
Views: 895

Re: Vtols

Well no problems, i just provided some guidelines so you can figure out the best option to them... Go ahead with changes. The only thing i believe that must be settled is about stratosfighter atk power... We, instead of giving such bonus to it on the base... So we can set its base as Bomber or as Fi...
by DoomsdayDragonfire
Sat Jan 18, 2020 8:04 pm
Forum: Other discussions about the game
Topic: Tutorial Request - AUX
Replies: 4
Views: 66

Re: Tutorial Request - AUX

I still don't understand it well...

From what i see, i can just create any group and put it right away? Like "tomato knights", and put it at: "prodGroup":"TOMATOES", // to make it work? Is really that simple? I do not need to define anything else about this group elsewhere?
by DoomsdayDragonfire
Sat Jan 18, 2020 3:50 pm
Forum: Humans
Topic: Golias & Goliath Suits
Replies: 67
Views: 3874

Re: Golias & Goliath Suits

I don't think so, whats the size img of these things on aog?
by DoomsdayDragonfire
Fri Jan 17, 2020 11:54 pm
Forum: Other discussions about the game
Topic: Tutorial Request - AUX
Replies: 4
Views: 66

Tutorial Request - AUX

Hey Stratego (dev) , i was curious about our "hidden possibilities" and wanted to ask about a thing in particular in order to make more use and maybe expand its possibilities... I want to request a tutorial about Roman Auxiliaries function... Or random production. - How does Roman AUX function works...
by DoomsdayDragonfire
Thu Jan 16, 2020 3:21 am
Forum: OFF Topics
Topic: Game idea gathering for Unity game engine learning
Replies: 14
Views: 411

Re: Game idea gathering for Unity game engine learning

I liked the idea of Aos/Aof Tower defense version, i used to play a lot BTD games and its pretty good to start there with it... Btw... What about rebuilding aos/aof with unity engine? Firstly as turn based, then as real time setting like RTS... I know the Unity engine can handle it very easy... Also...
by DoomsdayDragonfire
Mon Jan 13, 2020 5:50 pm
Forum: Undead
Topic: The Phantom Update
Replies: 215
Views: 9723

Re: The Phantom Update

Well if the idea is a fast phantom, you could try to remake the Mail armor, while the average phantom is a hardhitting tank, the mail armor is way more lighter and flexive than these buffed armors, just do a chain mail with some stell plates and it is good to go, some parts you can cover with cloth ...
by DoomsdayDragonfire
Fri Jan 10, 2020 10:11 am
Forum: Undead
Topic: The Phantom Update
Replies: 215
Views: 9723

Re: The Phantom Update

Savra wrote:
Thu Jan 09, 2020 12:50 am
Transparent team colour works right?
Yes, but not like that, here, i fixed that for you.

Image
by DoomsdayDragonfire
Wed Jan 08, 2020 9:26 pm
Forum: Undead
Topic: The Phantom Update
Replies: 215
Views: 9723

Re: The Phantom Update

Juggernaut, good. Bull knight, although I still think they should have cavalry, at least 1, or something similar, I'll spare you the long reason of why I think they should have it and just ask to make one for just map editor only with a redesign to the bull to something like this but more phantom l...
by DoomsdayDragonfire
Wed Jan 08, 2020 9:05 pm
Forum: Undead
Topic: The Phantom Update
Replies: 215
Views: 9723

Re: The Phantom Update

Alexander82 wrote:
Mon Jan 06, 2020 9:04 pm
@Savra I think you might make more fames for the animation or it might be too fast in game
Well, dunno if it is needed, we can control the animation speed already.
by DoomsdayDragonfire
Tue Dec 31, 2019 1:04 am
Forum: Map Design
Topic: Map design - automtically generated things
Replies: 8
Views: 191

Re: Map design - automtically generated things

I've made pretty large maps (75x75) with a single spawn generated to each player based on this, it is kinda fun travel such larger distances with naval units, i will send them as soon as the water-ice fix is released in the public version of AOS...
by DoomsdayDragonfire
Tue Dec 31, 2019 12:47 am
Forum: Vehicles
Topic: Puma armored car
Replies: 7
Views: 93

Re: Puma armored car

Oh nice, i see so many perfectly made stuff... Can we use them right away?
by DoomsdayDragonfire
Tue Dec 31, 2019 12:31 am
Forum: Gameplay & UI
Topic: Ease of managing the many units - idea collection
Replies: 16
Views: 384

Re: Ease of managing the many units - idea collection

I know, just said that bcz... Since this new feature is hidden there as a pop-up button, that will not make it less strange when stuff pops up in the middle of the screen when you actually use it...
by DoomsdayDragonfire
Mon Dec 30, 2019 11:08 pm
Forum: Gameplay & UI
Topic: Ease of managing the many units - idea collection
Replies: 16
Views: 384

Re: Ease of managing the many units - idea collection

I liked the version with the pop-up button aswell, but it being on the middle is an uncorfortable vision as the extra buttons block part of the main game... Can you try it on the side or bellow the 3 dots button?
by DoomsdayDragonfire
Mon Dec 30, 2019 10:50 pm
Forum: Vehicles
Topic: Puma armored car
Replies: 7
Views: 93

Re: Puma armored car

That looks nice, where do you find these templates?
by DoomsdayDragonfire
Mon Dec 30, 2019 8:49 pm
Forum: Vehicles
Topic: Puma armored car
Replies: 7
Views: 93

Re: Puma armored car

You mean sdkfz 234?
by DoomsdayDragonfire
Mon Dec 30, 2019 7:13 pm
Forum: Others
Topic: Loading screen - artists appearance
Replies: 23
Views: 773

Re: Loading screen - artists appearance

Well i didn't made anything yet bcz you didn't said anything about the rulez for it, i mean, how big it need to be, file size and type (paper/pen or digital), signature... Stuff like that...
by DoomsdayDragonfire
Mon Dec 30, 2019 4:12 am
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 107
Views: 3362

Re: Necropolis - replacement of mansion

Ah i see your point, but since the current volcano is already corrected, you should stick with this same pattern from now on... Btw, most of these white shadings aren't intentional, and most of them had been fixed with time, btw, it can happen due some bug or malfunction of transparency on some apps...
by DoomsdayDragonfire
Fri Dec 27, 2019 12:14 am
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 107
Views: 3362

Re: Necropolis - replacement of mansion

Well that's not a transparent shadow, and it is white, it doesn't match with the constrast of the building and the terrain that way, btw can you put here the img of the Volcano? Just to compare them both. And perhaps fix it or maybe improve aswell.
by DoomsdayDragonfire
Fri Dec 20, 2019 6:06 pm
Forum: Other discussions about the game
Topic: Team Coloring Upgrade.
Replies: 5
Views: 185

Re: Team Coloring Upgrade.

Right, made a color ramp to make easier to you understand the problem. Currently the team color we put is this: https://cdn.discordapp.com/attachments/473051386695647236/657632357162942494/Color_Ramp_1.png But the game convert to this: (incorrect) https://cdn.discordapp.com/attachments/4730513866956...
by DoomsdayDragonfire
Fri Dec 20, 2019 2:35 am
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 107
Views: 3362

Re: Necropolis - replacement of mansion

Great, btw, not sure if you noticed those light dots around (mainly on the roof) and the white part on the ground after the resize... Take closer a look.

Image
by DoomsdayDragonfire
Fri Dec 20, 2019 2:19 am
Forum: Other discussions about the game
Topic: Team Coloring Upgrade.
Replies: 5
Views: 185

Re: Team Coloring Upgrade.

Not need any changes beside internal coding. Since there is no reason to change the magenta on the imgs... But how this magenta is converted to the other colors in game. What i asked was to simply change how you define team coloring to an alternative that does convert the magenta considering the int...
by DoomsdayDragonfire
Wed Dec 18, 2019 11:47 pm
Forum: Other discussions about the game
Topic: Team Coloring Upgrade.
Replies: 5
Views: 185

Team Coloring Upgrade.

So, Stratego (dev) i've been talking with many people about the problems with team coloring, between them, some are: - The limits of RGB measurement for the team coloring for the game imgs, and this include: - The contrast of light team color and the dark replacement seen in game, resulting on low c...
by DoomsdayDragonfire
Tue Dec 17, 2019 9:24 pm
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 107
Views: 3362

Re: Necropolis - replacement of mansion

+1 vote for the new one. Looks like an army of zombies and skeletons is ready to come from these gates.

And the last one idk about it... The core looks nice but the walls... Those bones are too much big for it... Perhaps you need to remake that to look better.
by DoomsdayDragonfire
Mon Dec 16, 2019 4:26 pm
Forum: Undead
Topic: The Phantom Update
Replies: 215
Views: 9723

Re: The Phantom Update

Not bigger, but maybe more imposing :lol:
by DoomsdayDragonfire
Sun Dec 15, 2019 9:42 pm
Forum: Undead
Topic: The Phantom Update
Replies: 215
Views: 9723

Re: The Phantom Update

Changed crossbowman img. Any opinions?
Image
by DoomsdayDragonfire
Sat Dec 14, 2019 4:50 pm
Forum: Undead
Topic: The Phantom Update
Replies: 215
Views: 9723

Re: The Phantom Update

I prefer them with gold details and wooden pole, it adds a lot on the details and make them looks more cooler, since it adds something else than team coloring and grayscale.
by DoomsdayDragonfire
Fri Dec 13, 2019 5:21 pm
Forum: Undead
Topic: The Phantom Update
Replies: 215
Views: 9723

Re: The Phantom Update

Those arms where annoying me, so i changed them a bit, i also fixed team coloring on the legs.

Image
by DoomsdayDragonfire
Fri Dec 13, 2019 3:53 pm
Forum: Undead
Topic: The Phantom Update
Replies: 215
Views: 9723

Re: The Phantom Update

Here.

Image
by DoomsdayDragonfire
Fri Dec 13, 2019 3:34 pm
Forum: Undead
Topic: The Phantom Update
Replies: 215
Views: 9723

Re: The Phantom Update

Well, i think it still need a new looking... But i will try something with what you made...
by DoomsdayDragonfire
Thu Dec 12, 2019 11:48 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Gandalf the White
Replies: 4
Views: 242

Re: Gandalf the White

Stratego (dev) wrote:
Tue Oct 22, 2019 12:01 pm
@Alexander82 i thought we have gandalf already, if not as mapeditor unit we can put in - what do u think?
We only got the gray, not the white.

Btw... WE STILL DON'T OWN THE BALROG!... There is no reason to have the white if he doens't had defeated the balrog... Perhaps it can wait?

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