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by godOfKings
Tue Nov 12, 2019 12:31 pm
Forum: Campaign map discussions
Topic: New Campaign Series - Power Creep
Replies: 15
Views: 562

Re: New Campaign Series - Power Creep

he is so bad, give us some break (i wonder how many got 3 stars in the first two maps of rebel king campaign :lol: )
by godOfKings
Tue Nov 12, 2019 9:53 am
Forum: Campaign map discussions
Topic: New Campaign Series - Power Creep
Replies: 15
Views: 562

Re: Side Campaign Serie - Beginner's Manual.

Can't help it, first map ai does NOTHING but shoot... My best was 11 turns
by godOfKings
Mon Nov 11, 2019 1:35 pm
Forum: Unit - infantry
Topic: Re: Poleaxeman
Replies: 24
Views: 241

Re: Poleaxeman

Actually, exactly y r we pursuing this again? As far as I remember there is already a capable 2 turn spearman as well as high HP 4 turn voulgier. Then among 3 turn there is aux spearman, and I remember i was also thinking of jsonising yari ashigaru into 3 turn spearman with an upgrade to naginata sa...
by godOfKings
Mon Nov 11, 2019 1:28 pm
Forum: Unit balancing
Topic: Skirmisher bonuses tune-up
Replies: 6
Views: 34

Re: Skirmisher bonuses tune-up

One more speed is basically like first strike ability considering their low range
by godOfKings
Mon Nov 11, 2019 1:22 pm
Forum: Unit - infantry
Topic: Guardian (tier 3 shielder)
Replies: 24
Views: 619

Re: Guardian (tier 3 shielder)

I kind of agree here, it looks too much like the praetorian, best to keep the shield design same as older tiers to keep consistency, its not like guardian has any relation with towering shields that changing shield design should b a must...
by godOfKings
Sun Nov 10, 2019 3:50 pm
Forum: DEVELOPER version changes
Topic: version 1.107
Replies: 30
Views: 423

Re: version 1.107

well tbh, although i did propose making it that easy ai dont use upgrades, i never proposed player can change ai difficulty that was set up by map maker, only in skirmish maps, and new map makers was supposed to use the advantage that old maps missed instead, and now more troubles are appearing one ...
by godOfKings
Sun Nov 10, 2019 1:19 pm
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: Mapeditor related
Replies: 34
Views: 2319

Re: Mapeditor related

considering the patrolling trigger, i actually found a way to make an enemy move to a location i want it to move, place a neutral building unit in that location (and may b use triggers to make the enemy move wen u want it to move) using this trick, i made it that in next campaign map an enemy scout ...
by godOfKings
Sun Nov 10, 2019 1:12 pm
Forum: Unit - ranged (like archers)
Topic: Sentinel longbowman
Replies: 2
Views: 26

Re: Sentinel longbowman

long bow man would need upgrade when (and if) other infantry gets upgrade like samurai, zweihander, axe thrower etc.
by godOfKings
Sun Nov 10, 2019 9:56 am
Forum: DEVELOPER version changes
Topic: version 1.107
Replies: 30
Views: 423

Re: version 1.107

It will b useful for example if the easy ai is the ally of the player and the player has to save it, like a weak village under siege, that type of setting
by godOfKings
Sat Nov 09, 2019 4:20 pm
Forum: Others
Topic: Crazy Idea, Time machine/Portal Campaign
Replies: 7
Views: 100

Re: Crazy Idea, Time machine/Portal Campaign

might as well go back in time to make ur parents break up before u were born
by godOfKings
Sat Nov 09, 2019 5:38 am
Forum: Elf
Topic: Glade Skykeeper
Replies: 7
Views: 127

Re: Glade Vigilant

wat about cloud breaker name? it sounds so cool and fantastic. vigilant sounds like batman
by godOfKings
Fri Nov 08, 2019 6:04 pm
Forum: Elf
Topic: Glade Skyguard
Replies: 31
Views: 337

Re: Glade Cloudbreaker

well 'thunder' does break or split the clouds so think name is perfect, may a stun ability like storm hammer of dwarven griffon rider in WC3
by godOfKings
Fri Nov 08, 2019 3:30 pm
Forum: Techs
Topic: new tech advance gear/wheel
Replies: 19
Views: 1589

Re: Improved wheels

what about blacksmith researchable? since other chariot techs are in blacksmith? may we should reduce cost of spacious and wheel blade tech to 3
by godOfKings
Fri Nov 08, 2019 3:11 pm
Forum: Unit - infantry
Topic: Re: Poleaxeman
Replies: 24
Views: 241

Re: Poleaxeman

we can copy paste the bill tip on 3rd tier spearman
by godOfKings
Fri Nov 08, 2019 2:27 pm
Forum: New variant ideas
Topic: Legend of Superheroes
Replies: 17
Views: 1906

Re: Legend of Superheroes

Anime characthers? These are more problematic than hollywood ones... YOU DON'T SAY :o bruh u probably never saw gintama, but that anime literally turned copy right laws upside down ( even comparing Will Smith with virus in one of the episodes cuz japanese of fever is wiru and they pronounce will as...
by godOfKings
Fri Nov 08, 2019 9:16 am
Forum: Gameplay & UI
Topic: New Default Unit Set
Replies: 7
Views: 77

Re: New Default Unit Set

alright, dock it is (we dont want to give too much advantage to new players if they dont spend gems after all :P )

as for defensive units we dont really need shielders, knight or skirmisher will work the same anyways
by godOfKings
Fri Nov 08, 2019 9:13 am
Forum: Gameplay & UI
Topic: AI-beginner
Replies: 26
Views: 1507

Re: AI-beginner

alright, AOS shall usher in a new golden age from now :D

(and its not like new players will never see any upgrade unit, if map creator gives upgrade unit himself then the players will have to face them even in easy difficulty)
by godOfKings
Fri Nov 08, 2019 8:02 am
Forum: Gameplay & UI
Topic: New Default Unit Set
Replies: 7
Views: 77

Re: New Default Unit Set

what about dock? (having docks will allow making triremes more easily if there is no tc near water)

either a dock, or some anti ship ground unit (castle can work but it also takes long time to make)
by godOfKings
Fri Nov 08, 2019 5:09 am
Forum: Unit - infantry
Topic: Peasantry (Auxiliary-like Production) IMPLEMENTED
Replies: 21
Views: 182

Re: Peasantry (Auxiliary-like Production)

can donkeys even carry a man? wat about a donkey driven chariot :lol:
by godOfKings
Fri Nov 08, 2019 5:03 am
Forum: Unit - mounted
Topic: Jinete - ACCEPTED
Replies: 69
Views: 3824

Re: Jinete - ACCEPTED

i can collect everything from stratego directly by emails but right now i m working on something else and i am pretty sure endru would have easier time jsonizing this, so i will leave it until either he does or i complete the other thing i am working on
by godOfKings
Fri Nov 08, 2019 4:56 am
Forum: Gameplay & UI
Topic: New Default Unit Set
Replies: 7
Views: 77

Re: New Default Unit Set

does fire archer still have that insane bonus against ships? then we have a cheap anti ship default unit
by godOfKings
Thu Nov 07, 2019 6:24 pm
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: Gameplay related
Replies: 41
Views: 1360

Re: Gameplay related

the only default unit is trireme and it is too expensive especially if no tc is situated near bank
by godOfKings
Thu Nov 07, 2019 2:38 pm
Forum: Unit - mounted
Topic: Jinete - ACCEPTED
Replies: 69
Views: 3824

Re: Jinete - ACCEPTED

Puss_in_Boots wrote:
Thu Nov 07, 2019 2:36 pm
I think you need dev version of the app in order to open it as a .zip to view all json files.
cant stratego separately send the asset file in emails like before?
by godOfKings
Thu Nov 07, 2019 2:28 pm
Forum: Unit - mounted
Topic: Jinete - ACCEPTED
Replies: 69
Views: 3824

Re: Jinete - ACCEPTED

well, firsly i need to collect the latest asset packs and see wat new changes are there in the json structure, and some practise on effect jsons (although i can copy pilum effect), so i dont know... :roll: right now i feel like a man from stone age has time travelled to the future, too many changes ...
by godOfKings
Thu Nov 07, 2019 2:25 pm
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: Gameplay related
Replies: 41
Views: 1360

Re: Gameplay related

but if restricting ai buildlist is too difficult, then one other thing we can do is expand player's default unit list to effectively counter some of the units current default list cannot counter, but that will also require much research, time, effort and experimentation to identify the main imbalances
by godOfKings
Thu Nov 07, 2019 2:14 pm
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: Gameplay related
Replies: 41
Views: 1360

Re: Gameplay related

main problem with ai having upgrades is that ai can research second and third tier units, and new players who have absolutely NO IDEA how stats and bonus works will give up simply because he uses basic swordsman while ai man_at_arms looks much cooler and stronger another thing there are not enough a...
by godOfKings
Thu Nov 07, 2019 2:08 pm
Forum: Unit - mounted
Topic: Heavy Knight to Cataphract IMPLEMENTED
Replies: 65
Views: 5324

Re: Heavy Knight to Cataphract IMPLEMENTED

can byzantine empire be considered 'late roman' ? then we could group it with rome after some age advancing tech or roman garrison upgrade, or should we make it stand-alone like hussars? what other notable units were there in byzantine?
by godOfKings
Wed Nov 06, 2019 4:56 pm
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: Gameplay related
Replies: 41
Views: 1360

Re: Gameplay related

I don't want to nerf current ai logic, but whether ai uses upgrade units or not being chosen by players themselves by selecting new difficulty or the current easy/hard difficulty is the best solution My suggestion is not a nerf, just like how player can choose to play default or upgrade or spell inc...

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