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by godOfKings
Fri Jan 17, 2020 3:12 pm
Forum: Graphics
Topic: Berserker redesign
Replies: 14
Views: 198

Re: Berserker redesign

also on the side note, it doesnt make sense for vikings to have bonus on elephants, instead should have high bonus on buildings (let loose a berserker in a village and he will massacre all, not even allow a chicken to continue breathing)
by godOfKings
Fri Jan 17, 2020 3:10 pm
Forum: Graphics
Topic: Berserker redesign
Replies: 14
Views: 198

Re: Berserker redesign

wasnt chain mail introduced later? were there chain mails in the time of vikings?
by godOfKings
Fri Jan 17, 2020 3:07 pm
Forum: DEVELOPER version changes
Topic: version 1.111
Replies: 9
Views: 266

Re: version 1.111

in trigger there is a new bug with message toast triggers, if a single trigger has multiple message toast effects, it will display the message on the last effect only
by godOfKings
Fri Jan 17, 2020 3:05 pm
Forum: Multiplayer discussions
Topic: Carrot Cup 2017! --Ongoing--
Replies: 449
Views: 86747

Re: Carrot Cup 2017! --Ongoing--

i wonder if i can join in place of someone else right now? :lol:
by godOfKings
Tue Jan 07, 2020 5:25 pm
Forum: Unit - infantry
Topic: unit: net thrower man - ACCEPTED
Replies: 66
Views: 24524

Re: unit: net thrower man - ACCEPTED

This spec is perfect for this ability :)
by godOfKings
Tue Jan 07, 2020 2:53 pm
Forum: Unit - infantry
Topic: Herbalist
Replies: 13
Views: 840

Re: Herbalist

Wat about a passive regeneration spell that lasts a few turns? Similar to poison but gives +4 hp each turn
by godOfKings
Tue Jan 07, 2020 11:37 am
Forum: Unit - infantry
Topic: unit: net thrower man - ACCEPTED
Replies: 66
Views: 24524

Re: unit: net thrower man - ACCEPTED

so depending on a percentage chance, it can reduce speed of opponent infantry with throw net ability, will it work on cavalry?
by godOfKings
Tue Jan 07, 2020 11:27 am
Forum: Issues
Topic: Why did I lose
Replies: 15
Views: 906

Re: Why did I lose

heh, guess u never knew i was ur senior brother all along :lol:
by godOfKings
Sat Jan 04, 2020 8:52 pm
Forum: Issues
Topic: Why did I lose
Replies: 15
Views: 906

Re: Why did I lose

Got a part time job, got admitted to a new public university, in a matter of 3-4 months my life is moving too fast for me to keep up
by godOfKings
Fri Jan 03, 2020 6:47 pm
Forum: Championship
Topic: Campaign of Valor! (AoS)
Replies: 214
Views: 14081

Re: Campaign of Valor! (AoS)

nice idea, brave, u want to continue with doom?
by godOfKings
Tue Dec 31, 2019 1:30 pm
Forum: OFF Topics
Topic: Happy New Year
Replies: 9
Views: 188

Re: Happy New Year

Happy New Year, stay healthy and undead this year :lol:
by godOfKings
Mon Dec 30, 2019 10:14 am
Forum: Unit Design
Topic: Unit Design - Unit Propery sheet - Spec unit actions
Replies: 6
Views: 173

Re: Unit Design - Unit Propery sheet - Spec unit actions

i guess it disables counter bonus of defending unit if attacking unit also has a bonus
by godOfKings
Mon Dec 30, 2019 10:12 am
Forum: Championship
Topic: Campaign of Valor! (AoS)
Replies: 214
Views: 14081

Re: Campaign of Valor! (AoS)

seeing doom carrot's return i started reading the comments here lol :lol: brings back a lot of memories, wonder if we still have all the members left to continue
by godOfKings
Mon Dec 30, 2019 9:26 am
Forum: OFF Topics
Topic: I Return to you now, at the turn of the tide...
Replies: 10
Views: 220

Re: I Return to you now, at the turn of the tide...

i 100% agree with how u felt about this community, i too had just recently started again after a long break :) looking forward to finally playing the long awaited match with u :lol: but u will probably need time to get used to the new age ofs so no pressure :D
by godOfKings
Sun Dec 29, 2019 6:46 pm
Forum: Game
Topic: Swordsman can't occupy TC ANSWERED
Replies: 9
Views: 264

Re: Swordsman can't occupy TC ANSWERED

If stealing failed one would usually disable TC instead of letting it b killed next turn
by godOfKings
Sun Dec 29, 2019 6:41 pm
Forum: Unit - ranged (like archers)
Topic: Chinese Repeating crossbowmen
Replies: 2
Views: 65

Re: Chinese Repeating crossbowmen

Actually I think Cho ku nu already has been suggested with an accepted image
by godOfKings
Sat Dec 28, 2019 11:16 am
Forum: Game
Topic: Swordsman can't occupy TC ANSWERED
Replies: 9
Views: 264

Re: Swordsman can't occupy TC ANSWERED

2. actually stealin tech doesnt cost life, and spy can do 2, 3 and 4
by godOfKings
Thu Dec 26, 2019 6:38 pm
Forum: Issues
Topic: Why did I lose
Replies: 15
Views: 906

Re: Why did I lose

Hi Ayush merry Christmas and a happy new year :) how is it going?
by godOfKings
Sun Dec 22, 2019 6:05 pm
Forum: Issues
Topic: Why did I lose
Replies: 15
Views: 906

Re: Why did I lose

he is mostly inactive, busy with real life.... wat about u?
by godOfKings
Thu Dec 19, 2019 2:41 pm
Forum: DEVELOPER version changes
Topic: version 1.108
Replies: 21
Views: 855

Re: version 1.108

ranged units using terrain advantage to escape cavalry? there was a map with only chariots i think, may b that can b changed to axe knights and shield knights?
by godOfKings
Mon Dec 16, 2019 8:32 am
Forum: Unit balancing
Topic: Blind longbow men.
Replies: 5
Views: 160

Re: Blind longbow men.

So standing on plains, a unit can see everything beyond the forests and mountains? :lol: if its just -1 sight it won't b too big disadvantage for archers in forest, may b also give +1 p.armor? That would make it interest, explanation is its easier to take cover against arrows behind trees
by godOfKings
Sat Dec 14, 2019 11:36 am
Forum: Techs
Topic: Smoke bomb for ninja
Replies: 7
Views: 146

Re: Smoke bomb for ninja

how about a 3 range researchable spell wen casted on a unit, its sight will become 0 for 2 turns, that way it can make watch tower and scout unable to detect it in stealth
by godOfKings
Fri Dec 13, 2019 3:26 pm
Forum: Unit balancing
Topic: Blind longbow men.
Replies: 5
Views: 160

Re: Blind longbow men.

i think it might b possible, in aoww terrains can effect defense, may b in forest, sight will decrease by 1
by godOfKings
Wed Dec 04, 2019 5:23 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: V1 Flying Bomb and V2 rocket IMPLEMENTED
Replies: 32
Views: 1879

Re: V1 Flying Bomb

May b give rocket low sight (so u need actual units to spot the building b4 firing)
by godOfKings
Tue Dec 03, 2019 8:54 am
Forum: Graphics
Topic: Re design units
Replies: 18
Views: 399

Re: Re design units

and dont forget, the more detail a unit has, the stronger and more expensive it looks, its just a 2 turn archer, being better looking than a scout dog/peasant is enough :lol: (crossbowman is different cuz u need to upgrade with 6 turn tech)
by godOfKings
Sun Dec 01, 2019 6:05 pm
Forum: Techs
Topic: Kusarigamajitsu IMPLEMENTED
Replies: 15
Views: 377

Re: Kusarigamajitsu

Well?
by godOfKings
Sun Dec 01, 2019 9:10 am
Forum: Graphics
Topic: Re design units
Replies: 18
Views: 399

Re: Re design units

sorry, i dont understand ur complex sentence :)

his pants look same, his face look same, the string on his body represent the belt of quiver behind, its perfect as an archer in any way i can think of
by godOfKings
Sat Nov 30, 2019 2:06 pm
Forum: DEVELOPER version changes
Topic: version 1.108
Replies: 21
Views: 855

Re: version 1.108

Now there is carrack that can carry a whole range of powerful high DMG melee units like flail soldier and samurai, other than that, all physical damage on ships r from catapult, cannon and trireme, and they all very high, I like defensive ships having higher defense
by godOfKings
Sat Nov 30, 2019 1:46 pm
Forum: Techs
Topic: Kusarigamajitsu IMPLEMENTED
Replies: 15
Views: 377

Re: Kusarigamajitsu

Well? (Might have lost my touch after so long)
by godOfKings
Sat Nov 30, 2019 9:47 am
Forum: Techs
Topic: sailing and navigation technology
Replies: 10
Views: 3768

Re: sailing and navigation technology

We should gather our speed and ship era techs here

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