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by godOfKings
Mon Apr 06, 2020 6:57 am
Forum: Unit balancing
Topic: assassin rework
Replies: 18
Views: 104

Re: assassin rework

I once heard of a Guinness world record probably in china about a group of engineers making 100+ storied building in a day, so its not unrealistic to build a castle in a day with enough workers, as for the rest i suggest instead of killing whole castle, assassin can kill the unit garrisoned inside t...
by godOfKings
Mon Apr 06, 2020 6:44 am
Forum: Unit balancing
Topic: Blacksmith upgrade missing units list
Replies: 10
Views: 72

Re: Blacksmith upgrade missing units list

There r already many units that can counter them so even with 2 action they r not that overpowered, if player has a ballista in wagon, they will b shredded

As for celtic warrior, max upgraded foot knight has 8 normal armor, so celtic would deal about 12 dmg, then die from just counter attack
by godOfKings
Mon Apr 06, 2020 6:41 am
Forum: Unit balancing
Topic: Blacksmith upgrade missing units list
Replies: 10
Views: 72

Re: Blacksmith upgrade missing units list

Late game mongols and yabusame becomes almost useless because their range is too low and most players use heavy armored infantry where due to high p.armor, yabusame can only deal 1 dmg to foot knight Also their speed advantage is greatly reduced by units like skirmisher horseman and 4 speed skirmish...
by godOfKings
Sun Apr 05, 2020 8:18 pm
Forum: Unit balancing
Topic: Blacksmith upgrade missing units list
Replies: 10
Views: 72

Re: Blacksmith upgrade missing units list

Wat about auxiliaries? And Sagittarius will have permanent disadvantage in range compared to even basic archers?
by godOfKings
Sun Apr 05, 2020 7:19 pm
Forum: IMPLEMENTED - Siege
Topic: Hwacha - IMPLEMENTED
Replies: 95
Views: 17121

Re: Hwacha - IMPLEMENTED

@Endru1241 hwacha is missing player colour so i made this
by godOfKings
Sun Apr 05, 2020 6:42 pm
Forum: Issues
Topic: Map editor requires land in each corner?
Replies: 9
Views: 44

Re: Map editor requires land in each corner?

Go to the unit selecting menu, go to structures, at the bottom u will see purple coloured tc numbered 1 2 3 4 5 6 meaning for players 1 to 6, u can place a few neutral tcs around these player starting tcs to make ur own custom multiplayer map
by godOfKings
Sun Apr 05, 2020 5:45 pm
Forum: Unit balancing
Topic: Blacksmith upgrade missing units list
Replies: 10
Views: 72

Re: Blacksmith upgrade missing units list

Really? I dont remember
by godOfKings
Sun Apr 05, 2020 5:44 pm
Forum: Issues
Topic: Map editor requires land in each corner?
Replies: 9
Views: 44

Re: Map editor requires land in each corner?

Oww.... Do i see edge of bangladesh?
by godOfKings
Sun Apr 05, 2020 3:31 pm
Forum: New game types in the game (like capture the flag)
Topic: Wild Life gamemode
Replies: 1
Views: 29

Re: Wild Life gamemode

May b allow priest as the lover of all animals and nature, it can convert elephants with love, or if loyalty is researched then reduce elephant to 1 hp
by godOfKings
Sun Apr 05, 2020 3:23 pm
Forum: Unit balancing
Topic: assassin rework
Replies: 18
Views: 104

Re: assassin rework

BUT....units inside galleon and viking ship can attack, so if u place an assassin inside galleon, it can kill triremes and other galleons at melee range, so ships should b exempted unless u want ur galleon instantly sunk by other galleon without any resistance :ugeek: Besides, stop only thinking in ...
by godOfKings
Sun Apr 05, 2020 3:01 pm
Forum: Unit balancing
Topic: assassin rework
Replies: 18
Views: 104

Re: assassin rework

As i said, we can make it they cant kill ships since they r more expensive and difficult to escape, also include siege tower (but they will b able to kill the unit garrisoned inside galleon and siege tower)
by godOfKings
Sun Apr 05, 2020 2:23 pm
Forum: Unit balancing
Topic: assassin rework
Replies: 18
Views: 104

Re: assassin rework

Do u think its easier to assassinate catapult than it is to do castle? And where would an assassin even reach cannon galleon from? And also once castle is taken out, its even easier to destroy any garrisoned catapult, i m not completely removing the idea of assassin sneak attacking castle, u can kil...
by godOfKings
Sun Apr 05, 2020 1:54 pm
Forum: Unit balancing
Topic: Blacksmith upgrade missing units list
Replies: 10
Views: 72

Blacksmith upgrade missing units list

List of units without blacksmith upgrade as tested in latest version:

Celtic warrior
Roman archer
Legionary
Pretorian legionary
Spartan
Immortal
Atl atl
Mongolian horse archer
Yabusame
All roman auxiliary units
by godOfKings
Sun Apr 05, 2020 1:45 pm
Forum: OFF Topics
Topic: Version 1.118
Replies: 11
Views: 191

Re: Version 1.118

Nice, time to lose some gems :)

I believe april fool was over 3 days ago :|
by godOfKings
Sun Apr 05, 2020 10:13 am
Forum: Unit balancing
Topic: assassin rework
Replies: 18
Views: 104

assassin rework

Endru1241 Stratego (dev) The purpose of the assassin is to kill an expensive and strategically useful unit of the enemy. But the problem in multiplayer game is most players would choose to hide such units in buildings and towers. Now if the current feature of killing buildings is eventually removed...
by godOfKings
Fri Apr 03, 2020 11:22 am
Forum: Maps
Topic: Capture the flag
Replies: 2
Views: 72

Re: Capture the flag

Might b some bugs with triggers
by godOfKings
Fri Apr 03, 2020 11:21 am
Forum: Unit balancing
Topic: Underused Units
Replies: 21
Views: 201

Re: Underused Units

Where horse archer deals 3 damage, skirmisher horseman deals 14 damage
by godOfKings
Wed Apr 01, 2020 4:01 pm
Forum: Unit - infantry
Topic: Heavy/Armored Maceman
Replies: 16
Views: 227

Re: Heavy/Armored Maceman

After mentioning zweihander advantag, i have been thinking, zweihander with heavy sword throws away all heavy armored infantry around, but light armored units are much nimble and easier to dodge such straight forward attacks, also zweihander has aoe damage Endru1241 wat do u think about reducing bon...
by godOfKings
Wed Apr 01, 2020 3:49 pm
Forum: Unit - ranged (like archers)
Topic: Pyrotechnics
Replies: 8
Views: 116

Re: Pyrotechnics

so that long ranged units dont have op damage :lol: cannons and catapults and other siege weapons do lots of damage, not only to building but also to units, some with multiple shots a turn or AoE A single cavalier can one shot upgraded canoneer, but do nothing to a fire archer hidden is siege tower...
by godOfKings
Mon Mar 30, 2020 8:05 am
Forum: Unit - ranged (like archers)
Topic: Pyrotechnics
Replies: 8
Views: 116

Re: Pyrotechnics

The purpose of nerfing fire archer is so that long ranged units dont have op damage, there r many ways to use them, u can use them in siege towers and galleons where they r protected. For high damage attacks u will have to use triremes, cannons etc. If burning destroys rams easily then how will they...
by godOfKings
Tue Mar 24, 2020 5:32 pm
Forum: Unit - infantry
Topic: Roman legionary mod, variant and upgrade
Replies: 24
Views: 364

Re: Roman legionary mod, variant and upgrade

But they have higher hp and armor than man at arms, also get less damage from archers
by godOfKings
Sun Mar 22, 2020 6:19 am
Forum: Others
Topic: Restriction for newbies to join multip games
Replies: 2
Views: 602

Re: Restriction for newbies to join multip games

I wanted to take it easy too, but then the newbie skipped me for being late by 1 hour, so i took regular turns and with a single push reduced him to just 1 tc and then stopped playing, i wanted to see if he dared to skip me again but he withdrew :lol:
by godOfKings
Sun Mar 22, 2020 6:08 am
Forum: Unit - infantry
Topic: Roman legionary mod, variant and upgrade
Replies: 24
Views: 364

Re: Roman legionary mod, variant and upgrade

They can have 12 atk, 4 speed, 5/4 armor without any upgrade, and increase to 14 atk and even more armor eventually I meant currently they can ALREADY get these stats using just aura bonus without needing any upgrad, with a single centurion they already become as good as foot knight upgrade And wat...
by godOfKings
Sat Mar 21, 2020 8:34 pm
Forum: Unit - infantry
Topic: Roman legionary mod, variant and upgrade
Replies: 24
Views: 364

Re: Roman legionary mod, variant and upgrade

They can have 12 atk, 4 speed, 5/4 armor without any upgrade, and increase to 14 atk and even more armor eventually I meant currently they can ALREADY get these stats using just aura bonus without needing any upgrad, with a single centurion they already become as good as foot knight upgrade And wat...
by godOfKings
Sat Mar 21, 2020 5:23 pm
Forum: Unit - infantry
Topic: Roman legionary mod, variant and upgrade
Replies: 24
Views: 364

Re: Roman legionary mod, variant and upgrade

They can have 12 atk, 4 speed, 5/4 armor without any upgrade, and increase to 14 atk and even more armor eventually
by godOfKings
Sat Mar 21, 2020 5:18 pm
Forum: New game types in the game (like capture the flag)
Topic: Full Chaos: new fun mode for random maps
Replies: 5
Views: 374

Re: Full Chaos: new fun mode for random maps

Wat if in a 10v10 tcs game, his 10 tcs drive a wedge and split mine into 4 on one side and 6 on other? No matter wat u say, that is a disastrous disadvantage
by godOfKings
Fri Mar 20, 2020 6:22 am
Forum: New game types in the game (like capture the flag)
Topic: Full Chaos: new fun mode for random maps
Replies: 5
Views: 374

Re: Full Chaos: new fun mode for random maps

wat if my one tc ends up surrounded by 3 enemy tcs belonging to same player?
by godOfKings
Fri Mar 20, 2020 6:19 am
Forum: Unit - infantry
Topic: Roman legionary mod, variant and upgrade
Replies: 24
Views: 364

Re: Roman legionary mod, variant and upgrade

i thought centurion carries the eagle?
by godOfKings
Sun Mar 15, 2020 10:39 am
Forum: Units/techs/effects
Topic: Warship vs Fishing boats
Replies: 7
Views: 698

Re: Warship vs Fishing boats

i used to find difficulty in completing the latest power creep map with the fishing boats, then i made a ballista and in 2 turns killed 4 fishing boats and a trireme (i used warship to gather all enemy ships together and caused mayhem upon them)
by godOfKings
Fri Mar 13, 2020 6:12 am
Forum: Unit balancing
Topic: Monastery Balancing
Replies: 6
Views: 295

Re: Monastery Balancing

It would b useful wen loyalty points became a thing and forceful conversion damaged opponents loyalty instead of random chance so u r guaranteed to convert wen opponents loyalty became 0

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