Search found 131 matches

by Morningwarrior
Thu Dec 05, 2019 3:47 pm
Forum: Gameplay & UI
Topic: display bar for quantities, troop types and constructions.
Replies: 6
Views: 67

Re: display bar for quantities, troop types and constructions.

well endru, and well you think about making a big update in the game, I know that work but in the end it's worth it and also good as almost all AOS fans expect huge updates full of news.
by Morningwarrior
Thu Dec 05, 2019 3:43 pm
Forum: Graphics
Topic: Re design units
Replies: 18
Views: 221

Re: Re design units

Yeah,But a new design would not be so bad, the game is growing more and more good and the units look new.
by Morningwarrior
Sun Dec 01, 2019 1:33 pm
Forum: Main menu
Topic: Upgrade Structure Overhaul
Replies: 3
Views: 67

Re: Upgrade Structure Overhaul

Another thing I think is that as I said in the topic, and the fact that units, spells, builds and upgrades are together and in fact a little disorganized and it got in my way to get other units could have a unit bar one of buildings one of upgrades and so on To be more specific, the units bar right ...
by Morningwarrior
Sun Dec 01, 2019 1:24 pm
Forum: Graphics
Topic: Re design units
Replies: 18
Views: 221

Re: Re design units

The purpose is that the crossbowman and the abalaster have a lot more details compared to the archer and some people including me may wonder.
by Morningwarrior
Sat Nov 30, 2019 9:24 pm
Forum: Maps, campaigns
Topic: Custom units
Replies: 2
Views: 83

Re: Custom units

I think it's still a little early for this, the game is still in full beta but it would be great to have a custom unit without a doubt.
by Morningwarrior
Sat Nov 30, 2019 9:22 pm
Forum: Unit balancing
Topic: Unit damage imunity ANSWERED
Replies: 5
Views: 78

Re: Unit damage imunity ANSWERED

Yean this mecanic would unbalance some units and others would be very over power.
by Morningwarrior
Sat Nov 30, 2019 9:20 pm
Forum: Gameplay & UI
Topic: display bar for quantities, troop types and constructions.
Replies: 6
Views: 67

Re: display bar for quantities, troop types and constructions.

So that option in gameplay kinda could give some bugs, loading problems?
by Morningwarrior
Sat Nov 30, 2019 9:16 pm
Forum: Others
Topic: New topic on forum"send map" ANSWERED
Replies: 8
Views: 324

Re: New topic on forum"send map" ANSWERED

You mean,the forum will be slow?
by Morningwarrior
Sat Nov 30, 2019 9:14 pm
Forum: New game types in the game (like capture the flag)
Topic: Survive waves ANSWERED
Replies: 5
Views: 67

Re: Survive waves ANSWERED

Yean is be a good ideia
by Morningwarrior
Sat Nov 30, 2019 9:13 pm
Forum: Graphics
Topic: Re design units
Replies: 18
Views: 221

Re: Re design units

I talk about the pixel size,is not much compatiple.
by Morningwarrior
Sat Nov 30, 2019 1:16 am
Forum: Unit - infantry
Topic: Double macemen
Replies: 2
Views: 46

Re: Double macemen

Maybe he used a shot mace,with 6 or 7 damage and bonus gain heavy foot melee not be higher than 30% or 25%,but he gain 1 armor point.
by Morningwarrior
Sat Nov 30, 2019 1:12 am
Forum: Graphics
Topic: Re design units
Replies: 18
Views: 221

Re: Re design units

The aparence Compared to the crossbowman and the abalaster is quite different, the two recently redesigned and looked much better, but now seeing both upgrades with the archer kinda pixel art is not good.
by Morningwarrior
Sat Nov 30, 2019 1:08 am
Forum: Structures
Topic: shovel ACCEPTED
Replies: 12
Views: 3231

Re: shovel ACCEPTED

Laborer can be trained to.
by Morningwarrior
Sat Nov 30, 2019 1:06 am
Forum: Unit - ranged (like archers)
Topic: Hand crossbow
Replies: 6
Views: 56

Re: Hand crossbow

Like swordman for exemple.
by Morningwarrior
Sat Nov 30, 2019 1:04 am
Forum: Others
Topic: New topic on forum"send map" ANSWERED
Replies: 8
Views: 324

Re: New topic on forum"send map" ANSWERED

But to send more than one map,that topic is very helpful and make this little easy.
by Morningwarrior
Thu Nov 28, 2019 5:46 pm
Forum: Unit - infantry
Topic: Double macemen
Replies: 2
Views: 46

Double macemen

HP:20
Damage:15
Armor:0/0
Actions:2
Sigh:4
Speed:3
Turns to produce:4
-The bonus are same of maceman
by Morningwarrior
Thu Nov 28, 2019 5:39 pm
Forum: Graphics
Topic: Re design units
Replies: 18
Views: 221

Re: Re design units

as well?
by Morningwarrior
Thu Nov 28, 2019 5:36 pm
Forum: Unit - ranged (like archers)
Topic: Hand crossbow
Replies: 6
Views: 56

Re: Hand crossbow

So the bonus gain light foot melee is +50%, removed bonus damage to buildings,and add 1 p.armor and the time to produces this unit is 3.
by Morningwarrior
Wed Nov 27, 2019 11:10 pm
Forum: Others
Topic: New topic on forum"send map" ANSWERED
Replies: 8
Views: 324

New topic on forum"send map" ANSWERED

in the topic "send map" could be sent the map of the user who created straight to the forum without having to use the email or anything, making it easier
by Morningwarrior
Wed Nov 27, 2019 11:04 pm
Forum: Unit - infantry
Topic: Fencer
Replies: 18
Views: 241

Re: Fencer

Ok endru,sorry.
by Morningwarrior
Wed Nov 27, 2019 11:03 pm
Forum: Unit - ranged (like archers)
Topic: Hand crossbow
Replies: 6
Views: 56

Hand crossbow

Ranged unit Carrier one small hand crossbow,shot small darts in the enemy and csn use a melee weapon one handed sword. Hp:14 Damage:3/6 Armor:0/0 Range:4 Sigh:4 Speed:3 Turns:3 Actions:1 +125%vs light melee +50%vs buildings +75%vs fortifield buildings +200%vs mega buildings Ability:swap weapon to sw...
by Morningwarrior
Wed Nov 27, 2019 10:53 pm
Forum: Unit - infantry
Topic: Fencer
Replies: 18
Views: 241

Fencer(re post and updated)

Hp:16
Damge:5
Range:1
Speed:3
Actions:1
Armor:0
Pierce armor:0
Sight:4
Melee dodge:50%
Cost:3
+100%vs light melee
+25%vs medium melee
+40%vs foot archer
by Morningwarrior
Wed Nov 27, 2019 10:49 pm
Forum: Graphics
Topic: Re design units
Replies: 18
Views: 221

Reskin archer

The archer need a new design,he have two of you upgrades have new designes.
by Morningwarrior
Thu Nov 21, 2019 7:43 pm
Forum: Unit - infantry
Topic: Golem ANSWERED
Replies: 3
Views: 68

Re: Golem ANSWERED

Maybe this a machine,right,a mecanic golem or something this.
by Morningwarrior
Fri Nov 15, 2019 1:11 am
Forum: Gameplay & UI
Topic: display bar for quantities, troop types and constructions.
Replies: 6
Views: 67

Re: display bar for quantities, troop types and constructions.

well you could talk to daniel about this, besides which engine (pixel) the game uses only out of curiosity.
by Morningwarrior
Fri Nov 15, 2019 1:08 am
Forum: Unit balancing
Topic: Unit damage imunity ANSWERED
Replies: 5
Views: 78

Re: Unit damage imunity

But that's what I thought I knew you wouldn't agree with, but it was really kind of an imbalance to the game in the end, you're right.
by Morningwarrior
Fri Nov 15, 2019 1:05 am
Forum: Unit balancing
Topic: Ninja aura IMPLEMENTED
Replies: 2
Views: 38

Re: Ninja aura

You are welcome endru :mrgreen:
by Morningwarrior
Thu Nov 14, 2019 8:39 pm
Forum: Gameplay & UI
Topic: display bar for quantities, troop types and constructions.
Replies: 6
Views: 67

display bar for quantities, troop types and constructions.

this option will be in the pause menu of the game where you can see which troops you have, the amount, types of towers, buildings and how many of them, for example i click this option and it shows i have 5 swordsman archers, 1 barracks etc. would be a much improved shape of the bar that is on the ri...
by Morningwarrior
Thu Nov 14, 2019 8:29 pm
Forum: Unit balancing
Topic: Unit damage imunity ANSWERED
Replies: 5
Views: 78

Unit damage imunity ANSWERED

Units with armor points greater than damage from the attacking opponent are unharmed, for example the foot knight has 4 armor points, a pike has 4 damage and this makes the foot knight immune to pike damage. and it would be much better in my opinion as the spartan hoplite to deal damage from a peasa...
by Morningwarrior
Thu Nov 14, 2019 8:21 pm
Forum: Unit balancing
Topic: Ninja aura IMPLEMENTED
Replies: 2
Views: 38

Ninja aura IMPLEMENTED

The unit ninja can't sufer the bonus of the bushido aura of dojo and yamashita.

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