Search found 143 matches

by Morningwarrior
Sat Dec 21, 2019 12:51 pm
Forum: Gameplay & UI
Topic: Attack/fight/move animation ideas
Replies: 13
Views: 1041

Re: Attack/fight/move animation ideas

interesting why you don't do an animation on archery arrows like a white beam indicating speed you know, like in cartoons, like a white drawing behind an arrow you know ... I hope I was specific because I'm terrible in explaining ... anyway and my idea.
by Morningwarrior
Sat Dec 21, 2019 12:45 pm
Forum: Others
Topic: Ranged focus
Replies: 1
Views: 66

Ranged focus

lately there have been a lot of melee units and compared to the amount of ranged troops, naval etc are the ones that have a lot, it would be nice to have a look at ideas about ranged troops.
by Morningwarrior
Sat Dec 21, 2019 12:41 pm
Forum: Unit - infantry
Topic: Battlefield Blacksmith
Replies: 47
Views: 645

Re: Battlefield Blacksmith

but that wouldn't be kind of appealing, ambreintist research + blacksmither aura would be quite appealing, but blacksmither would be like a leading worker not literally a blacksmither, but, I even liked it, 2 abilities that increase warrior status, building aura and Great fighter, but I would prefer...
by Morningwarrior
Sat Dec 14, 2019 5:40 pm
Forum: Techs
Topic: Kunai weapon thower for ninja
Replies: 3
Views: 105

Re: Kunai weapon thower for ninja

Think well,yeah,only can tech in dojos
by Morningwarrior
Fri Dec 13, 2019 10:10 pm
Forum: Techs
Topic: Smoke bomb for ninja
Replies: 7
Views: 154

Smoke bomb for ninja

ninjas are invisible for a while and units and towers cannot attack him and neither can fleeing stealth, nor scout, light cavalry and watchtowers can see and attack him, with backstap mode active at the time of smoke bomb the ninja. has +2 dmg and + 50% bonus damage against units. Duration: 2 turns ...
by Morningwarrior
Fri Dec 13, 2019 10:03 pm
Forum: Techs
Topic: Kunai weapon thower for ninja
Replies: 3
Views: 105

Kunai weapon thower for ninja

This technology allows ninjas to throw kunais at enemies, kunais deal piercing damage, deal 6 damage, and are fired at a range of 4, similar to shurikens but deal piercing damage or effective against strong-armored enemies who have project vulnerability. kunai dmg: 6 atk type: drill rng: 4 technolog...
by Morningwarrior
Fri Dec 13, 2019 9:47 pm
Forum: Unit - infantry
Topic: Battlefield Blacksmith
Replies: 47
Views: 645

Re: Battlefield Blacksmith

Hmmm maybe he a batlee blacksmither i suggest one status for him Hp:18 Ark:8 Armor:2/2 Sigh:4 Rng:1 Action:1 Speed:3 Extra information:carry a one hand hammer,use a plate armor on body,some leather on legs,mail boots,iron jambs,he cause extra damage on siege machines(+200%) For now It does not do ex...
by Morningwarrior
Fri Dec 13, 2019 9:36 pm
Forum: Unit - ranged (like archers)
Topic: Chinese fire lancer
Replies: 3
Views: 149

Re: Chinese fire lancer

Hmmmm,i show new status for fire lancer chines
Hp:15
Atk:12
Range:2-3?
Sigh:4
Speed:3
Armor:1/0
Cost:4
But i do know he are a spear thower or a long pikeman unit.
by Morningwarrior
Thu Dec 12, 2019 5:45 pm
Forum: Unit - ranged (like archers)
Topic: Sentinel longbowman
Replies: 3
Views: 162

Re: Sentinel longbowman

sentinel(longbowman 3 status upgrade)
Hp:20
Atk:9
Actions:1
Rang:7
Speed:3
Sigh:8
+50%vs light melee foot,medium melee foot.
by Morningwarrior
Thu Dec 12, 2019 5:40 pm
Forum: Unit - ranged (like archers)
Topic: Chinese fire lancer
Replies: 3
Views: 149

Re: Chinese fire lancer

Hmmm the staus of this units maybe by:
Hp:14
Dmg:13
Armor:0/1
Range:4
Actions:1
Sigh:5
Speed:2
"Burning weapon"
Cause 300% vs siege machines,constructions,fortifield buildings and mega buildings.
by Morningwarrior
Wed Dec 11, 2019 8:13 pm
Forum: Other discussions about the game
Topic: Bigger update ANSWERED
Replies: 3
Views: 187

Re: Bigger update ANSWERED

Right,not to spoil the surprise I understand but do not hurry because it is the enemy of perfection.
by Morningwarrior
Tue Dec 10, 2019 4:31 pm
Forum: Other discussions about the game
Topic: Bigger update ANSWERED
Replies: 3
Views: 187

Bigger update ANSWERED

Endru and team,i really Curious about the next update and what it will bring again, almost everything is already 1 month without update. just tell me if it will be bigger or one of the biggest pls. :mrgreen: :mrgreen: :mrgreen:
by Morningwarrior
Thu Dec 05, 2019 3:47 pm
Forum: Gameplay & UI
Topic: display bar for quantities, troop types and constructions.
Replies: 6
Views: 161

Re: display bar for quantities, troop types and constructions.

well endru, and well you think about making a big update in the game, I know that work but in the end it's worth it and also good as almost all AOS fans expect huge updates full of news.
by Morningwarrior
Thu Dec 05, 2019 3:43 pm
Forum: Graphics
Topic: Re design units
Replies: 18
Views: 424

Re: Re design units

Yeah,But a new design would not be so bad, the game is growing more and more good and the units look new.
by Morningwarrior
Sun Dec 01, 2019 1:33 pm
Forum: Main menu
Topic: Upgrade Structure Overhaul
Replies: 3
Views: 148

Re: Upgrade Structure Overhaul

Another thing I think is that as I said in the topic, and the fact that units, spells, builds and upgrades are together and in fact a little disorganized and it got in my way to get other units could have a unit bar one of buildings one of upgrades and so on To be more specific, the units bar right ...
by Morningwarrior
Sun Dec 01, 2019 1:24 pm
Forum: Graphics
Topic: Re design units
Replies: 18
Views: 424

Re: Re design units

The purpose is that the crossbowman and the abalaster have a lot more details compared to the archer and some people including me may wonder.
by Morningwarrior
Sat Nov 30, 2019 9:24 pm
Forum: Maps, campaigns
Topic: Custom units
Replies: 2
Views: 171

Re: Custom units

I think it's still a little early for this, the game is still in full beta but it would be great to have a custom unit without a doubt.
by Morningwarrior
Sat Nov 30, 2019 9:22 pm
Forum: Unit balancing
Topic: Unit damage imunity ANSWERED
Replies: 5
Views: 171

Re: Unit damage imunity ANSWERED

Yean this mecanic would unbalance some units and others would be very over power.
by Morningwarrior
Sat Nov 30, 2019 9:20 pm
Forum: Gameplay & UI
Topic: display bar for quantities, troop types and constructions.
Replies: 6
Views: 161

Re: display bar for quantities, troop types and constructions.

So that option in gameplay kinda could give some bugs, loading problems?
by Morningwarrior
Sat Nov 30, 2019 9:16 pm
Forum: Others
Topic: New topic on forum"send map" ANSWERED
Replies: 8
Views: 631

Re: New topic on forum"send map" ANSWERED

You mean,the forum will be slow?
by Morningwarrior
Sat Nov 30, 2019 9:14 pm
Forum: New game types in the game (like capture the flag)
Topic: Survive waves ANSWERED
Replies: 5
Views: 236

Re: Survive waves ANSWERED

Yean is be a good ideia
by Morningwarrior
Sat Nov 30, 2019 9:13 pm
Forum: Graphics
Topic: Re design units
Replies: 18
Views: 424

Re: Re design units

I talk about the pixel size,is not much compatiple.
by Morningwarrior
Sat Nov 30, 2019 1:16 am
Forum: Unit - infantry
Topic: Double macemen
Replies: 2
Views: 109

Re: Double macemen

Maybe he used a shot mace,with 6 or 7 damage and bonus gain heavy foot melee not be higher than 30% or 25%,but he gain 1 armor point.
by Morningwarrior
Sat Nov 30, 2019 1:12 am
Forum: Graphics
Topic: Re design units
Replies: 18
Views: 424

Re: Re design units

The aparence Compared to the crossbowman and the abalaster is quite different, the two recently redesigned and looked much better, but now seeing both upgrades with the archer kinda pixel art is not good.
by Morningwarrior
Sat Nov 30, 2019 1:08 am
Forum: Structures
Topic: shovel ACCEPTED
Replies: 12
Views: 3419

Re: shovel ACCEPTED

Laborer can be trained to.
by Morningwarrior
Sat Nov 30, 2019 1:06 am
Forum: Unit - ranged (like archers)
Topic: Hand crossbow
Replies: 6
Views: 159

Re: Hand crossbow

Like swordman for exemple.
by Morningwarrior
Sat Nov 30, 2019 1:04 am
Forum: Others
Topic: New topic on forum"send map" ANSWERED
Replies: 8
Views: 631

Re: New topic on forum"send map" ANSWERED

But to send more than one map,that topic is very helpful and make this little easy.
by Morningwarrior
Thu Nov 28, 2019 5:46 pm
Forum: Unit - infantry
Topic: Double macemen
Replies: 2
Views: 109

Double macemen

HP:20
Damage:15
Armor:0/0
Actions:2
Sigh:4
Speed:3
Turns to produce:4
-The bonus are same of maceman
by Morningwarrior
Thu Nov 28, 2019 5:39 pm
Forum: Graphics
Topic: Re design units
Replies: 18
Views: 424

Re: Re design units

as well?
by Morningwarrior
Thu Nov 28, 2019 5:36 pm
Forum: Unit - ranged (like archers)
Topic: Hand crossbow
Replies: 6
Views: 159

Re: Hand crossbow

So the bonus gain light foot melee is +50%, removed bonus damage to buildings,and add 1 p.armor and the time to produces this unit is 3.

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