Search found 155 matches

by SirPat
Sun Feb 16, 2020 12:44 am
Forum: Unit - siege
Topic: Ribault
Replies: 67
Views: 5727

Re: Ribauldequin-organ cannon

as much as i know musketeers dont have bonus
by SirPat
Sun Feb 09, 2020 3:23 pm
Forum: Unit balancing
Topic: every gunman ignore armor and tanegashima changes
Replies: 15
Views: 114

Re: every gunman ignore armor and tanegashima changes

Late Reply post sorry


and Tanegashima Uses an Arquebus and musket is a deadlier version of arquebus so maybe 8 dmg for tanegashima and 10 for musket
by SirPat
Sun Feb 09, 2020 3:20 pm
Forum: Unit balancing
Topic: every gunman ignore armor and tanegashima changes
Replies: 15
Views: 114

Re: every gunman ignore armor and tanegashima changes

Actually Muskets were also known as Heavy Arquebus which can peirce metal plating than an arquebus giving me the idea of giving negative armor and Demoralize is already in aos but I dont remember what does it do actually Im planning to change the musket even more by adding the ancestors of the muske...
by SirPat
Sun Feb 09, 2020 6:39 am
Forum: Unit - infantry
Topic: Partisan
Replies: 11
Views: 587

Re: Partisan

The only partisan i know is the type of spear :lol: Image :lol:
by SirPat
Sun Feb 09, 2020 6:19 am
Forum: Unit balancing
Topic: every gunman ignore armor and tanegashima changes
Replies: 15
Views: 114

Re: every gunman change and tanegashima changes

about give it an effect that gives -2 armor to enemies in a range of 5 and maybe also -1 or 3 dmg but why -2armor cause as much as i nknow musketeers attack armor not p.armor test it out and maybe also give it slowing weapon and weakening weapon maybe to op? i have 2 plans a.) Weakens nearby enemies...
by SirPat
Fri Feb 07, 2020 6:45 pm
Forum: Unit balancing
Topic: every gunman ignore armor and tanegashima changes
Replies: 15
Views: 114

every gunman ignore armor and tanegashima changes

I noticed that the musketeer is useless dont have bonusses and dealslittle dmg so maybe give it ignore armor and the tanegashima ashigaru should be trainable after gunpowder tech
by SirPat
Fri Feb 07, 2020 6:20 pm
Forum: Structures
Topic: Mercenary camps
Replies: 22
Views: 383

Re: Mercenary camps

Then how about Make it just like in Warcraft(btw I LOVE warcraft) have it generate automatically then when you send a unit beside it you can open up its UI like assassin ability but you cant claim the building and only moneycouriers can enter and uses it as a money value and you can train mercenary ...
by SirPat
Fri Feb 07, 2020 6:11 pm
Forum: Unit - infantry
Topic: Falcata-Rhomphaia thracian
Replies: 38
Views: 291

Re: Falcata-Rhomphaia thracian

:o :shock: now thats some good weaponry right there
by SirPat
Wed Feb 05, 2020 5:54 pm
Forum: Unit - mounted
Topic: Cataphract as new unit
Replies: 10
Views: 82

Re: Cataphract as new unit

Agreeable
and Shock Cavalry was used to break formations and scatter enemy infantry
by SirPat
Wed Feb 05, 2020 2:15 am
Forum: Unit - mounted
Topic: Cataphract as new unit
Replies: 10
Views: 82

Re: Cataphract as new unit

about 4/4
by SirPat
Wed Feb 05, 2020 1:45 am
Forum: Structures
Topic: Mercenary camps
Replies: 22
Views: 383

Re: Mercenary camps

ssound better
by SirPat
Wed Feb 05, 2020 1:15 am
Forum: Unit - mounted
Topic: Cataphract as new unit
Replies: 10
Views: 82

Re: Cataphract as new unit

no I was thinking of who has better armor and equipment so that we can verify the stats of the unit
by SirPat
Wed Feb 05, 2020 12:45 am
Forum: Structures
Topic: Mercenary camps
Replies: 22
Views: 383

Re: Mercenary camps

Nice Idea Puss I totally agree with that but what would it be called??? and i agree with the money courier trainable there
by SirPat
Wed Feb 05, 2020 12:37 am
Forum: Unit - mounted
Topic: Cataphract as new unit
Replies: 10
Views: 82

Re: Cataphract as new unit

I dont agree with the trample ability but I dont know what is stronger a full armored knight or a cataphract?
by SirPat
Wed Feb 05, 2020 12:33 am
Forum: Unit - ranged (like archers)
Topic: Bayonet musket
Replies: 33
Views: 179

Re: Bayonet musket

Puss_in_Boots wrote:
Tue Feb 04, 2020 3:53 am
The timeline range is from 6000 BC to roughly over 1500 AD.
oh thanks for the info :D
by SirPat
Mon Feb 03, 2020 10:50 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: XP for players
Replies: 12
Views: 96

Re: XP for players

sounds good :D
by SirPat
Mon Feb 03, 2020 10:32 pm
Forum: Unit - mounted
Topic: Heavy Knight to Cataphract IMPLEMENTED
Replies: 68
Views: 6108

Re: Heavy Knight to Cataphract IMPLEMENTED

This is already implemented but under the name "Cavalier" heavy knight upgrades to Cavalier.

pls. make a new topic for cataphracts
by SirPat
Mon Feb 03, 2020 10:30 pm
Forum: Unit - ranged (like archers)
Topic: New mercenarie: cretan archer
Replies: 13
Views: 120

Re: New mercenarie: cretan archer

and what does those abilities do?
by SirPat
Mon Feb 03, 2020 10:17 pm
Forum: Unit - ranged (like archers)
Topic: Bayonet musket
Replies: 33
Views: 179

Re: Bayonet musket

What he means is that this game is really more on times when people used swords and bows and spears not hand cannons and musketeers, here we follow a strict rule we can only add units, buildings,etc. from the start of civilization until the 17th century and every idea that doesnt fit in the timeline...
by SirPat
Mon Feb 03, 2020 9:32 am
Forum: Structures
Topic: Mercenary camps
Replies: 22
Views: 383

Re: Mercenary camps

Yes [*]L4cus I know you have plenty of mercenary ideas so send us all of your ideas to increase the number of mercenaries in game :D
by SirPat
Mon Feb 03, 2020 9:25 am
Forum: Unit - ranged (like archers)
Topic: Bayonet musket
Replies: 33
Views: 179

Re: Bayonet musket

;) hey remember musketeers have swords ;)
by SirPat
Mon Feb 03, 2020 9:06 am
Forum: Graphics
Topic: musketeer reskin IMPLEMENTED
Replies: 42
Views: 2827

Re: musketeer reskin IMPLEMENTED

:lol: LOL
godOfKings wrote:
Sun Feb 02, 2020 6:06 pm
The hell is poopetier :lol: :lol: poop colour?
I named it liked that cause it looked like a solid shade of poop :lol: needs some more color so it wont look messy on the battlefield :lol: LMAO
by SirPat
Thu Jan 30, 2020 5:20 pm
Forum: Graphics
Topic: Knight reskin
Replies: 6
Views: 100

Re: Knight reskin

looks fine for me maybe a little shading would help
by SirPat
Wed Jan 22, 2020 1:35 am
Forum: Other discussions about the game
Topic: How many upgrades did you unlocked currently?
Replies: 10
Views: 239

Re: How many upgrades did you unlocked currently?

It was quite easy to buy all heres my technique:
SirPat's technique to get all upgrades in AOS

use the facebook option to get gems post eveey day that simple
by SirPat
Wed Jan 22, 2020 1:32 am
Forum: Other discussions about the game
Topic: How many upgrades did you unlocked currently?
Replies: 10
Views: 239

Re: How many upgrades did you unlocked currently?

I have all upgrades in AOS only
by SirPat
Wed Jan 22, 2020 1:28 am
Forum: Graphics
Topic: Immortal reskin IMPLEMENTED
Replies: 17
Views: 375

Re: Immortal reskin

Pls implement
by SirPat
Mon Jan 13, 2020 12:35 am
Forum: Techs
Topic: Tc upgrade techs ACCEPTED
Replies: 12
Views: 1417

Re: Tc upgrade techs ACCEPTED

wait isnt the TC a town center not a whole town?
by SirPat
Mon Jan 13, 2020 12:28 am
Forum: Graphics
Topic: Immortal reskin IMPLEMENTED
Replies: 17
Views: 375

Re: Immortal reskin

Nice img now it looks more epic
by SirPat
Sun Jan 05, 2020 3:58 am
Forum: Unit - infantry
Topic: unit: net thrower man - IMPLEMENTED
Replies: 66
Views: 24855

Re: unit: net thrower man - ACCEPTED

Is there anyway to implement

If Net Thrower goes in row boat it transformes into a fishing boat? or a skill


FYI I Like the Net thrower man pretty cool :D

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