Search found 202 matches

by DreJaDe
Sat Mar 21, 2020 11:41 pm
Forum: Unit - infantry
Topic: Roman legionary mod, variant and upgrade
Replies: 24
Views: 277

Re: Roman legionary mod, variant and upgrade

Squirrel5555 wrote:
Sat Mar 21, 2020 11:22 pm
That's good, knights should be more powerful than some roman legionnaire :D
If anything you should be balancing the legionnaire around men at arms :)
Not necessarily I think. Byzantines wouldn't last that long if they're not as good as the knights in some way.
by DreJaDe
Sat Mar 21, 2020 7:48 pm
Forum: Unit - infantry
Topic: Roman legionary mod, variant and upgrade
Replies: 24
Views: 277

Re: Roman legionary mod, variant and upgrade

In the point of making Legionaries as strong as the foot knights, I will disagree. From what I see a knight will be more highly trained than a Legionnaire. Both are heavily armed but from what I know, knights have better armor than a Legionnaire considering a Legionnaire have a proper armor as unifo...
by DreJaDe
Sat Mar 21, 2020 12:00 am
Forum: Unit - infantry
Topic: Roman legionary mod, variant and upgrade
Replies: 24
Views: 277

Re: Roman legionary mod, variant and upgrade

I think this Romans soldier are too expensive and hard to make as an army. Maybe add some Levy troops that would only cost two turns with the same bonus as a normal Romans Unit like that shield wall buff
by DreJaDe
Fri Mar 13, 2020 5:50 am
Forum: Techs
Topic: Walls upgrade-fortified walls
Replies: 1
Views: 131

Re: Walls upgrade-fortified walls

Idk if this is good.

After all... They already have two tech upg plus they're easy to make.
by DreJaDe
Sat Mar 07, 2020 4:39 am
Forum: Others
Topic: Custom limits for factories
Replies: 21
Views: 657

Re: Custom limits for factories

Why not make it a part of the setting? There's a setting for how many TC u want for the game u will create. Why not add a setting for the number of factory per TC u want for the game. Then, experiment it on yourselves devs. Like, don't release it to us with normally released game and just do it with...
by DreJaDe
Mon Mar 02, 2020 11:21 am
Forum: Map & campaign ideas
Topic: Orc dwarves conflict-push orcs out of cave ANSWERED
Replies: 6
Views: 516

Re: Orc dwarves conflict-push orcs out of cave ANSWERED

Oh wait right. I mistook the maps. There are and also I believe destroying the one on the north spawns some more orcs. However it will be fixed too. I rechecked the map and wow, it changed so much. the first map can be completed with just the old unit, I don't get why they changed that. The second ...
by DreJaDe
Sun Mar 01, 2020 11:20 am
Forum: Map & campaign ideas
Topic: Orc dwarves conflict-push orcs out of cave ANSWERED
Replies: 6
Views: 516

Re: Orc dwarves conflict-push orcs out of cave

Creator here There are no spawning enemies, there is just a lot of them. Also the map currently, due to the balance changes, is impossible (or just really hard, you cany get 3 stars). However, it should soon be fixed, so wait until then. Wait.. I remember I checked that map so I could make plans to...
by DreJaDe
Fri Feb 28, 2020 11:13 pm
Forum: Others
Topic: Turn timers not doing their job? IMPLEMENTED
Replies: 4
Views: 284

Re: Turn timers not doing their job? +suggetion how to fix

I totally agree with this but just like in other type of option in-game, sometimes player won't be able to see it as set to that strict limitation for time. I also want to add a suggestion to somehow show it in the Multiplayer game list. Like, there will be an indicator for it on the game list.
by DreJaDe
Thu Feb 27, 2020 1:52 am
Forum: Dev asks for Help
Topic: Downrating AOF on google play
Replies: 2
Views: 353

Re: Downrating AOF on google play

I don't understand why this is in public.
Do we not have private message thing here?
by DreJaDe
Wed Feb 26, 2020 11:03 pm
Forum: Others
Topic: Population depending on number of houses
Replies: 26
Views: 775

Re: Population

I say have the TCs have the population limit of 15 to 20 then the houses with 5 to 20 depending on the upgrades If this is going to be followed. Players with the best spot for TC placement will be the one with more good win chance. Maps with the preset TC would be more popular then. I think that in...
by DreJaDe
Wed Feb 26, 2020 12:32 am
Forum: Others
Topic: Population depending on number of houses
Replies: 26
Views: 775

Re: Population

SirLuciano wrote:
Mon Feb 24, 2020 8:48 am
I say have the TCs have the population limit of 15 to 20 then the houses with 5 to 20 depending on the upgrades
If this is going to be followed. Players with the best spot for TC placement will be the one with more good win chance.

Maps with the preset TC would be more popular then.
by DreJaDe
Mon Feb 24, 2020 10:11 pm
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 16967

Re: The Phantom Update

Idk why they have such a cool looking skirmishers when they're just skirmishers. :lol: :lol:

But, if its that good then why not.
by DreJaDe
Sun Feb 23, 2020 2:57 am
Forum: Others
Topic: Archers do not shoot through walls
Replies: 26
Views: 725

Re: Archers are wrong!

Not being able to see over terrain is okay but If this is done then I would also suggest that they would have a targeting marks to the range they can't see. Like a random targeting shot (if they are still in range of archers). SEEMS USELESS but strategically, maybe useful what do you mean? What I m...
by DreJaDe
Sat Feb 22, 2020 2:05 am
Forum: Others
Topic: Archers do not shoot through walls
Replies: 26
Views: 725

Re: Archers are wrong!

I think this would really make Archers so weak so if this is implemented I will suggest a buff for the archers which would let them 1 shot a unit for a low chance like 2%. Not being able to see over terrain is okay but If this is done then I would also suggest that they would have a targeting marks ...
by DreJaDe
Thu Feb 20, 2020 4:11 am
Forum: Structures
Topic: Monastery IMPLEMENTED
Replies: 69
Views: 3051

Re: Monastery ACCEPTED

I thought, this would be put in the mountain area. Maybe add some stairs at the side or the gates?
by DreJaDe
Tue Feb 18, 2020 1:22 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Peasants in this game/Peons
Replies: 34
Views: 1209

Re: Peasants in this game/Peons

Maybe, I still think unlike other militia. the elf should be one hit on successful attack by any unit without having the bonus on milita (no units will have bonus dmg over it). But it will be a good dodger to balance it.
by DreJaDe
Mon Feb 17, 2020 3:06 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Peasants in this game/Peons
Replies: 34
Views: 1209

Re: Peasants in this game/Peons

I suggest making her have an HP of 1 then 30% dodge to all type with no units having advantage over it. Of course still affected by other dodge upg.

Also other than dodge, she can't have other upg such as armor and dmg.
by DreJaDe
Sun Feb 16, 2020 10:56 pm
Forum: Other discussions about the game
Topic: Chat option in game
Replies: 9
Views: 440

Re: Chat option in game

Also in dota 2
And LOL
by DreJaDe
Fri Feb 14, 2020 11:49 pm
Forum: Other discussions about the game
Topic: Chat option in game
Replies: 9
Views: 440

Re: Chat option in game

Not to be rude but I think it doesn't matter if it's not in the other games. It would be like a new feature that only this game has! So why not?

On the other side, I heard that this feature would be hard to do.
by DreJaDe
Thu Feb 13, 2020 10:10 pm
Forum: Unit - mounted
Topic: Cavalry Lancer
Replies: 6
Views: 334

Re: Cavalry Lancer

Since we already have a pilum ability like in Romans (I thought that would be illegal haha :D :D ). Why not add an ability for knights like a Lance ability. It's a skill given to knight by a tech which would be devastating for infantry and cavalry, but not outright kill them, I guess. The skill wou...
by DreJaDe
Thu Feb 13, 2020 8:29 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: The Wall
Replies: 2
Views: 465

Re: The Wall

None, just a suggestion.
by DreJaDe
Thu Feb 13, 2020 12:35 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: The Wall
Replies: 2
Views: 465

The Wall

I think it's time to have some wall terrain. Not the unit but a stone wall that can be used for maps. There's already some cliff terrain that looks like a wall if you reimagined it. I would really like to see some wall terrain in the game. The Wall I'm talking about is like the stone wall of human b...
by DreJaDe
Thu Feb 13, 2020 6:07 am
Forum: Unit - mounted
Topic: Cavalry Lancer
Replies: 6
Views: 334

Re: Cavalry Lancer

L4cus wrote:
Thu Feb 13, 2020 4:03 am
DreJaDe wrote:
Thu Feb 13, 2020 4:01 am
Not a throwing spear but a Lance. Not my expertise but some knights have a disposable Lance right? Then after that they will use the sword. This is what I mean.
A lance for charges?
Yes
by DreJaDe
Thu Feb 13, 2020 4:01 am
Forum: Unit - mounted
Topic: Cavalry Lancer
Replies: 6
Views: 334

Re: Cavalry Lancer

Not a throwing spear but a Lance. Not my expertise but some knights have a disposable Lance right? Then after that they will use the sword. This is what I mean.
by DreJaDe
Thu Feb 13, 2020 12:05 am
Forum: Unit - mounted
Topic: Cavalry Lancer
Replies: 6
Views: 334

Cavalry Lancer

Since we already have a pilum ability like in Romans (I thought that would be illegal haha :D :D ). Why not add an ability for knights like a Lance ability. It's a skill given to knight by a tech which would be devastating for infantry and cavalry, but not outright kill them, I guess. The skill woul...
by DreJaDe
Wed Feb 12, 2020 12:54 pm
Forum: Unit - mounted
Topic: Companion cavalry
Replies: 19
Views: 888

Re: Companion cavalry

This may be a stupid question but how does the speed aura work. If I have 2 companion cavalry unit, won't only one of them will be able to use the speed aura? Like when I move the unit away from each other due to 6speed 3 space aura.
by DreJaDe
Sun Feb 09, 2020 1:06 pm
Forum: Human
Topic: Hero (Novel Type) - ANSWERED
Replies: 2
Views: 250

Hero (Novel Type) - ANSWERED

I don't where to put this so I'll just put this in humans. Here's the idea A unit that will be called "The Hero of "Race"". This unit is a hero but not like in RPGs but like in the novels. To train this hero u need to research a tech called "Hero Summoning". This unit would only be able to be train ...
by DreJaDe
Sat Feb 08, 2020 1:27 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 197
Views: 9567

Re: Buidlings' images redesign request

That's so NC. I really hope that would be implemented soon.
by DreJaDe
Fri Feb 07, 2020 1:33 pm
Forum: Unit - infantry
Topic: Macedonian Phalangite (pikeman)
Replies: 25
Views: 1092

Re: Pikeman IMPLEMENTED

That look so good (not as much as our Savra) but NC for a beginner (idk if that's beginner)

I suggest making the spear 2 sided and following other players suggestion to copy the unit in game and edit it.
by DreJaDe
Fri Feb 07, 2020 1:29 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 197
Views: 9567

Re: Buidlings' images redesign request

Yes. I want them to not look small besides units.

Also, I find it sometimes weird that somebuildings are facing diagonally, I want to see some facing downward (front), Sides (left or right). Facing X or Y.

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