Unit: Voulgier - IMPLEMENTED

These suggestions are in the game

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DoomCarrot
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Re: Unit: Voulgier

Post by DoomCarrot » Thu Nov 03, 2016 1:01 am

Those images are perfect!
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MightyGuy
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Re: Unit: Voulgier

Post by MightyGuy » Thu Nov 03, 2016 1:43 am

thanks. Is this unit accepted by Sir Daniel???
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COOLguy
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Re: Unit: Voulgier

Post by COOLguy » Thu Nov 03, 2016 11:37 pm

I agree looks great!
Thanks!
Josh

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Re: Unit: Voulgier - ACCEPTED

Post by MightyGuy » Fri Nov 04, 2016 12:25 am

thank you so much! and to all forumers! :D :D
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Alpha
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Re: Unit: Voulgier - ACCEPTED

Post by Alpha » Fri Nov 04, 2016 2:00 am

Looks good!
Awoo~ my dudes!

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Re: Unit: Voulgier - ACCEPTED

Post by MightyGuy » Thu Nov 24, 2016 8:54 pm

edited. Added Shadow And Mpre sharper blade and fixed
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MightyGuy
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Re: Unit: Voulgier - ACCEPTED

Post by MightyGuy » Thu Nov 24, 2016 8:58 pm

Cost:4
Hp:27
Attack Power:5
Range:1
Armor:1
Pierce Armor:0
Speed:3
Sight:5
Action Turn:2
Spell Resistance:0%
Builders: Barracks, Towncenter
Bonuses:
infantry 160%
cavalry 260%
(Nothing Changes) Here's the Voulgier Stats
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MRkimchi
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Re: Unit: Voulgier - ACCEPTED

Post by MRkimchi » Sat Oct 28, 2017 3:40 am

Is it a normal unit which is supposed to receive blacksmith upgrades cuz if not it's too weak

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MightyGuy
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Re: Unit: Voulgier - ACCEPTED

Post by MightyGuy » Sat Oct 28, 2017 4:15 am

This is the rare one, An anti-cavalry and demolisher foot soldier, it is not a normal unit. I Think this one is ready to vote.
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godOfKings
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Re: Unit: Voulgier - ACCEPTED

Post by godOfKings » Mon Oct 30, 2017 7:55 am

So up to 26 damage to infantry and up to 36 damage to horses, may be it is better without blacksmith upgrade although the armour might be upgraded
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DoomCarrot
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Re: Unit: Voulgier - ACCEPTED

Post by DoomCarrot » Mon Oct 30, 2017 11:34 am

I agree it should rither get blacksmith upgrades or just be more powerful. Personally, I think it should just get upgrades. I think upgrades should be given to almost everything, as it is already given to things like samurai and tuetonic knights.
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Re: Unit: Voulgier - ACCEPTED

Post by MightyGuy » Mon Oct 30, 2017 12:23 pm

DoomCarrot wrote:I agree it should rither get blacksmith upgrades or just be more powerful. Personally, I think it should just get upgrades. I think upgrades should be given to almost everything, as it is already given to things like samurai and tuetonic knights.

I Agree :)
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DoomCarrot
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Re: Unit: Voulgier - ACCEPTED

Post by DoomCarrot » Wed Nov 01, 2017 11:42 pm

Also, I have noticed some new players get very confused as to why certain things get upgrades and others don't, so streamlining the upgrades into "almost everything," except secialized units like spartans and stuff makes things a bit easier to understand for most players.
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godOfKings
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Re: Unit: Voulgier - IMPLEMENTED

Post by godOfKings » Fri Nov 03, 2017 8:50 am

Wow when was it implemented wasn't I supposed to get an announcement or sth
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Re: Unit: Voulgier - IMPLEMENTED

Post by LordOfAles » Fri Nov 03, 2017 8:52 am

It won the halloween vote
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COOLguy
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Re: Unit: Voulgier - IMPLEMENTED

Post by COOLguy » Sun Nov 05, 2017 7:08 pm

godOfKings wrote:Wow when was it implemented wasn't I supposed to get an announcement or sth
Watch the votes and you will ;)
Thanks!
Josh

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godOfKings
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Re: Unit: Voulgier - IMPLEMENTED

Post by godOfKings » Tue Nov 07, 2017 10:03 am

Umm... where can I see the votes? Or participate in voting?
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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Re: Unit: Voulgier - IMPLEMENTED

Post by tamtam12345 » Tue Nov 07, 2017 10:39 am

godOfKings wrote:Umm... where can I see the votes? Or participate in voting?
You can see it there.
viewtopic.php?f=7&p=47382#p47382

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COOLguy
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Re: Unit: Voulgier - IMPLEMENTED

Post by COOLguy » Sun Feb 18, 2018 8:46 pm

Implemented this unit in the game! :) ARCHIVED
Thanks!
Josh

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