flail soldier - IMPLEMENTED

These suggestions are in the game

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Dgkfadomo777
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flail soldier - IMPLEMENTED

Post by Dgkfadomo777 » Sun Jun 01, 2014 3:52 pm

The flail was a spiked metal ball attached to a chain and rod. Its chain allowed it to gain momentum before striking and hit with enormous force. While very effective in offensive it was very difficult to use as a defensive weapon against melee enemies(it was a one handed weapon so it could still carry a shield to block arrows)

Nightrunner
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Re: flail soldier

Post by Nightrunner » Fri Jun 13, 2014 5:44 pm

Also how about a similar unit: mace!

Stratego (dev)
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Re: flail soldier

Post by Stratego (dev) » Sat Jun 14, 2014 1:08 pm

ok! please write the suggested properties, and (if you can) upload an icon for them, thanks!

Dgkfadomo777
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Re: flail soldier

Post by Dgkfadomo777 » Fri Jun 20, 2014 7:44 am

A strong attack, weak defense, 2 range slow movement 2 maybe three and like four or five to make weakness are knights because a flail cannot defend against a fast mounted unit with a sword

Dgkfadomo777
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Re: flail soldier

Post by Dgkfadomo777 » Wed Oct 01, 2014 4:49 am

Maybe ahould have an edge towards swordsman and samarai plus shielder but archers have bonus and has 2 in range
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patroid
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Re: flail soldier

Post by patroid » Wed Oct 01, 2014 4:56 am

Hi
Mayve i will also do him!!

Patroid

Dgkfadomo777
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Re: flail soldier

Post by Dgkfadomo777 » Wed Oct 01, 2014 5:14 am

Yes please

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patroid
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Re: flail soldier

Post by patroid » Sat Feb 21, 2015 4:51 pm

Hi
I forgot to post the image :/
Sorry.

Patroid
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COOLguy
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Re: flail soldier

Post by COOLguy » Sat Feb 21, 2015 5:07 pm

Cool! :)
BTW how is a flail different from a mace? (in the game)
Thanks!
Josh

Alex486
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Re: flail soldier

Post by Alex486 » Sat Feb 21, 2015 6:28 pm

a mace is a club with a spike ball shape or solid raised ridges on the end.
Anything is feasible with enough money and power.

Get ready to get your teeth kicked in, it will make for a good education.

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ollie444
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Re: flail soldier

Post by ollie444 » Sat Feb 21, 2015 10:26 pm

By the way, the image is 10/10 awesome!
Is there a way to give the flail soldier a decreased armor if he attacked in the same turn*? (because he is recharging)

*This is kinda hard to explain... Say there are three teams, a, b, and c. If c attacks a's flail soldier, called Bob, if bob attacked on a's last turn, he is weaker. If b attacks c's flail, called Fred, then if Fred attacked on his teams last turn, he's weaker. Do you get it?

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COOLguy
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Re: flail soldier

Post by COOLguy » Sat Feb 21, 2015 11:32 pm

ollie444 wrote:By the way, the image is 10/10 awesome!
Is there a way to give the flail soldier a decreased armor if he attacked in the same turn*? (because he is recharging)

*This is kinda hard to explain... Say there are three teams, a, b, and c. If c attacks a's flail soldier, called Bob, if bob attacked on a's last turn, he is weaker. If b attacks c's flail, called Fred, then if Fred attacked on his teams last turn, he's weaker. Do you get it?
No I don't. Sorry. :)
Thanks!
Josh

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ollie444
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Re: flail soldier

Post by ollie444 » Sun Feb 22, 2015 9:16 am

Team Y attacks on X's flail.

So the game would go back to team x's flail's last turn, check if he attacked. If true, armor is weakened.

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COOLguy
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Re: flail soldier

Post by COOLguy » Sun Feb 22, 2015 3:15 pm

oh
Thanks!
Josh

Darkknight
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Re: flail soldier

Post by Darkknight » Thu Mar 24, 2016 4:22 pm

This unit was in the almost ready section of the vote list (needed final stats) so I will try suggest a balanced stats. My stats will be based of this old stat below
Dgkfadomo777 wrote:A strong attack, weak defense, 2 range slow movement 2 maybe three and like four or five to make weakness are knights because a flail cannot defend against a fast mounted unit with a sword
Name: Flail Soldier
Cost: 3
Hp: 16 (3 shot kill by normal archer)
Attack: 20 (3 more than maceman)
Range: 1 (I know it says range 2 up there but I dont think range 2 will work well with any melee unit)
Armor: 0
Pierce armor: 0
Speed: 2
Sight: 4
Action: 1
Spell resistance: 0%
size: 1X1
*The flail soldier will not be able to counter attack because a flail is very hard to use and very heavy*
Bonus against:75% Infantry (so it will be a infantry strong against infantry)
Maybe buildings (same as swordmen)

Weak against: Archer (all types), Calvary (near 1 shot kill)

This unit will be used to take down expensive infantry (spartan, Roman infantry) with low cost when the enemies are near (because it has no armor so it could be easily shot down).

Why different from a maceman?
It has higher attack making it the most powerful infantry. The maceman would be used for normal battles because they have more health and could move faster but flail will be used when under attack so that you can take out strong units while giving your tcs time to make the correct units to counter attack.

Why wont it be op?
Although its attack would be very high it would be easily shot down by and units with projectiles. It also can't counter attack so it would be easily killed by normal infantry if he is exposed.

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DoomCarrot
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Re: flail soldier

Post by DoomCarrot » Thu Mar 24, 2016 4:41 pm

Awesome, good job reviving a dead unit! :lol:

This looks like a very votable unit now! Also, I like how you explained his strengths/weaknesses versus macemen.
The day is coming when a single carrot, freshly observed, will set off a revolution.

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COOLguy
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Re: flail soldier - ACCEPTED

Post by COOLguy » Mon May 01, 2017 4:13 am

json is sent in - when it is up, please test to see if the above stats are balanced
Thanks!
Josh

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DoomCarrot
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Re: flail soldier - ACCEPTED

Post by DoomCarrot » Mon May 01, 2017 4:53 pm

Nice!
The day is coming when a single carrot, freshly observed, will set off a revolution.

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COOLguy
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Re: flail soldier - IMPLEMENTED

Post by COOLguy » Sun Feb 18, 2018 8:44 pm

Implemented :) This topic is archived
Thanks!
Josh

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