unit: fire archers - IMPLEMENTED

These suggestions are in the game

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DoomCarrot
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Re: unit: fire archers - IMPLEMENTED

Post by DoomCarrot » Thu Apr 02, 2015 9:16 pm

Ness, I just posted that question in the reporting section. Check out Dan's answer.

Oh and btw its your turn on world war 3 ;)
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Re: unit: fire archers - IMPLEMENTED

Post by Stratego (dev) » Thu Apr 02, 2015 10:02 pm

upgrades: should it? - wouldnt it be too op?

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Re: unit: fire archers - IMPLEMENTED

Post by DoomCarrot » Thu Apr 02, 2015 10:11 pm

hm well that depends if a man at arms with +2 attack and armor is considered OP. I don't think so, it would make it competitive.
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Re: unit: fire archers - IMPLEMENTED

Post by Alexander82 » Thu Apr 02, 2015 11:15 pm

I think that upgrades should give the benefit to every unit of that kind
Last edited by Alexander82 on Fri Apr 03, 2015 12:04 am, edited 1 time in total.
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Re: unit: fire archers - IMPLEMENTED

Post by COOLguy » Fri Apr 03, 2015 12:01 am

I think that either way you go, you should just make sure it's stated somewhere (ie if you decide only basic units get the upgrade benefits).
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Re: unit: fire archers - IMPLEMENTED

Post by Alexander82 » Fri Apr 03, 2015 12:05 am

I know, but "better units" costs more turn, and n an advanced game i feel they shouldn't become too much weaker than basic upgraded units
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Re: unit: fire archers - IMPLEMENTED

Post by DoomCarrot » Fri Apr 03, 2015 5:26 am

I guess I have to agree.

A legionary in late game will be completely outmatched by a fully upgraded man at arms.
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