New Unit - Slinger - IMPLEMENTED v.0997

These suggestions are in the game

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ollie444
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New Unit - Slinger - IMPLEMENTED v.0997

Post by ollie444 » Sun Nov 09, 2014 8:45 pm

I was surprised this had not been mentioned before.

This is an image of what they would look like.
http://commons.wikimedia.org/wiki/File: ... linger.png

I currently have 2 options about this:

Option 1:
They could be like archers, but with different bonuses.
Cost: 2
Range: 1 less than archer
Attack: 1 less than archer
Speed: Same (or 1 more?)
Armor: Same
Health: Same
BONUSES:
(Basically effective against low-armor units)
Archer + variants
Horseman + variants
Ornithoper
BAD AGAINST:
Spartan Hoplites
Swordsmen + variants
Pikemen + variants
Walls and buildings


Option 2:
Like archer but shoots multiple shots!
Maybe shoot 3 stones, each with good chance of hitting (for horses this would be 1/2 and etc for other units)
I guess same stats as prev.

:mrgreen: PLEASE GIVE FEEDBACK!!! :mrgreen:

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COOLguy
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Re: New Unit - Slinger

Post by COOLguy » Sun Nov 09, 2014 8:59 pm

And bonus vs. Goliath? :lol:

Sound's cool. We need a different icon for when they shoot. (a stone)
Thanks!
Josh

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Re: New Unit - Slinger

Post by ollie444 » Mon Nov 10, 2014 7:40 pm

What do you think, option 1 or 2?
Or your own design???
Or slightly editing each?

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Re: New Unit - Slinger

Post by COOLguy » Tue Nov 11, 2014 3:11 pm

I like #1 best.

Only I think they should be more like skirmisher, but longer range and less armor. The way they are now, based off the archer, makes them underpowered and too weak. no one would build them, because they would build archers and skirmishers which are the same cost.
Same attack power and hp, though.
Bonuses are good. Maybe not against ornithopter.

Or option 3: They could cost 3 turns and be a like skirmisher with bigger range and attack and normal armor.
Thanks!
Josh

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ollie444
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Re: New Unit - Slinger

Post by ollie444 » Tue Nov 11, 2014 4:30 pm

I think archers were more effective than slingers, so I think they should cost less or same, but I don't think they should have 1 turn to build, so I'm trying to give it different attributes so it is the most unique possible.

If I was choosing, I would probably want option 2, because that is the most different I could get from other units, but I'm inclined to hear other's arguments.

I thought of a fourth option. Have slingers as the default "archer", so the archery range research goes: Slinger > Archer > Crossbowman, if you get me...
You wouldn't require an upgrade for archer in this case.
Pros:
Making slinger worse than archer WITHOUT making it 1 turn, or underpowered.
More depth to game
Cons:
Would change the game quite a bit
We would have to invent more pre-units for the other units, e.g. for swordsman.

I've thought of some-
Clubman > Swordsman > ...

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Re: New Unit - Slinger

Post by Stratego (dev) » Tue Nov 11, 2014 4:45 pm

you can operate with double attack/turn or even 3 attacks.

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Re: New Unit - Slinger

Post by COOLguy » Tue Nov 11, 2014 6:34 pm

Ok, I'm glad to hear your mind now.
In that case, I also like option 2. :)
Last edited by COOLguy on Tue Nov 11, 2014 11:37 pm, edited 1 time in total.
Thanks!
Josh

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Re: New Unit - Slinger

Post by COOLguy » Tue Nov 11, 2014 6:52 pm

Here are two options for images. Tell me what you think.

Plus a rock. :)
Attachments
32_unit_slinger.png
Slinger Solomon
32_unit_slinger.png (1.35 KiB) Viewed 9762 times
32_unit_slinger2.png
Slinger Samuel
32_unit_slinger2.png (1.46 KiB) Viewed 9762 times
ROCK.png
:)
ROCK.png (439 Bytes) Viewed 9762 times
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Josh

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Re: New Unit - Slinger

Post by ollie444 » Tue Nov 11, 2014 8:00 pm

Don't mean to be pedantic, but why is there a phallic symbol on his shield? ;)
Plus, is there any easy way to flip the image? - just because its in their left hand, and slingers were mainly right handed.

Stone is good.
I prefer solomon, if you elongate the sling a bit.

But overall, I'm impressed-

you very artist at this! :)
COOLguy wrote:Ok, I'm glad to hear your mind now.
In that case, I also like option 3. :)
Did you mean option 2?

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Re: New Unit - Slinger

Post by COOLguy » Tue Nov 11, 2014 11:40 pm

Ok, the fixes will be here shortly.
You stole the words right from my mouth. ;) I edited my above post. :D #2
Thanks!
Josh

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Re: New Unit - Slinger

Post by COOLguy » Tue Nov 11, 2014 11:58 pm

Final image?
Attachments
32_unit_slinger3.png
32_unit_slinger3.png (1.42 KiB) Viewed 9748 times
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Josh

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Re: New Unit - Slinger

Post by Stratego (dev) » Wed Nov 12, 2014 6:10 am

i suggest thinning the leather that holds the stone - to maximum 1px

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Re: New Unit - Slinger

Post by COOLguy » Wed Nov 12, 2014 6:35 pm

His sling or his pouch?
I will do it as soon as you tell me. :)
Thanks!
Josh

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Re: New Unit - Slinger

Post by Stratego (dev) » Wed Nov 12, 2014 6:46 pm

the sling.

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Re: New Unit - Slinger

Post by COOLguy » Thu Nov 13, 2014 4:27 am

Here, Daniel. Do you like this?
Sorry, there were spammers about, but I am busy, and it is getting late. :|
Attachments
32_unit_slinger3.png
LOOKYHEREIHAVEASLINGTHATWILLWHACKYOUBETWEENTHEEYESHAHAHAOMGOODNESSIAMTIRED
32_unit_slinger3.png (1.52 KiB) Viewed 9720 times
Thanks!
Josh

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Re: New Unit - Slinger

Post by Stratego (dev) » Thu Nov 13, 2014 6:52 am

seems ok for the first sight, i will check it more detailly, what about the stats?
i think this one i will put into game soon - because i like the unit concept.

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Re: New Unit - Slinger - IMPLEMENTED v.0997

Post by Stratego (dev) » Fri Nov 14, 2014 7:09 pm

ok, it is in, up on server in 5 minutes

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Re: New Unit - Slinger - IMPLEMENTED v.0997

Post by ollie444 » Sat Nov 15, 2014 11:21 am

I think you should make the sling thicker, because it's hard to see and doesn't look right. I think 2 pixels should be enough.

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Re: New Unit - Slinger - IMPLEMENTED v.0997

Post by balint » Thu Dec 04, 2014 2:24 pm

Hi, what about a stunning hit?
it has a skill called stunning hit, which stuns the attacked unit for 2 turn (have the highest chanse on high health troops)
This is Hungary and winter is coming.

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Re: New Unit - Slinger - IMPLEMENTED v.0997

Post by ollie444 » Thu Dec 11, 2014 4:03 pm

Stunning should definitely be added, I think.

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