Campaign: Rise of Darklords: Revenge IMPLEMENTED

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Bluejay
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Joined: Wed Mar 04, 2015 11:00 pm

Campaign: Rise of Darklords: Revenge IMPLEMENTED

Post by Bluejay » Fri Mar 06, 2015 9:44 am

On the map Revenge for the Rise of Darklords Campaign, two graveyards in the middle of the fortress are owned by Blue (AI) instead of Red (Human).

Also, at the middle of the far right of the map, there's a skeleton horseman that can't do any actions.

(I tried to add screenshots but apparently the file is too big.)

Hope this helped :)

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patroid
Posts: 1178
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: Campaign: Rise of Darklords: Revenge

Post by patroid » Fri Mar 06, 2015 11:15 am

Hi
I am sorry(i made this map)
I try to fix it!

patroid

Bluejay
Posts: 2
Joined: Wed Mar 04, 2015 11:00 pm

Re: Campaign: Rise of Darklords: Revenge

Post by Bluejay » Fri Mar 06, 2015 6:06 pm

Aha sweet :) I liked it though :D

SirDoucheBag
Posts: 117
Joined: Fri Dec 18, 2015 9:01 am

Re: Campaign: Rise of Darklords: Revenge

Post by SirDoucheBag » Sun Jan 17, 2016 10:27 am

Yes I just recently started this Campaign and have Encountered both of the issues as well. I still beat the map in 9 turns but I did have to leave 4 skeletons to destroy Crypt and The one Horse unit on right of map is places on a rock and only able to manually delete it.
Normal is an illusion.

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patroid
Posts: 1178
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: Campaign: Rise of Darklords: Revenge

Post by patroid » Mon Jan 18, 2016 8:48 pm

Sent a fix to the dev!- Again


Will be in in the next version :-)

Patroid

Stratego (dev)
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Re: Campaign: Rise of Darklords: Revenge

Post by Stratego (dev) » Wed Aug 30, 2017 11:20 pm

then assume it is implemented.

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