Human Tech: Exorcism IMPLEMENTED

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Alexander82
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Human Tech: Exorcism IMPLEMENTED

Post by Alexander82 » Thu Aug 25, 2016 2:27 pm

This tech will unlock a new spell for priest, missionary and templar that allow to inflict holy damage to undeads

The damage should be dealt in the range of a normal heal spell and it makes an amount of damage related to the heal rate of the unit
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Alexander82
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Re: Human Tech: Exorcism

Post by Alexander82 » Wed Dec 07, 2016 11:17 am

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Alpha
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Re: Human Tech: Exorcism

Post by Alpha » Wed Dec 07, 2016 1:33 pm

Sounsd good and OP
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MightyGuy
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Re: Human Tech: Exorcism

Post by MightyGuy » Wed Dec 07, 2016 7:56 pm

Cool Idea!
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Re: Human Tech: Exorcism

Post by Stratego (dev) » Wed May 10, 2017 6:37 am

it is ready, up on server please check

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Sunrise Samurai
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Re: Human Tech: Exorcism IMPLEMENTED

Post by Sunrise Samurai » Thu Aug 10, 2017 11:40 am

For a slight adjustment, can we just have it make all healing spells able to target undead, doing damage instead of healing? Also, this is almost useless until church becomes buildable.
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Alexander82
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Re: Human Tech: Exorcism IMPLEMENTED

Post by Alexander82 » Sun Aug 13, 2017 10:26 am

That was my first suggestion but it wasn't possible.

I just think that both heal spell and exorcism should deal a damage based on the healing rate stats
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