Faramir

If you need a special unit for you map or campaign this is where you need to ask for it
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Alexander82
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Faramir

Post by Alexander82 » Thu Jan 05, 2017 4:48 pm

this is the first image for hardeep's request

It wields both sword and bow.

His stats will be lower in melee than other melee heroes and the ranged attack will be less strong than the one that legolas has, I was thinking about a 2 action (he seems to be an agile guy) with 10-15 attack and the bow attack would be like 5 or 6 withing a 5 or 6 range
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Alexander82
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Re: Faramir

Post by Alexander82 » Thu Jan 12, 2017 2:28 am

Ok Faramir is in (we put him in as a transforming unit instead than a unit with a skill)
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Hardeep
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Re: Faramir

Post by Hardeep » Thu Jan 12, 2017 3:00 am

Okay sounds good! :D :D :D
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Alexander82
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Re: Faramir

Post by Alexander82 » Thu Jan 12, 2017 10:00 am

Hardeep can you check how stats bonus works on trasforming units?

For example if you want to give it a armor bonus would he keep it in both form?

Also if you give him a strenght bonus and go from melee to ranged and then from ranged to melee is the bonus still there?

If you can give it a try it would be good
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Hardeep
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Re: Faramir

Post by Hardeep » Fri Jan 13, 2017 7:31 am

Hmmm, if you mean by triggers, then I'm pretty sure the unit will lose the bonus. As for status effects, I'm not sure.
Fun fact, if you transform a unit triggers will act as if that unit was destroyed.
Therefore the cond. obj. Destroyed + declare victory isn't possible.
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Alexander82
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Re: Faramir

Post by Alexander82 » Fri Jan 13, 2017 7:33 am

I see. That might be a problem, so the game should be modified to "remember" the unit id when you transform it.
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