Minelayer

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Sunrise Samurai
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Minelayer

Post by Sunrise Samurai » Thu Oct 26, 2017 10:41 pm

Cost 8
Hp 20
Armor 0/0
Speed 3
Stealth, can see stealth
Spells: lay mine, lay nuclear mine (cooldown 6)

Mine
Hp 1
Stealth
When destroyed (or stepped on) explodes, 10 damage and fire in AOE 1.

Nuclear mine
Same, but deals 75 damage, AOE 2. Causes fire, poison, and EMP (curse, for electronics) to anything caught in the blast.

Leave it to humans to be irresponsible enough to seed an area with radioactive explosives, then leave them unattended to cause indescriminate harm.

Essentially, forces enemies to keep a scout unit around or accept the consequences of charging a mine field. Also, mines can be placed as neutrals when creating a map, to make some maps dangerous to run around carelessly.
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Midonik
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Re: Minelayer

Post by Midonik » Fri Oct 27, 2017 5:09 am

Sounds good. Albitlies are preety strong,but cost is high too.
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Sunrise Samurai
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Re: Minelayer

Post by Sunrise Samurai » Fri Oct 27, 2017 10:14 am

.....dang it. I meant to put this in space. Land mines would be weaker (no nuclear, for example)
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Midonik
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Re: Minelayer

Post by Midonik » Fri Oct 27, 2017 1:17 pm

So why you post it in "planetary"?
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LordOfAles
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Re: Minelayer

Post by LordOfAles » Fri Oct 27, 2017 1:18 pm

Yeah...why not in human units?
The Crusade never ends...

Midonik
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Re: Minelayer

Post by Midonik » Fri Oct 27, 2017 1:23 pm

It should be in "space". Topics for human will be bring to planerary or space section when we find out how to make me able to move topics or when Daniel will do that. Please dont add us more work and post topics in right sections.
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Re: Minelayer

Post by Sunrise Samurai » Fri Oct 27, 2017 3:05 pm

That was accidental. Sorry, I thought I posted it in space. My apologies for the extra work
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Midonik
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Re: Minelayer

Post by Midonik » Fri Oct 27, 2017 5:23 pm

Ok,its fine. Sounds ok,but... how will mines be invisible in space? You cant just dig them vaccum :lol:
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
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LordOfAles
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Re: Minelayer

Post by LordOfAles » Fri Oct 27, 2017 5:36 pm

Well, this is sci - fi fantasy, so i guess they will be camouflaged by some kind of field, so is possible
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Midonik
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Re: Minelayer

Post by Midonik » Fri Oct 27, 2017 5:47 pm

Makes sense. All races will have to have some seeing stelth units ships for sure.
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Sunrise Samurai
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Re: Minelayer

Post by Sunrise Samurai » Fri Oct 27, 2017 6:33 pm

Exactly. I'm thinking this practically forces opponents keeping a scout ship, but to be used effectively you're going to want to kill said scout. Some particularly dumb players might lose because they can't move without getting blown up :lol:
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