Goliath AMP coligunner IMPLEMENTED

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Midonik
Posts: 3528
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Goliath AMP coligunner IMPLEMENTED

Post by Midonik » Wed Feb 27, 2019 5:34 pm

Goliath coilgunner (M.I. Anti-Vehicle) by D.D.D

Cost: 4
Hp: 43
physical/energy/chemical Attack: 15/0/0 (150% bonus against vehicles) - Overall 15 dmg
physical/energy/chemical Armor: 3/3/3
Range: 2
Actions: 1
Speed: 3 (same modifiers as basic infantry, but 1 speed on mountains)
Sight: 4
Can't capture tc, buildable in barracks.
Abilities: None
Attachments
Goliath coilgunner.png
Goliath coilgunner.png (1.33 KiB) Viewed 278 times
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DoomsdayDragonfire
Posts: 754
Joined: Tue Sep 06, 2016 6:20 am
Location: Terra - Brasil

Re: Goliath AMP coligunner IMPLEMENTED

Post by DoomsdayDragonfire » Tue Mar 05, 2019 1:12 pm

Unit description:

The Goliath AMP on its basic version, versatile, agile, pressurised against outside weather, this suit is the backbone of the infantry for heavy assault. This AMP suit comes armed with a coilgun, a relative and miniaturized version of railgun, ideal for open holes in armored targets, as vehicles.
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