Goliath coilgunner (M.I. Anti-Vehicle) by D.D.D
Cost: 4
Hp: 43
physical/energy/chemical Attack: 15/0/0 (150% bonus against vehicles) - Overall 15 dmg
physical/energy/chemical Armor: 3/3/3
Range: 2
Actions: 1
Speed: 3 (same modifiers as basic infantry, but 1 speed on mountains)
Sight: 4
Can't capture tc, buildable in barracks.
Abilities: None
Goliath AMP coligunner IMPLEMENTED
Goliath AMP coligunner IMPLEMENTED
Post by Midonik » Wed Feb 27, 2019 5:34 pm
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- Goliath coilgunner.png (1.33 KiB) Viewed 278 times
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
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http://www.androidutils.com/forum/viewt ... =66&t=4729
All help will be welcome.
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- DoomsdayDragonfire
- Posts: 754
- Joined: Tue Sep 06, 2016 6:20 am
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Re: Goliath AMP coligunner IMPLEMENTED
Post by DoomsdayDragonfire » Tue Mar 05, 2019 1:12 pm
Unit description:
The Goliath AMP on its basic version, versatile, agile, pressurised against outside weather, this suit is the backbone of the infantry for heavy assault. This AMP suit comes armed with a coilgun, a relative and miniaturized version of railgun, ideal for open holes in armored targets, as vehicles.
The Goliath AMP on its basic version, versatile, agile, pressurised against outside weather, this suit is the backbone of the infantry for heavy assault. This AMP suit comes armed with a coilgun, a relative and miniaturized version of railgun, ideal for open holes in armored targets, as vehicles.
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