Castle Siege

Put here any ideas about new suggested game types comes into your mind.

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ollie444
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Castle Siege

Post by ollie444 » Tue Feb 03, 2015 9:05 pm

So, this is a pretty complicated idea. I will explain as simply as possible:

Each player can make their own "Castle" map on a 7x7 square map of just grass. I will explain how later.

When they are finished, and press the "Play Castle Siege" button, the 7x7 square is put in a larger, 31x31 map. The attacking player will then use his armies (which are on the bigger map) to attack the defending player (or AI maybe?). If they destroy everything (except walls) within a time limit, say 20 turns, they win the game. Else, they lose the game.

The castle is made with a "master builder" unit - 0 speed, but instant building speed and building range of 10 tiles. Cannot be suicided. Cannot build ballistae, ships etc or 2x3 castles. The master builder is in the center of the castle. There could be a max-point cap limit, to stop players from filling it with fortresses.

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patroid
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Re: Castle Siege

Post by patroid » Wed Feb 04, 2015 3:34 pm

You mean a turn based siege of
The game fortress under siege ( its
Yust an example i mean with a gameplay
Like there (its found in playstore))

Patroid

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Re: Castle Siege

Post by max-damage » Wed Feb 04, 2015 3:42 pm

Sounds cool!! :-)
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...

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balint
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Re: Castle Siege

Post by balint » Wed Feb 04, 2015 3:44 pm

that is a good game :)

the idea is good too.
This is Hungary and winter is coming.

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ollie444
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Re: Castle Siege

Post by ollie444 » Wed Feb 04, 2015 4:36 pm

You could play it with 2 players or the defender could be the Ai.

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Re: Castle Siege

Post by max-damage » Wed Feb 04, 2015 4:41 pm

Can you be the defender vs. 2+ AI units (allied AI or non-allied AI...non-allied AI could add a whole new aspect!! :-) )? :-)
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...

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ollie444
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Re: Castle Siege

Post by ollie444 » Thu Feb 05, 2015 6:34 pm

The possibilities are endless...

lel

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Re: Castle Siege

Post by max-damage » Thu Feb 05, 2015 7:45 pm

I'd like to try it!! Can this be added to the February vote? :-)
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balint
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Re: Castle Siege

Post by balint » Thu Feb 05, 2015 8:53 pm

maybe for the next one (patroid's voter) because O can't modify it.

I will make an extra vote when patroid's system starts working ;)
This is Hungary and winter is coming.

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Re: Castle Siege

Post by max-damage » Thu Feb 05, 2015 9:22 pm

Cool!! As many new suggestions as there are, it shouldn't be too hard to fill a ballot...the only problem would be having the chosen units ready to be implemented...icons, stats, that kind of thing....
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...

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balint
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Re: Castle Siege

Post by balint » Thu Feb 05, 2015 9:38 pm

Daniel said, that if he has the stats and the image he can implement it in about 10 mins.
or something like that :)
This is Hungary and winter is coming.

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Re: Castle Siege

Post by max-damage » Thu Feb 05, 2015 9:41 pm

Sweet! Man, i have to get my laptop back...this is making me crazy...
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...

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