Damage mode CLOSED

Put here any ideas about new suggested game types comes into your mind.

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ethanking5
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Damage mode CLOSED

Post by ethanking5 » Sat Sep 21, 2019 12:41 pm

:? I think that when units and structures are damaged that they should gain wounds or bruises like infantry units are my big thing for this when they are injured say 5 or so hp remaining their appearance would change to a wounded version with scars and stuff I know it's hard but could it be attempted even if only one at a time. I think this would be useful for all games
. What do you think?
Last edited by ethanking5 on Mon Sep 23, 2019 8:12 pm, edited 1 time in total.
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jalewolt711
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Re: Damage mode

Post by jalewolt711 » Sat Sep 21, 2019 1:52 pm

Wow nice idea
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Endru1241
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Re: Damage mode

Post by Endru1241 » Sat Sep 21, 2019 2:08 pm

Here's the unit image - change it to show how could it look.

For me it's too much hassle for little to no effect.
It doesn't add any strategic value, nor realism (unit can be damaged by poison and in many ways by attacks). Only a little flavour. Which by the way must not be very important to people, as viewtopic.php?f=18&t=6634&sid=57d34cc20 ... c685f750c7 topic is not overly active.
And it would need tons of work - as there is no way to unify wounds as overlay (too different unit looks) it would need to be done separately for every unit! It would also discourage adding new units, as there would be one more image to do.
Not to even mention amount of coding to allow something like this and other technical difficulties.
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32_unit_templar.png
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ethanking5
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Re: Damage mode

Post by ethanking5 » Sat Sep 21, 2019 11:20 pm

Here's what I got can we try. @Endru1241 if you send me the unit's I'll do the damage for them I think it could help a lot
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Templar damaged.png
What you think can we try this one outside
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ethanking5
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Re: Damage mode

Post by ethanking5 » Mon Sep 23, 2019 5:16 pm

@Alexander82 i think this could be useful for aof too what do you think
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ethanking5
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Re: Damage mode

Post by ethanking5 » Mon Sep 23, 2019 7:21 pm

@makazuwr32 how does this look
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makazuwr32
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Re: Damage mode

Post by makazuwr32 » Mon Sep 23, 2019 7:30 pm

I think needs some minor polishing (for example symbol on shield should look a bit from side) but otherwise that is what i was looking for.
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Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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ethanking5
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Re: Damage mode closed

Post by ethanking5 » Mon Sep 23, 2019 7:33 pm

:lol: I just realized that these two topics are quite similar
http://www.ageofstrategy.net/viewtopic.php?f=19&t=7355
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Alexander82
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Re: Damage mode closed

Post by Alexander82 » Tue Oct 01, 2019 10:33 am

I'm not against that but it would for sure require a lot of work (especially for animated units)
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