Basically, their would be a new tc type that is buildable only if the specific game mode is set on, in which randomly generated tc's would be removed and every one would only start with a basic worker, the limit of tcs one can build would be a small amount as well. 3 for low setting, 4-5 for min setting, and about 5-6 for many setting (the limit of tc's one can build.) New tc's models will be made for each race to use as buildable structures for these workers and the workers are enabled to build them. But, these tc's would have less options of units to choose from then a normal tc as well as techs forcing the player to have to build a factory to access other features of the race.
Generally it starts out slow but everyone is pretty even out because they don't start off with every unit they need in their tc with most the techs they need as well. They have to revert to making factories for those other techs and units and forces players to choose between what buildings would be useful for the given situation.Example:
Orc shaman (until goblin shaman gets in)
Unicorn rider (until a scout cavalry is made)
Dwarf axe thrower
Dwarf scout cavalry
Kobald ghost warrior
Thunderstorm (until it's moved to temple of nature)
Boar riding (until it's moved to barracks or a new stables for dwarves)
Their techs are being worked on.
Same as dwarves.
Just a thought, and it would be a rather interesting idea.
Aos's variant would work in a similar way.
The only major problem here is the ai, but making the ai build a structure without needing to build it next to a tc might be worth the effort.
These tc's can't be captured like the others but can be destroyed.
@Alexander82, @Stratego (dev) what do you think? Do you think this is doable?