Survive waves ANSWERED

Put here any ideas about new suggested game types comes into your mind.

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Morningwarrior
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Survive waves ANSWERED

Post by Morningwarrior » Sat Nov 09, 2019 4:17 pm

Survive waves can be a new game mode?,you have a one city witch a 2 workes and 3 swordsman with you survive a waves of enemyes,you can have a new option shop to buy spells,TC and units by ussing gold droped by enemy killed,every enemy drop some gold in diferent quanties flr exemple:
Archer:2
Templar:5
Knight:4
Peasant:1
Each 10 waves you earn 2 gems and have a similar boos fight.
Glory to doritos,remember.

Stratego (dev)
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Re: Survive waves

Post by Stratego (dev) » Sat Nov 09, 2019 6:14 pm

it can be made already with triggers (without gold, no materials in game)

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Morningwarrior
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Re: Survive waves ANSWERED

Post by Morningwarrior » Sun Nov 10, 2019 10:24 pm

Ok but,you think to add materials in the game?like a wood,stell,food etc.to equilibrate the game?
Glory to doritos,remember.

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Morningwarrior
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Re: Survive waves ANSWERED

Post by Morningwarrior » Sun Nov 10, 2019 10:25 pm

In the case to but in the game,you can add a unique tech in this mode"town expansion"to add more tc.
Glory to doritos,remember.

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makazuwr32
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Re: Survive waves ANSWERED

Post by makazuwr32 » Sun Nov 10, 2019 10:40 pm

You can place tcs via triggers.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Morningwarrior
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Re: Survive waves ANSWERED

Post by Morningwarrior » Sat Nov 30, 2019 9:14 pm

Yean is be a good ideia
Glory to doritos,remember.

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