Dual Player Comp/Coop Campaigns - IMPLEMENTED 0.995

Put here any ideas about new suggested game types comes into your mind.

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COOLguy
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Dual Player Comp/Coop Campaigns - IMPLEMENTED 0.995

Post by COOLguy » Thu Oct 23, 2014 6:39 pm

Hey, Daniel, is it possible to make a campaign with 2 (or more) human players on it, like a competitive or cooperative campaign?
Thanks!
Josh

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Re: Dual Player Competitive/Cooperative Campaigns

Post by Stratego (dev) » Thu Oct 23, 2014 6:56 pm

good idea, i think it was mentioned earlier tough.

it would need some development, let me see:
1. offering for multiplayer not only random maps but some special campaign like maps, or new class of maps called... what it is called?
2. letting the user to change the AI-s to multiplayers _(maybe not all but some of them)
3. in game identifying the "game type" that works like a campaign, but also is a multiplayer game.
- Q: what about gems here?

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COOLguy
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Re: Dual Player Competitive/Cooperative Campaigns

Post by COOLguy » Thu Oct 23, 2014 10:25 pm

Yeah, that was a good idea - I mentioned it earlier. :)

But this idea is different. I assumed you had no time to develop the multiplayer scenario idea. (BTW what is that currently on your priority list? Just curious.)

What I mean is, can I make a campaign that has 2 human players (at least for local games; multiplayer games may require more stuff. ;) )?

Here is a "showhow" of it: James and his brother John like AoS and want to play together against an AI. But Random games get old - they want a storyline to play! So I make a storyline with two players that are human against various CP factions. A Co-operative storyline! But James is a much better player than John, so when they play each other it gets very, very much nofun :( . So I make a 5 map campaign with 2 human players against each other in various positions. A Competitive Campaign! :D (Whoever wins best out of 5, wins the Campaign.)

And They love the game, promote it everywhere, and send the Developer lots of donations! :) ;) :) :D JK

lol, but seriously I think this is a good idea.
A: Maybe Co-op gives half gems for logged in account, and Competitive gets no gems like Random.
Last edited by COOLguy on Thu Oct 23, 2014 10:26 pm, edited 1 time in total.
Thanks!
Josh

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COOLguy
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Re: Dual Player Competitive/Cooperative Campaigns

Post by COOLguy » Thu Oct 23, 2014 10:26 pm

What I mean is, can I make a campaign that has 2 human players (at least for local games; multiplayer games may require more stuff. ;) )?
This is pretty much the meat of my above reply.
Thanks!
Josh

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Re: Dual Player Competitive/Cooperative Campaigns

Post by Stratego (dev) » Sun Oct 26, 2014 9:22 am

ok this duel approach is in, up on server
(and there will be the multiplayer versions too.)

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patroid
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Re: Dual Player Comp/Coop Campaigns - IMPLEMENTED 0.995

Post by patroid » Sun Oct 26, 2014 12:06 pm

Hi
What abiut bluetooth??

Patroid

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balint
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Re: Dual Player Comp/Coop Campaigns - IMPLEMENTED 0.995

Post by balint » Sun Oct 26, 2014 3:34 pm

that would be good
This is Hungary and winter is coming.

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