US Marine

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samuelch
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US Marine

Post by samuelch » Thu Jul 27, 2017 2:37 pm

Cost=3 turns. Speed=4. Power=8 cause fear. A fast moving US marine excelent to raid and taking tcs.
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Last edited by samuelch on Mon Jan 29, 2018 5:58 am, edited 1 time in total.
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Puss_in_Boots
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Re: US Shotgun Marine

Post by Puss_in_Boots » Thu Jul 27, 2017 2:48 pm

Maybe a good bonus on soft targets such as infantry including Artillery and AA.
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LordOfAles
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Re: US Shotgun Marine

Post by LordOfAles » Sat Aug 05, 2017 12:58 am

Area damage?
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Puss_in_Boots
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Re: US Shotgun Marine

Post by Puss_in_Boots » Sat Aug 05, 2017 1:35 am

They're short ranged. They would have shoot more than a kilometer far in order to have better range and area damage in-game.
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Dan301002
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Re: US Shotgun Marine

Post by Dan301002 » Sat Aug 05, 2017 11:48 am

Puss_in_Boots wrote:They're short ranged. They would have shoot more than a kilometer far in order to have better range and area damage in-game.
I can't imagine long-range shotguns lol. :P
But what will be the differences between this units (i think it will easily had bonus against infantry) and mortar or flamethrower or machine gun, too much infantry having bonus against other type of infantry right now.
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LordOfAles
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Re: US Shotgun Marine

Post by LordOfAles » Sat Aug 05, 2017 12:54 pm

yeh,im still not aware of actual ranges :D
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HopkinFurry
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Re: US Shotgun Marine

Post by HopkinFurry » Sat Jan 27, 2018 3:06 pm

My idea is that, they can cause fear.

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samuelch
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Re: US Shotgun Marine

Post by samuelch » Sun Jan 28, 2018 10:52 am

I will rename it to US marine instead. So it will be a fast moving unit.
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Belfry777
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Re: US Marine

Post by Belfry777 » Fri Feb 09, 2018 9:30 pm

what would be the difference between infantry and the marines? More damage? And if so there should be bonuses for ground installations because of Iwo Jima there was a lot of bunkers to destroy!
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samuelch
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Re: US Marine

Post by samuelch » Sat Feb 10, 2018 3:27 am

Bonus against ground installation is good.
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Belfry777
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Re: US Marine

Post by Belfry777 » Sat Feb 10, 2018 6:36 pm

This should be the first step, I think that there should be upgrades for this unit, like faster movement.
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samuelch
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Re: US Marine

Post by samuelch » Sat Mar 31, 2018 6:25 pm

Cost: 3
Hp: 35
Firepower: 8
Range: 1
Armor: 0
Expl. Armor: 0
Speed: 3
Sight: 4
Action: 1/1
Ability: Grenade, at grenade
Bonus: Artillery bunker and aa bunker 300%, wall 200%, caltrop 100%
Is it good?
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Midonik
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Re: US Marine

Post by Midonik » Sat Mar 31, 2018 7:24 pm

Don't really see the point to a shotgun armed solider to have bonus against building.
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Puss_in_Boots
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Re: US Marine

Post by Puss_in_Boots » Sun Apr 01, 2018 12:28 am

Here's a better ability:
It can shoot anything that takes the capacity of a unit. Like fighting enemies on TCs, but on other buildings instead. Making it clear structures of units without having to destroy it first.

It's ability to tear down buildings would just be more weird.
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General Brave
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Re: US Marine

Post by General Brave » Sun Apr 01, 2018 1:25 am

Make more sense for it to clear out the building.
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samuelch
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Re: US Marine

Post by samuelch » Sun Apr 01, 2018 1:31 am

Might be hard to code to clear out buildings.
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Puss_in_Boots
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Re: US Marine

Post by Puss_in_Boots » Sun Apr 01, 2018 1:37 am

It could potentially become a JSON for units with unique building clearing abilities.
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Belfry777
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Re: US Marine

Post by Belfry777 » Sun Apr 01, 2018 4:27 am

Possibly, I think this unit will be a very interesting unit, because of cost, but yet very useful in many situations.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
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And see the reward of the wicked.

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General Brave
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Re: US Marine

Post by General Brave » Mon Apr 02, 2018 2:03 am

If you look up history, at least World War II history. There must be a pattern what they did the most.

But I really like the breach and clear tactics.
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Belfry777
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Re: US Marine

Post by Belfry777 » Tue Apr 03, 2018 1:06 am

Yes "general brave" and i think we have it made so the player should want to use this unit in historically accurate situations. Like taking a beach head by giving the unit a bonus against buildings and faster movement.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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