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Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia


Post by makazuwr32 » Sun Mar 04, 2018 6:17 pm

Unique soviet infantry diversion unit.
Cost 6 turns
Trainable in TC only.
When trained spawns near nearest neutral city (in 4 tiles range of it) or if there is no one on any random forest tile (if there is still no one, than spawns normally in TC)
24 hp
8 damage (can spawn as normal rifleman or as antiinfantry or as at rifle)
speed 3 (can't walk in mountains)
Armor 0/3
additional speed and explosive armor in forest tiles (+1 speed and +10 exp. armor)
sight 6
heal rate - 6
Has perma invisibility
everyone of them can build:
1. mines (but special ones - they always do damage to all units. 10 damage to normal units and double to tanks) for 2 turns.
2. barricades (only in forests) - blockade to stop invaders. Has 7 hp and 0/18 armor (can be one-shot by any basic infantry but takes more turns to destroy with tanks). Formed from several fallen trees. cost 2 turns.
Normal rifleman also have ability "Sabotage":
removes production from building and has chance to unlearn for enemy learned tech (10%)

Extremly costly unit but with perma invisibility and "sabotage".
Could be good for second expancion when first towns are captured but there is more neutral tc's.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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