Scout

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samuelch
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Location: Batavia

Scout

Post by samuelch » Sat Apr 21, 2018 1:31 pm

Unit with a very high sight. Invisible in forest tiles and mountain tiles. Can climb mountains. Cost=1. Fragile.
My pfp is made by Chiefchirpa.
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samuelch
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Location: Batavia

Re: Scout

Post by samuelch » Sat Apr 21, 2018 1:56 pm

Scout with radio packs. Russian variant will be made.
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Scout 1.png
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Scvoute ger.png
Funker
Scvoute ger.png (3.09 KiB) Viewed 1337 times
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

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samuelch
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Re: Scout

Post by samuelch » Sun Apr 22, 2018 8:59 am

All scout stats
Cost: 1
Hp: 15
Power: 0
Speed: 4 No penalty on forest
Sight: 10
Can go on mountain tiles
Can't see invisible units more than 3 tiles away.
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Scout rus.png
Scout rus.png (2.13 KiB) Viewed 1328 times
Last edited by samuelch on Sun Apr 22, 2018 3:20 pm, edited 2 times in total.
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

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Puss_in_Boots
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Re: Scout

Post by Puss_in_Boots » Sun Apr 22, 2018 2:22 pm

All scouts should be able to spot invisible units. Maybe allow them to keep the sight and ability, while they are inside vehicles with carry capacity.
RED, WHITE and BLUE!

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makazuwr32
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Location: Moscow, Russia

Re: Scout

Post by makazuwr32 » Sun Apr 22, 2018 2:27 pm

Please no.
Or lower range for vision of invincible units.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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samuelch
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Re: Scout

Post by samuelch » Sun Apr 22, 2018 2:28 pm

Aura of 0 range for +sight?
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

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samuelch
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Re: Scout

Post by samuelch » Sun Apr 22, 2018 2:29 pm

How about can't see invisible units more than 2 tiles away?
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

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makazuwr32
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Location: Moscow, Russia

Re: Scout

Post by makazuwr32 » Sun Apr 22, 2018 3:18 pm

Maybe even 3 tiles will be good.
Sight range 10, detection range of invisible units 3.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

Midonik
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Location: Poland

Re: Scout

Post by Midonik » Sun Apr 22, 2018 6:24 pm

That will need coding, I guess.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

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samuelch
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Re: Scout

Post by samuelch » Sat Jul 28, 2018 7:50 am

Another trait. Can inspect enemy's tcs and urban areas. It will be helpful when fighting in dense urban areas that span on multiple tiles, but can't sabotage production.
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

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samuelch
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Re: Scout

Post by samuelch » Tue Sep 11, 2018 7:54 am

My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

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Soviet_volkc
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Re: Scout

Post by Soviet_volkc » Sat Sep 29, 2018 12:23 pm

[вот разведчик
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Soviet scouts.png
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Knight of Scotland

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Soviet_volkc
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Re: Scout

Post by Soviet_volkc » Sun Sep 30, 2018 11:29 pm

Here remade the Soviet scouts
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soviet_scouts.png
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Knight of Scotland

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