"Pierce armor" to "ranged armor" or - stat rename ANSWERED

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Alexander82
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"Pierce armor" to "ranged armor" or - stat rename ANSWERED

Post by Alexander82 » Thu Jun 25, 2015 8:37 am

I would suggest to change the name of this stat because would be clearer to new player it's function. I remember that when i started playing i was thinking that pierce armor was an "armor piercing" stat, that usually is something that ignores normal armor.

What you think about it?
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Ness

Re: "Pierce armor" to "ranged armor" or - stat rename

Post by Ness » Thu Jun 25, 2015 2:48 pm

Same happened me. Name changing is nice idea.

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Alexander82
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Re: "Pierce armor" to "ranged armor" or - stat rename

Post by Alexander82 » Thu Jun 25, 2015 3:26 pm

We might also think about creating different damage types:
slashing: sword & axes
Piercing: spears & arrows
Blunt: maces & bullets

That would add more sense in creating different units.

We might also add different damages like siege, fire and poison
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ejm29
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Re: "Pierce armor" to "ranged armor" or - stat rename

Post by ejm29 » Thu Jun 25, 2015 7:58 pm

The different damage types might be could, but instead of changing the name of pierce armor/armor why not just implement a written tutorial that explains all the stats and units? I think many parts of the game would be easier to new players this way. :)

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Alexander82
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Re: "Pierce armor" to "ranged armor" or - stat rename

Post by Alexander82 » Thu Jun 25, 2015 10:09 pm

that would also help
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RiverRaider 1097
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Re: "Pierce armor" to "ranged armor" or - stat rename

Post by RiverRaider 1097 » Fri Jun 26, 2015 1:32 pm

Totally agree, I've been playing awhile now and I thought armour piercing was something that got through tough skinned units like elephant or heavily armored units and still not clear on HP is this healing time?
and remember,wherever your at,there you are

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Detros
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Re: "Pierce armor" to "ranged armor" or - stat rename

Post by Detros » Tue Jan 03, 2017 9:11 am

Alexander82 wrote:I would suggest to change the name of this stat because would be clearer to new player it's function. I remember that when i started playing i was thinking that pierce armor was an "armor piercing" stat, that usually is something that ignores normal armor.

What you think about it?
Same, I thought it is "armor piercing", too. Took me nearly all tutorial missions to figure out why are my calculations false.
Alexander82 wrote:We might also think about creating different damage types:
slashing: sword & axes
Piercing: spears & arrows
Blunt: maces & bullets
Battle of Wesnoth is using 3 physical damage types, blade/pierce/impact, and 3 magical, fire/cold/arcane.
ejm29 wrote:The different damage types might be could, but instead of changing the name of pierce armor/armor why not just implement a written tutorial that explains all the stats and units? I think many parts of the game would be easier to new players this way. :)
Update of Help is in progress. Then I am going to look at unit descriptions.
RiverRaider 1097 wrote:Totally agree, I've been playing awhile now and I thought armour piercing was something that got through tough skinned units like elephant or heavily armored units and still not clear on HP is this healing time?
Hit Points? OR where is it located?

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Re: "Pierce armor" to "ranged armor" or - stat rename

Post by Stratego (dev) » Tue Jan 03, 2017 3:59 pm

pleae keep the pierce armor term. that is from AOE and i liked it :)

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LordOfAles
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Re: "Pierce armor" to "ranged armor" or - stat rename

Post by LordOfAles » Thu Aug 03, 2017 2:25 pm

DEV HIT!(Everybody falls)
The Crusade never ends...

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DoomCarrot
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Re: "Pierce armor" to "ranged armor" or - stat rename ANSWER

Post by DoomCarrot » Sat Aug 05, 2017 12:32 am

DEV HIT is super effective! Forumers fainted! :lol:
The day is coming when a single carrot, freshly observed, will set off a revolution.

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LordOfAles
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Re: "Pierce armor" to "ranged armor" or - stat rename ANSWER

Post by LordOfAles » Sat Aug 05, 2017 12:49 am

Hahahaha nice one DC! :lol:
The Crusade never ends...

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