triggers

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tamtam12345
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Joined: Wed Mar 30, 2016 8:41 am

triggers

Post by tamtam12345 » Sat Apr 23, 2016 1:10 pm

I see in some maps,some units are not allowed to create in towns/stable......
What triggers can I use if I only want chariot can be produced(other units can't)in stable/towns?

Also,can I produce some units that normally can't be produced in barracks/towns....(eg.banner bearer,egyptian swordman)If it can,what triggers I need to use? :?:

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COOLguy
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Re: triggers

Post by COOLguy » Sat Apr 23, 2016 6:46 pm

Trigger 1: have all units put on the buildable list with the trigger
Trigger 2: take them all off
Trigger 3: add in the chariots to the buildable list
tamtam12345 wrote:Also,can I produce some units that normally can't be produced in barracks/towns....(eg.banner bearer,egyptian swordman)If it can,what triggers I need to use?
No, you are not able to do that.
Thanks!
Josh

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Hardeep
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Re: triggers

Post by Hardeep » Sat Apr 23, 2016 11:28 pm

If a chariot is the only thing on buildable list, and the player doesn't have chariots unlocked, can he still build them?
Which rules supreme? Unlocks or triggering?
There never was much hope... just a fool's hope

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DoomCarrot
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Re: triggers

Post by DoomCarrot » Sun Apr 24, 2016 3:06 am

I think the unit must be unlocked.

In other words, the game engine goes: "Can they only build chariots here? Yes? Ok, are chariots unlocked? No? Ok, nvm."

Sorry, I thought that was going to be a good way to describe the boolean process, but that was stupid :lol:
The day is coming when a single carrot, freshly observed, will set off a revolution.

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COOLguy
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Re: triggers

Post by COOLguy » Sun Apr 24, 2016 8:18 pm

lol the game engine slang :)
Thanks!
Josh

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