M4 Sherman DD IMPLEMENTED

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DoomsdayDragonfire
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M4 Sherman DD IMPLEMENTED

Post by DoomsdayDragonfire » Mon Feb 04, 2019 10:02 pm

@Stratego (dev) Can you add this one as map editor only unit? I need this one for my campaign. :lol:

Image

It is the M4 Sherman DD (Duplex Drive or mostly know as Donald Duck), it is and amphibious adaptation for m4 Sherman, Tetrach and Valentine tanks of USA that enables tanks to cross flooded areas and rivers on the battlefield.
unit_us_tank_sherman_DD.png
unit_us_tank_sherman_DD.png (2.36 KiB) Viewed 717 times
Stats are the same of the standard m4, but with an add of the transformation option to this one.
unit_us_tank_sherman_DD2.png
unit_us_tank_sherman_DD2.png (1.62 KiB) Viewed 717 times
the changes on this are
- Attack power reduced to 0 (it can't attack with the adaptation deployied)
- Enabled to cross water, but limited to 3 speed on water
- The transform back button.
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Stratego (dev)
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Re: M4 Sherman DD

Post by Stratego (dev) » Mon Feb 04, 2019 10:40 pm

sure! can u make json 4 it?

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Re: M4 Sherman DD

Post by DoomsdayDragonfire » Mon Feb 04, 2019 10:55 pm

Yep, but i don't have AOW json definitions here to edit units AOW, can you e-mail me the m4 or send on pm? (so i don't need to waste time to disasemble the app, then find and extract them)
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Re: M4 Sherman DD

Post by Stratego (dev) » Mon Feb 04, 2019 10:59 pm

email me please so i an send u

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Re: M4 Sherman DD

Post by DoomsdayDragonfire » Mon Feb 04, 2019 11:17 pm

Ok, send had send the e-mail to you :D
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Re: M4 Sherman DD IMPLEMENTED

Post by DoomsdayDragonfire » Wed Feb 06, 2019 2:19 am

@Stratego (dev) Ah they are working nice, altought, i need to fix the shadow on the imgs, so i will send them on e-mail later to replace, anyway, i found 3 bugs on them:
-Both appear as (UNIT_US_SHERMAN_DD and UNIT_US_SHERMAN_DD2) and not as "Sherman DD"...
-Transformation name apears as "missing name"
-It seens i can't use triggers to spawn them, i get an error that don't make the map playable, so can't test the maps if i have them to be spawned with triggers, unless i delete the trigger and deploy manually...

Also i checked the new land mines effects, they are awesome! It also can hit aircrafts if they step on it (dealing 1 dmg)... Was that intended?
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Re: M4 Sherman DD IMPLEMENTED

Post by Stratego (dev) » Wed Feb 06, 2019 5:56 am

namings: i forgot to put in the namings u sent, also made one for the transform
triggers: what error u get? please send me.

landmine effects: yes... side effect, dilemma is currently only one unit can be on one position, so options
a) lndmine vanishes without explosions
b) plane stops one tile before mine, keeping the mine alive

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Re: M4 Sherman DD IMPLEMENTED

Post by DoomsdayDragonfire » Wed Feb 06, 2019 1:37 pm

I can't send the error, the log that appears doens't allow me to copy what is being showed, neighter appears as gamebreaking thing to allow me to send to you, it appears that trigger screen "The trigger (x) is incorrect. Please fix the trigger (X) in order to enable the map" so i know exactly that is the trigger that spawns the DD tanks that is causing it... Anyway, i will send you the whole map since, beside this little thing, it is almost ready, so you can check what is going on there.

Probably most of ppl would agree with B, but I think for now, land mines are ok the way it is. (it gives a nice flak effect for one of my missions :lol: )
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Re: M4 Sherman DD IMPLEMENTED

Post by DoomsdayDragonfire » Wed Feb 06, 2019 1:50 pm

Also, had send the img replacement for the tanks with proper shadows on e-mail
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