Egyptian maps

Put here any ideas, suggestions about existing maps, or new maps.

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Stratego (dev)
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Egyptian maps

Post by Stratego (dev) » Sun Nov 01, 2015 1:37 pm

I think we could use some egyptian, even info historical section, if anyone would like to design, we will need new decoraion/or building stuff too.

here is a pyramid as a sample.
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pyramid1.png
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TheBluePhoenix
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Re: Egyptian maps

Post by TheBluePhoenix » Sun Nov 01, 2015 2:07 pm

Then we need a sphinx too
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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COOLguy
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Re: Egyptian maps

Post by COOLguy » Sun Jan 10, 2016 4:31 am

Here are some Egyptian units designed by my sister Elvenprincess (the awesome pixel artist) per request of TheBluePhoenix for an upcoming Egypt campaign.

Daniel thought it best if they were posted on here to get the feedback of all the forumers. So please tell us what you think.
Attachments
32_unit_egypt_peltast_ep.png
32_unit_egypt_peltast_ep.png (1.52 KiB) Viewed 10656 times
32_unit_egypt_chariot_ep.png
32_unit_egypt_chariot_ep.png (2.79 KiB) Viewed 10656 times
Thanks!
Josh

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COOLguy
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Re: Egyptian maps

Post by COOLguy » Sun Jan 10, 2016 4:32 am

And two more:
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32_unit_egyptianheroswordsmanEP.png
32_unit_egyptianheroswordsmanEP.png (1.58 KiB) Viewed 10656 times
32_unit_egypt_swordman_ep.png
32_unit_egypt_swordman_ep.png (1.44 KiB) Viewed 10656 times
Thanks!
Josh

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TheBluePhoenix
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Re: Egyptian maps

Post by TheBluePhoenix » Sun Jan 10, 2016 5:52 am

Everything looks superb
Thank her again from my side
I will post their stats
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


Stratego (dev)
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Re: Egyptian maps

Post by Stratego (dev) » Sun Jan 10, 2016 7:00 am

they look awesome! Masterpiece! Elvenpincess is a masterpiece herself! :)
please someone make their jsons and i will put them in immediately!

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TheBluePhoenix
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Re: Egyptian maps

Post by TheBluePhoenix » Sun Jan 10, 2016 8:14 am

Peltast:similar to a skirmisher, but with qualities of pikeman also
Cost 3
Hp 15
Sight 5
Range 3
Speed 3
Attack power 8
armour 1 each
no conversion resistance
Bonus against all cavalry(200%),long ranged units(except siege) 300%

Egyptian charioteer
Cost 5
Hp 40
Speed 5
sight 5
Range 4
Attack 10
Armours 2 each
2 actions per turn(they were known for their fast arrow firing speeds)
40% resistance to conversion
No bonuses

Egyptian swordsmen
Cost 2
hp 10
Attack power 8
Speed 4(they were weak but fast and had high endurance)
SIght 4
No resistance/armours
No bonus

Egyption hero swordsman
Cost - NA
attack power 15
Speed 4
Sight 6
Attacks per turn 2
Health 25
20% bonus against all units



Anyone has anything to say?
Last edited by TheBluePhoenix on Sun Jan 10, 2016 8:26 am, edited 1 time in total.
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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TheBluePhoenix
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Re: Egyptian maps

Post by TheBluePhoenix » Sun Jan 10, 2016 8:18 am

Also cool guy, can you ask her to give the same blue touch to the peltast? It looks awesome on the swordsman. And yes,, i think you did not notice but peltasts had a charecteristic crescent shaped shield called pelta or something . Thats missing here.please ask her to add that in too

And dev can you implement triggers to change stats of a lot of units together?
I want to give egyptian units some extra terrain benefits using triggers and others some losses
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


Stratego (dev)
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Re: Egyptian maps

Post by Stratego (dev) » Sun Jan 10, 2016 8:25 am

And dev can you implement triggers to change stats of a lot of units together?
I want to give egyptian units some extra terrain benefits using triggers and others some losses
you can define it in the stats, you dont need triggers for that.

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TheBluePhoenix
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Re: Egyptian maps

Post by TheBluePhoenix » Sun Jan 10, 2016 8:30 am

no i mean that i want all other units to suffer -1 speed and -5 attack power after the first ten turns turns and -1 attack power every 5 turns after that. On egyptian terrain. You will get more idea after i make first map. I may not be able to explan everything here . If possible please implement that .it will be useful for other campaigns also.Such things are better implemented using triggers i think
The stats for egyptians will remain the same
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


Darkknight
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Re: Egyptian maps

Post by Darkknight » Sun Jan 10, 2016 11:59 am

Will the Egyptian units able to be made in any game or is it only for some storylines?

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TheBluePhoenix
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Re: Egyptian maps

Post by TheBluePhoenix » Sun Jan 10, 2016 12:52 pm

Its for dev to decide
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


Stratego (dev)
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Re: Egyptian maps

Post by Stratego (dev) » Sun Jan 10, 2016 2:18 pm

at first only for his campaigns.
but you can call any of them to a be an "upgrade" unit and put it onto the monthly vote. so we can turn any of them to be an upgrade.

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TheBluePhoenix
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Re: Egyptian maps

Post by TheBluePhoenix » Sun Jan 10, 2016 3:39 pm

Ok well thanks but the real winner is coolguy and his sis
Well i feel the egyptian infantry was weak but the peltast is worthy of becoming a new unit and the charioteer is surely the best upgrade unit for the chariot archer
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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patroid
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Re: Egyptian maps

Post by patroid » Sun Jan 10, 2016 5:43 pm

Hi,
Nice Units, amazing Designs...

BUT...historical correctness...
Well aegyptian had simply no real sword units.
They had many chariots and spearman.
I own and often play the game Rome Total War.
There are mainly all historical units that exsisted in
Europe and north africa cultures while rome exsisted.
I designed now one strong historical unit. .. a bit like the spartan
Hoplites they has been a well trained and known
Unit in the acient ages...The Nile Spearman.

Stats like the spartan hoplite yust a bit weaker and only
4 turn cost!!!

Patroid
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nile-spearman.png
nile-spearman.png (1.38 KiB) Viewed 10626 times

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TheBluePhoenix
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Re: Egyptian maps

Post by TheBluePhoenix » Sun Jan 10, 2016 6:48 pm

Naah i checked- apart from peltasts and charioteers they also had swordsman - weak , fast low on morale but high endurance. I tried to find but couldnot find any strong infantry unit as u are suggesting. May be i am mistaken or you are .can you send a link about this spartan type unit?
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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COOLguy
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Re: Egyptian maps

Post by COOLguy » Sun Jan 10, 2016 8:36 pm

The Egyptian Swordman was more widely used in the later times (during the Caliphate). It was then that the scimitars were more widely used.

The chariots are the most commonly known ancient Egyptian unit - they began during the Middle Kingdom, I think.

The Nile Spearman looks cool though - maybe he can be in too. (This is like during the era of Heracles' attack on Africa right?)

I will post the edits shortly.
Thanks!
Josh

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patroid
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Re: Egyptian maps

Post by patroid » Sun Jan 10, 2016 9:14 pm

Hi
I searchwd again...
They had a pre form of a sword in the last years befire
The defeat of eagypt. It was more cryscent/sickle (translate thruh google)
But in the main time of eagyptian raise they used bows, chariots, copper axes
And spears or halberds!!!

That's what i found out but i searchd only on german sides.

Patroid

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COOLguy
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Re: Egyptian maps

Post by COOLguy » Mon Jan 11, 2016 5:10 am

patroid wrote:Hi
I searchwd again...
They had a pre form of a sword in the last years befire
The defeat of eagypt. It was more cryscent/sickle (translate thruh google)
But in the main time of eagyptian raise they used bows, chariots, copper axes
And spears or halberds!!!

That's what i found out but i searchd only on german sides.

Patroid
lol we said the same thing. :)
Thanks!
Josh

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COOLguy
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Re: Egyptian maps

Post by COOLguy » Mon Jan 11, 2016 5:12 am

How are these?
Attachments
32_unit_egypt_peltast4_ep.png
32_unit_egypt_peltast4_ep.png (1.64 KiB) Viewed 10605 times
32_unit_egypt_peltast3_ep.png
32_unit_egypt_peltast3_ep.png (1.6 KiB) Viewed 10605 times
32_unit_egypt_peltast2_ep.png
32_unit_egypt_peltast2_ep.png (1.51 KiB) Viewed 10605 times
Thanks!
Josh

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COOLguy
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Re: Egyptian maps

Post by COOLguy » Tue Jan 12, 2016 12:01 am

Sent in the stats to Daniel. Only one small alteration: They walk a little faster on desert than other terrains. :)
Thanks!
Josh

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TheBluePhoenix
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Re: Egyptian maps

Post by TheBluePhoenix » Tue Jan 12, 2016 3:42 am

Good. I was thinking of implementing that using triggers.but please put in triggers to Change the stats of many units
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


Enemy of LordOfAles

Re: Egyptian maps

Post by Enemy of LordOfAles » Sun Dec 03, 2017 8:41 pm

Johoho. This is GREAT and WISE, SUPER. I like this units. :lol: :twisted: :!: :arrow: :idea: :? :P :D :) ;) :(

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