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The struggle of Grubania

Posted: Sun Sep 24, 2017 2:00 pm
by Ayush Tiwari
Hello everyone
I had just made a campaign the Struggle of Grubania. As a campaign it has been made of triggers I think it's easy for sone of the missions. But all the maos are tried and tested. 6 have been designed. I am yet to desigb 5 more. But can I use my name as the leading character ;)

Re: The struggle of Grubania

Posted: Wed Sep 27, 2017 1:01 pm
by Ayush Tiwari
Sorry but I can't make it now. I hope I will be able make it in the near future, but right this struggle based campaign had me myself struggle.

Re: The struggle of Grubania

Posted: Wed Sep 27, 2017 1:21 pm
by Ayush Tiwari
And I think I have another idea. Some basic is like this:
First two maps will be an enhancement just to get it correct to the story.And first two won't have any gems(or maybe if suggested than1)
After that I will try to bring as much twists as possible with triggers.
But I hope my artwork is bad enough. Even the easy tile placement seems difficult to me. So if I can't get a good decor,then please forgive me.

Re: The struggle of Grubania

Posted: Wed Sep 27, 2017 7:26 pm
by Puss_in_Boots
Players cannot progress to the next level if they don't receive any stars. If you don't give them 1 gem at least. It means they can't go to the next map.

Triggers can be a struggle when you have to put many of them since you sometimes have to remake them if something goes wrong.

Re: The struggle of Grubania

Posted: Thu Sep 28, 2017 2:04 am
by Ayush Tiwari
The first one is not having a lot to do. Just a king crossing the forest and all of a sudden surrounded by unknown people. The next one will take two turns to end. The King's Prince will die in his room by an assassin. So 1 gems or 2 gems I don't think so required.

Re: The struggle of Grubania

Posted: Thu Sep 28, 2017 2:15 am
by Puss_in_Boots
There might be perfectionist out there that would hate to see that they can't 3 three star the first two maps, so if you find a clever way too finish the game early. That would be cool. 8-)

You normally don't want to mess with anyone's OCD, unless it's intentional.

Re: The struggle of Grubania

Posted: Thu Sep 28, 2017 3:03 am
by Ayush Tiwari
Did not understood what you meant, but I never said there won't be any star rating. I said the first two will finish in around 2 to 3 turns. So that's not a clever thing to reward four gems.

And by the way, they're just an enhancement. After those two maps, there will be gems for reward (if it gets published).
I have completed the first map and ofcourse I think it's just an enhancement to campaign. The campaign name:The roll of the dice. Just the problem is while applying the message dialogue triggers they get accepted wrongly i. e. The first dialogue at last 2nd at 1st and 3rd and 2nd.

Re: The struggle of Grubania

Posted: Thu Sep 28, 2017 3:08 am
by Ayush Tiwari
Bye the way, could you please tell me how can I get my campaigns at one place.

Re: The struggle of Grubania

Posted: Thu Sep 28, 2017 3:48 am
by Ayush Tiwari
Jusr got the second map designed. Now time to play the gems part.

Re: The struggle of Grubania

Posted: Thu Sep 28, 2017 3:54 am
by Puss_in_Boots
You have to put the dialogue in reverse order. It will display in correct order, and I find this annoying. However changing it would cause all other dialogue in every campaign to be reversed, so there is nothing that can be done without that little labor.

Also to get your level designs into one place you have to email the dev in which order your maps will go into the campaign.

Re: The struggle of Grubania

Posted: Thu Sep 28, 2017 4:06 am
by Ayush Tiwari
Oh! Got it. Thanks brother.