Small RPG!

Put here any ideas, suggestions about existing maps, or new maps.

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Lancer
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Small RPG!

Post by Lancer » Mon Oct 27, 2014 1:21 pm

If you have dev version check out my new map Small RPG! It will soon have 20 triggers depends how quick developer will respond.Tell me what you think of this map once you see triggers in it.It adds whole new gameplay in this game.
Thanks!

Lancer

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COOLguy
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Location: Nenuial, Arnor

Re: Small RPG!

Post by COOLguy » Mon Oct 27, 2014 2:02 pm

Daniel's quick TM! :)
Which maps???
Thanks!
Josh

Lancer
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Re: Small RPG!

Post by Lancer » Mon Oct 27, 2014 3:14 pm

Ok triggers are up in 10 minutesand map is located in FAN maps section

Stratego (dev)
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Re: Small RPG!

Post by Stratego (dev) » Mon Oct 27, 2014 3:20 pm

Folks!: check this RPG map out! this is AWESOME :) :)

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balint
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Re: Small RPG!

Post by balint » Mon Oct 27, 2014 10:46 pm

this is awesome!!
This is Hungary and winter is coming.

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patroid
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Re: Small RPG!

Post by patroid » Tue Oct 28, 2014 10:24 am

Why
I cant come out of the building.

Patroid

Lancer
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Re: Small RPG!

Post by Lancer » Tue Oct 28, 2014 11:15 am

Stand next to carts

Stratego (dev)
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Re: Small RPG!

Post by Stratego (dev) » Tue Oct 28, 2014 11:20 am

yes, cart = wagon

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patroid
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Re: Small RPG!

Post by patroid » Tue Oct 28, 2014 1:41 pm

Hi
Yes youre right Map is awesome, make a new section
For maps like this!! Its not a real strtegy part, put in charakzer selection.

Lancer continue this story!!!

Patroid

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COOLguy
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Re: Small RPG!

Post by COOLguy » Tue Oct 28, 2014 3:22 pm

Yes.
It has a lot of possibilities.
Good work! :)
Thanks!
Josh

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COOLguy
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Location: Nenuial, Arnor

Re: Small RPG!

Post by COOLguy » Sat Nov 01, 2014 7:11 pm

I was playing again, and realized a certain bug: after you get the first upgrade and talk to "Leader", you can short circuit the map by walking to the west cart. Then the game ends, without you going to the cave. You may want to deactivate that trigger until it is reactivated when the game is supposed to end.

Otherwise it is a really good concept. And your English is getting a little better. ;)
Thanks!
Josh

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balint
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Re: Small RPG!

Post by balint » Wed Nov 05, 2014 1:20 pm

I had a look at the triggers, and I found the source of this problem.

lancer forgot to deactivate trigger 18, which declares cvictory if the paladin is next to the cart.

I will send it to Daniel.
This is Hungary and winter is coming.

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COOLguy
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Location: Nenuial, Arnor

Re: Small RPG!

Post by COOLguy » Wed Nov 05, 2014 2:19 pm

And add EFF "enable" to trigger that has COND "win cave part".

:)
Thanks!
Josh

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balint
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Re: Small RPG!

Post by balint » Wed Nov 05, 2014 2:22 pm

It is much more easier if I add a deactivating effect for trigger 18 in the first trigger.

because idk which wxactly, but there is an activating effect for that trigger.
This is Hungary and winter is coming.

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COOLguy
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Re: Small RPG!

Post by COOLguy » Wed Nov 05, 2014 2:28 pm

ok
Thanks!
Josh

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ejm29
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Re: Small RPG!

Post by ejm29 » Wed Nov 12, 2014 6:05 pm

Hi. Just wanted to say that I really enjoined the map. Very nicely done :)

Lancer
Posts: 129
Joined: Fri Sep 19, 2014 6:14 pm
Location: Serbia

Re: Small RPG!

Post by Lancer » Tue Jan 13, 2015 7:29 pm

Oh look,i revolutionized the game

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