Are camel's op ???? IMPLEMENTED

Put here any ideas, suggestions about unit or structure properties.

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Rose
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Are camel's op ???? IMPLEMENTED

Post by Rose » Wed May 18, 2016 12:57 am

Ok I kind of found thit out after mindlessly rushing into war with coolguy, beforin the game I unlocked all upgrade.
which may or may not be comming back to haunt me at the moment.

( laugh and I declare war on you to you ... :evil: )
P.S. I may not have all the upgrades but I will still kill u :twisted: promise

The Camel Rider may be a bit op... I mean the thing literaly has no weekness
I mean even the pikemen pose no nearly threat to them.

I think that it needs a reasonable weakness to make to comparable to other units in the game.
Last edited by Rose on Sat May 21, 2016 3:13 am, edited 2 times in total.
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COOLguy
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Re: Are camel's op ????

Post by COOLguy » Wed May 18, 2016 1:23 am

Pikemen need to have a bonus on the mameluks. :) around 250% I think, would be good.
Thanks!
Josh

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COOLguy
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Re: Are camel's op ????

Post by COOLguy » Wed May 18, 2016 1:26 am

They have no bonus as an accident - we moved the Mameluks out of the mounted knights category.

I will email Daniel.
Thanks!
Josh

Rose
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Re: Are camel's op ????

Post by Rose » Wed May 18, 2016 1:37 am

COOLguy wrote:They have no bonus as an accident
I know, I am just excited because I finaly got a real reason to post here, and figured I would try to pick a fight while I was at it.
wou know what they say... two birds, one stone
Plus some one may have other ideas on balancing
Last edited by Rose on Sun May 29, 2016 5:13 pm, edited 2 times in total.
Admire the flowering buds all you like...
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DoomCarrot
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Re: Are camel's op ????

Post by DoomCarrot » Wed May 18, 2016 2:30 am

Camel Rider :lol:
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Hardeep
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Re: Are camel's op ????

Post by Hardeep » Wed May 18, 2016 3:14 am

I think they should get affected by blacksmith techs, or else heavy knights outclass them greatly (average speed, attack, health, armour)
I dont know what camel fear does though, anyone know?
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tamtam12345
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Re: Are camel's op ????

Post by tamtam12345 » Wed May 18, 2016 3:31 am

average speed:4(no desert on road it pass through),5(have some desert that he pass),6(all desert)
attack:12
health:30
armour: 2/2
Affect range(camel fear(for horse units only)):3
Decrease horse unit atk 5,armour -1/-1

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COOLguy
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Re: Are camel's op ????

Post by COOLguy » Wed May 18, 2016 4:43 am

I'm finding that camels are useful.

Especially against all the units of RoseWarrior ;)
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Josh

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DoomCarrot
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Re: Are camel's op ????

Post by DoomCarrot » Wed May 18, 2016 12:54 pm

Well Hardeepl they are not meant to be in the same category as knights. They are kind of their own seperate support/combat unit.
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COOLguy
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Re: Are camel's op ????

Post by COOLguy » Wed May 18, 2016 2:25 pm

Pikes now have a bonus against them. So the Mameluks should be useful but not invincible now. :)
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Josh

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Re: Are camel's op ????

Post by DoomCarrot » Wed May 18, 2016 2:27 pm

Awesome. And lancers? I think they SHOULDN'T have a bonus against mamlukes, since that does not really make sense. :)
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tamtam12345
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Re: Are camel's op ????

Post by tamtam12345 » Wed May 18, 2016 3:15 pm

I think lancers should have bonus .If they don't have bonus,lancers will become totally useless.

Rose
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Re: Are camel's op ????

Post by Rose » Wed May 18, 2016 4:08 pm

tamtam12345 wrote:I think lancers should have bonus .If they don't have bonus,lancers will become totally useless.
I agree but they would both have a advantage aginst each other with the lancers boune aginst mounted unites, and the camel riders camel fear ability... so I think it would come down to who attacks first
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Re: Are camel's op ???? IMPLEMENTED

Post by DoomCarrot » Wed May 18, 2016 7:02 pm

But shouldn't lancers' horses be afraid to charge against a mameluke? I imagine them shying away :lol:
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COOLguy
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Re: Are camel's op ???? IMPLEMENTED

Post by COOLguy » Thu May 19, 2016 3:51 am

But the Lancer's attack is minus 5'ed by the Camel fear :)

So 5-5 times a 99999999999% bonus is still 0 :D Don't attack camels with Lancers :)
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Re: Are camel's op ???? IMPLEMENTED

Post by DoomCarrot » Thu May 19, 2016 4:34 am

Huh? I used to think that, but once upon a time I remember someone told me that the game engine automatically considers 0 attack as 1, so a unit with 0 attack and massive bonus can still one hit a unit. This didn't sound right when I first heard it, but how does it actually work? Now I'm confused. :?
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Stratego (dev)
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Re: Are camel's op ???? IMPLEMENTED

Post by Stratego (dev) » Thu May 19, 2016 4:54 am

COOLguy wrote:But the Lancer's attack is minus 5'ed by the Camel fear :)

So 5-5 times a 99999999999% bonus is still 0 :D Don't attack camels with Lancers :)

maybe lancer should not get camel fear... (as camels)

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Re: Are camel's op ???? IMPLEMENTED

Post by COOLguy » Fri May 20, 2016 3:37 am

Daniel (the dev) wrote:maybe lancer should not get camel fear... (as camels)
I think it is fine that it does have fear.
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Re: Are camel's op ???? IMPLEMENTED

Post by Stratego (dev) » Sun May 29, 2016 8:23 am

I still find camels op. What about giving only -2 attack on otherrs?

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Re: Are camel's op ???? IMPLEMENTED

Post by DoomCarrot » Sun May 29, 2016 12:20 pm

I think they are balanced. They have 4 move on practically all but a handful of maps. And they are brought down rather easily from concentrated ranged fire/pikemen.

Except for the fact that they seem to be affected by high morale, while no other cavalary types are :lol:
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Rose
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Re: Are camel's op ???? IMPLEMENTED

Post by Rose » Sun May 29, 2016 3:08 pm

DoomCarrot wrote:They are brought down rather easily from concentrated ranged fire/pikemen.
Yea archers tend to have that effect on people :lol:
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Re: Are camel's op ???? IMPLEMENTED

Post by Stratego (dev) » Sun May 29, 2016 4:28 pm

ok, but the 2 pierce armor is still hard against archers i think. but i can be wrong.

Rose
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Re: Are camel's op ???? IMPLEMENTED

Post by Rose » Sun May 29, 2016 5:19 pm

Yea it takes around 6- 8 fully upgraded crossbowmen to take out one camel... luckily crossbowmen cost half the cost to make compared to the camel... but lowering the p.armour by one might help but I just don't know what the effect that would have... mounted units are supposed to have an edge over archers
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COOLguy
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Re: Are camel's op ???? IMPLEMENTED

Post by COOLguy » Sun May 29, 2016 9:09 pm

The thing is that it costs 5 turns. Maybe we can lower the p. armor, but DoomCarrot is right when he says that on most maps the camel is slow.
DoomCarrot wrote:Except for the fact that they seem to be affected by high morale, while no other cavalary types are
Oops, that should change.
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Josh

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Re: Are camel's op ???? IMPLEMENTED

Post by DoomCarrot » Sun May 29, 2016 10:48 pm

Yes, I think with 5 turn cost, they are actually quite inferior to the heavy knight in almost every category.

They are just good against other cavalry, that is all. :)
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tamtam12345
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Re: Are camel's op ???? IMPLEMENTED

Post by tamtam12345 » Fri Jun 03, 2016 11:41 am

Mamkluke can go into battering rams and siege mantlet.That is strange.

Another thing is you have two camel rider,when emeny knights are in both two camel riders spell range(camel fear),when one of camel rider died, emeny knights in dead camel rider spell range will not receive spell by alive camel rider if both don't move.

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Re: Are camel's op ???? IMPLEMENTED

Post by DoomCarrot » Fri Jun 03, 2016 11:47 am

Yes, that seems to be an issue with centurion/banner bearer as well. If you have 2 centurions near an infantry, and one centurion dies, the infantry loses his bonus. You must move the other centurion for the bonus to take effect again.
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