Catapults - the true army melter

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lordfernand
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Catapults - the true army melter

Post by lordfernand » Wed Jul 13, 2016 12:53 pm

Shouldnt the catapults get inside the wagon. (they're too big, aren they?) and what about such damage? kill 5 soldier in a single hit (w area damage) and 7 range?!
It should hit only imobile things, cause if not, why do we have ballistas?
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Disco
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Re: Catapults - the true army melter

Post by Disco » Thu Jul 14, 2016 10:19 am

Although I do understand what your saying...catapults are easily countered, an have literally no HP's. They are also expensive (build time).

I do agree it is a little strange that they fit in wagons, but they do need to be transported around on larger maps.

Maybe they could be "packed" for travel (movement of 4), and "unpacked" for firing (takes a turn to pack & unpack)? Whilst unpacked movement is 1.

duneix
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Re: Catapults - the true army melter

Post by duneix » Mon Aug 08, 2016 7:51 pm

Or maybe only one catapult per wagon, as it takes much more place than any other unit?

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Sunrise Samurai
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Re: Catapults - the true army melter

Post by Sunrise Samurai » Thu Oct 12, 2017 1:05 pm

Could there possibly be an "attack ground" option like in age of empires? The purpose would be to dictate a space to shoot in the middle of or near to enemies to allow the area damage to hit them. Sometimes the best space to shoot doesn't have anything in it to hit.
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DoomCarrot
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Re: Catapults - the true army melter

Post by DoomCarrot » Fri Oct 20, 2017 10:17 pm

That would be interesteing sunrise, but it might make catapults a little overpowered. Currently, smart troop placement is the best counter to catapults, but that would make it nearly impossible to position troops effectively against them.
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Sunrise Samurai
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Re: Catapults - the true army melter

Post by Sunrise Samurai » Sat Oct 21, 2017 1:32 am

Perhaps. This being said, it makes sense that you don't​ need to aim a weapon known for inaccuracy and mass destruction exactly at it's target to do serious damage.

Besides, I'm hoping sooner or later catapults will be banned from wagons. That should help restore the balance a bit.
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Fildin
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Re: Catapults - the true army melter

Post by Fildin » Sat Oct 28, 2017 11:44 am

I think catapults should do freindly fire if, they have area damage upgrade or if they miss and shoot friendly unit.

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Sunrise Samurai
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Re: Catapults - the true army melter

Post by Sunrise Samurai » Sat Oct 28, 2017 11:53 am

You know, I actually agree with you. That would make people think twice about shooting near their own troops. Unfortunately, that makes the area damage tech a double edged sword, that might be avoided just to prevent friendly fire.
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Midonik
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Re: Catapults - the true army melter

Post by Midonik » Sat Oct 28, 2017 12:02 pm

Come on,no one will resing for using catapults,even if they can hurt some meaning less soliders in front line :lol:. You can just retreat them when you want to shoot catapult,bigger problem will be if you actully cant.
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LordOfAles
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Re: Catapults - the true army melter

Post by LordOfAles » Sat Oct 28, 2017 12:36 pm

Agreed
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Fildin
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Re: Catapults - the true army melter

Post by Fildin » Sat Oct 28, 2017 1:33 pm

It will make catapults less mindless :D

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