Catapult, heavy catapult, billistia, cannoner, trebuchet

Put here any ideas, suggestions about unit or structure properties.

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tamtam12345
Posts: 594
Joined: Wed Mar 30, 2016 8:41 am

Catapult, heavy catapult, billistia, cannoner, trebuchet

Post by tamtam12345 » Sun Sep 30, 2018 4:36 pm

To let these units , I suggest one move was count once they get into/out wagon.

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makazuwr32
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Re: Catapult, heavy catapult, billistia, cannoner, trebuchet

Post by makazuwr32 » Sun Sep 30, 2018 5:10 pm

You mean one action?
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

tamtam12345
Posts: 594
Joined: Wed Mar 30, 2016 8:41 am

Re: Catapult, heavy catapult, billistia, cannoner, trebuchet

Post by tamtam12345 » Sun Sep 30, 2018 5:29 pm

I think only movement is enough. What I want to say is once these units in/out wagon, they can't get into wagon/another wagon/come out from wagon/move within this turn(but they still can attack).

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