Cavalry logic (charge ability)

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Gral.Sturnn
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Cavalry logic (charge ability)

Post by Gral.Sturnn » Wed Sep 25, 2019 4:05 pm

Ive noticed some complain about the lancers being 2 op

So I propose to decrease their base damage but give them a new "charge" abilty which acts as a high damage attsck, this way we balance the lancers and make them more realistic.

Stats.
Only works in a single line
Has all the bonuses (even more of necessary)
Needs a recharge of 2 turns

Hope you agree, if disagree tell me how to make ot better
~Gral.Sturnn

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makazuwr32
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Re: Cavalry logic (charge ability)

Post by makazuwr32 » Wed Sep 25, 2019 8:58 pm

Maybe lower bonuses instead but charge should increase attack instead.
Also once in 3 turns (or even once in 2) as for me is too common. I suggest once in 4 turns at least (use charge, than you must wait 3 turns to use it again).
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Gral.Sturnn
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Re: Cavalry logic (charge ability)

Post by Gral.Sturnn » Wed Sep 25, 2019 9:02 pm

sounds fair this way the lancers would become more of a hit and run, i cant imagine a knight going at full speed doing the same damage at close combat
~Gral.Sturnn

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SirPat
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Re: Cavalry logic (charge ability)

Post by SirPat » Thu Sep 26, 2019 12:54 pm

Yeah needs to be implemented it makes the game mire realistic and makes lancers not that op
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