What does creating game menu mean?

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Ferranzo
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What does creating game menu mean?

Post by Ferranzo » Wed Oct 26, 2016 3:19 am

Hi.

So i dont think i understand when you create a multiplayer game, what does ' starting technologies' and what 'enable upgrades' mean and 'yes0' or 'yes10' mean. If someone could explain that would be great.
Ferranzo

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MightyGuy
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Re: What does creating game menu mean?

Post by MightyGuy » Wed Oct 26, 2016 3:43 am

-Enable Upgrades: Enable to use Your Units, Structures, And Technologies that you unlocked.

-Starting Technologies: When the game started, "Yes0" techs or upgrade tech units are not researched but able to research, "Yes10" techs or upgrade tech units are researched.
A.K.A SacredNut

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Alpha
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Re: What does creating game menu mean?

Post by Alpha » Wed Oct 26, 2016 12:40 pm

This is excellent to test out upgrades like broadswordsman and the Man at Arms
Awoo~ my dudes!

tamtam12345
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Re: What does creating game menu mean?

Post by tamtam12345 » Wed Oct 26, 2016 3:31 pm

MightyGuy wrote: -Starting Technologies: When the game started, "Yes0" techs or upgrade tech units are not researched but able to research, "Yes10" techs or upgrade tech units are researched.
In my knowledge,"Yes0"means you can't use any consumable upgrades(eg. clone unit) in campagin map/multip game. Number"5""10" means no. of times that you can use consumable upgrades in that map......

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MightyGuy
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Re: What does creating game menu mean?

Post by MightyGuy » Wed Oct 26, 2016 7:52 pm

Oh! Ok :D thanks, i don't know that because when i'm playing a game, i choose "All" and "10"
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Ferranzo
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Re: What does creating game menu mean?

Post by Ferranzo » Thu Oct 27, 2016 5:57 pm

Ah ok. Many thanks :)
Ferranzo

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MightyGuy
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Re: What does creating game menu mean?

Post by MightyGuy » Thu Oct 27, 2016 8:15 pm

your welcome!
A.K.A SacredNut

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